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Deathwatch Character Sheet Generator


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#41 Tricky110974

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Posted 07 May 2011 - 11:56 AM

New version available - ...v02_20110506

New:

  • Strength and Movement calculations are now dependant upon Power Armour.
  • Can reset character without leaving input form - button on each tab next to Close.


#42 Tunnelhckrat

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Posted 08 May 2011 - 04:53 AM

One thing Ive noticed that hasnt been mentioned is insanity and corruption. Cant believe how well this project is coming, Good work Tricky.



#43 Tricky110974

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Posted 08 May 2011 - 10:18 AM

Tunnelhckrat said:

One thing Ive noticed that hasnt been mentioned is insanity and corruption. Cant believe how well this project is coming, Good work Tricky.

Thank you for the compliment. Good catch on the Insanity and Corruption. Will add to the Move, Fate, Wounds tab, I think.



#44 Tricky110974

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Posted 09 May 2011 - 07:06 AM

New version available - ...v02_20110509.

New

  • Insanity and Corruption points
  • Behind the scenes code improved for skills


#45 Tunnelhckrat

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Posted 10 May 2011 - 06:02 AM

after I select my chaplain adv specialty i can see advanced upgrades but cant choose any, It was like that before the last upgrade as well. Does anyone else have problems with adv specialties? Also is there any way to take mastercrafted gear?



#46 Tricky110974

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Posted 10 May 2011 - 08:26 AM

Tunnelhckrat - will look into issue and let you know what I find.

New version available - ...v02_20110510

Fixed:

  • Insanity and Corruption

New:

  • Primarch's Curse
  • Battle Trauma
  • Improved code for Characteristics
  • Deeds (under development) - can select first couple of Chapter Deeds

Coming Soon:

  • Remaining Deeds
  • Distinctions
  • Honours

Bugs:

  • Chaplain Advanced Specialty Advances


#47 Tricky110974

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Posted 10 May 2011 - 09:54 AM

Updated version v02_20110510

Fixed:

  • Advanced Specialties Advances - you can now select Advances

To Do:

  • Mastercrafted gear - this is not yet available


#48 harl

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Posted 11 May 2011 - 05:35 AM

 hi thanks for the generator but i'm getting a pop up requesting a password and i'm using it on my phone thanks



#49 Tricky110974

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Posted 11 May 2011 - 08:50 AM

harl said:

 hi thanks for the generator but i'm getting a pop up requesting a password and i'm using it on my phone thanks

There are 3 buttons on the top of the page. The one in the top-left should run the Generator, and there should be no need for a password. The 2 buttons on the top right are quick development tools that I use and do require a password. That said, I haven't tested the tool on a phone, so that could be problem.



#50 Tricky110974

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Posted 11 May 2011 - 09:24 AM

New version - v02_20110511

Added:

  • Deeds - all Deeds are now present. Some Deeds seem to have no effect on a character, but these are those effects that are considered conditional or RP elements (see below). There is a theme in Deeds of providing +10 to a skill, but RoB says that these do not count as Advances and so are not shown on the sheet.

Removed

  • Reset buttons - these are becoming more complicated as, for example, resetting a Chapter impacts so many other aspects. For this reason, I have disabled the buttons until I can be sure that they work correctly.

Still to do:

  • Distinctions
  • Honours
  • Improved functionality (such as Mastercraft equipment, etc.)

 

I've mentioned this before, but the objective of this project is to produce a printable completed character sheet. This objective has, for the most part been met. However, I'm now left wondering whether there is a requirement to provide an alternative sheet that is able to capture elements of a character not included in the 'official' sheet. For example, there is nowhere to write your special abilities. Skills are shown by the Advances purchased, but there has been a request for other modifiers to be calculated such as penalties for Power Armour.

I have, to this point, avoided including any 'conditional' modifiers (Power Armour being one, as a SM could remove it), and have focused on providing what would be entered onto the sheet as is. There are also some elements that are aimed at in-game roleplaying and these have also been avoided.

Would be happy to hear thoughts on how the actual sheet could be improved. Can't promise that I can get everything in, but I'll do what I can.



#51 Malaclypsedk

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Posted 15 May 2011 - 09:22 AM

A nice tool and you have put in a lot of work here :) Many thanks!

The faithpoints does not compute corretly in the latest version I think. It always shows as 0.



#52 KoRnio

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Posted 15 May 2011 - 11:21 PM

I would like to thank you for the Character Generator. It is great, and you are doing a great job!

I used it to create my Apothecary and here is some feedback:

Deathwatch Apothecary (Ultramarine)

  • Choosing Special Ability: Enhanced Healing is not one of the options
  • [As noted by Malaclypsedk above:] Fate points are not calculated in latest version, by both ways of entering
  • Typos: Chem-Use and Interrogation at DW Apothecary Advances are written as Talents instead of Skills (although selecting any of them, correctly trains the respective skills at the sheet)
  • Astartes Power Armour, Fury like Lightning ability (choice 5) does not add the +5 Agility (obviously this is intended since the benefits of the rest Armour histories can not be easily implemented, but.. that was my roll..)

I would humbly request to take into consideration the following, for future editions:

  • Only the first four weapons are printed. In case of my Apothecary these are frag/krak grenades, knife and bolt pistol, while the Bolter is excluded. Could it be possible to select which four of five (or more) weapons are to be printed at the Character Sheet?
  • Similar request for the Gear. Only the first twelve items are printed. Since there is space at the Character sheet under Gear section, could you insert more than 12 printing slots? (printing slots means that I have equipped them at the generator, but not shown at the sheet)
  • Father Chapter Trappings: I've chosen Ultramarine's Cingulum, but this effects all Chapters' trappings (eg Dark Angels Robe). Could it be possible to select which one of the three Cingulum possibilities I've chosen? In that case "Cingulum [Adamantine Inlays]" would appear at the Gear section instead of "Cingulum".
  • I've read that you have some issues with the reset buttons, and I stupidly request to add another reset button at Details window. It's just annoying to have to reset all, if I make a missclick at Personal Demeanor..

As we (my All Mighty GM, my party and me) will use your Character Generator, I will continue to provide feedback.

Thank you again,

KoRnio



#53 Tricky110974

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Posted 16 May 2011 - 10:40 AM

New version available: v02_20110516

Fixes issues listed by Malaclypsedk and KoRnio.

KoRnio: You can select which weapons are shown by clicking the Weapons Shown button on Equipment tab.

New:

  • Reset Demeanours and Past Events
  • Chapter Trappings now have full choices
  • More gear shown on sheet
  • Honours can now be selected on Equipment tab

 



#54 KoRnio

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Posted 16 May 2011 - 08:08 PM

Unbelievable! Thank you!

Tricky110974 said:

KoRnio: You can select which weapons are shown by clicking the Weapons Shown button on Equipment tab.

I thought that button was meant to do something, but I get a Run-time Error '-2147352571 (80020005)': Type Missmatch when I press it. Is it because of VBA or old Excel version? I'm using Excel 2003 and VBA 6.3 on win XP.

Now, I found something interesting (I can call it bug):

When running generator, make a character as normal and select Characteristic: Weapon Skill (Apothecary Advances). Then close the generator and run it again without reset. Remove Weapon Skill from Advances. This results to a permanent +5 to Weapon Skill to generator characteristics sheet! Any further addition/removal have no more effects. I've checked the other Characteristic Advances and they have no problem (not tested with other specialties, though).

Hm... Maybe I should leave feedback on a weekly basis, to avoid new versions every day ;)



#55 Tricky110974

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Posted 17 May 2011 - 06:18 AM

New version available: v02_20110517

 

KoRnio:

I was unable to replicate the issues you mentioned. I have now put a message on the front the of the tool that informs you what systems I have been able to test on. The only difference I can see that may make a difference is that I am using VB v6.5. However, the code for the Weapons Shown button is similar to other code and so cannot understand how this would not work when other functions do. The Characteristic advance also puzzles me, and will keep trying to replicate the issue.

I have gone through the code and tried to tidy it up. This has resulted in the Shown Weapons code being updated and so this may fix your problem, but it totally coincidental.

Happy for feedback to come daily or even more frequently. I will update as often as I can and would rather not have a queue of issues waiting just around the corner to all spring up at once at the end of the week.

Really glad that you're using the sheet and finding some success with it. You feedback is spot on and your suggestions are just what I've been wanting.

Thank you for your praise and I hope that I can keep up the work.



#56 Tricky110974

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Posted 17 May 2011 - 11:07 AM

Just a quick update to say that intend to work on implementing mastercraft gear and improved talents (such as signature wargear, astartes weapon specialisation, to name a few).

Distinctions are lower on my 'to do' list as these are more for the GM than the player.



#57 Gantz the slaughterer

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Posted 18 May 2011 - 03:59 AM

hi,

 

the characteristic advance cost the same for all....

 

 



#58 Tricky110974

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Posted 18 May 2011 - 06:20 AM

New version available: v02_20110518

New:

  • Equipment tab: Craftsmanship can now be selected. At present, this only changes what is show on sheet, but will soon modify Armour and Weapons.
  • Equipment tab: Ignore Renown - this allows you to equip and item even if you don't meet the required renown, such as when your GM provides special equipment for KT.

Coming Soon:

  • Effects of Craftsmanship (increased weapon damage, increased armour AP and increased costs and renown).
  • Improved Talents

Gantz: Are you saying that the Advances costs the same regardless of Specialty, or cost the same regardless of Characteristic? What version are you using? I am not able to replicate the issue in the latest version and that may resolve the problem.

 



#59 Gantz the slaughterer

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Posted 18 May 2011 - 09:34 AM

I do a tactical marine and see that BS cost 750.....



#60 isidro

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Posted 19 May 2011 - 04:51 AM

First of all,

Thanks a lot for this project, it's a huge help!

The last couple of versions ( from the 17th and 18th ) have issues with the cost of characteristic advances advances. It's always wrong and no change occurs when you reset and create a new one.

One big big request: Can you make the macro window resizable or smaller? Smaller screens can't see all the window and lose some info on various screens.

 

Once again, AWESOME!

I leave an open request: Same project for RT and DH. I volunteer my help to copy and place info on whatever format would be usefull whomever, if anyone, would need it to go on.

 

Cheers,

Isidro






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