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Deathwatch Character Sheet Generator


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#21 Tricky110974

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Posted 27 March 2011 - 12:08 PM

Made some updates. Final elements are now in, although need to build option to choose PA History (can only generate random at the moment).

Need to work on removing Advances to ensure they also remove attribute effects; e.g. Sound Constitution removes Wounds.

If anyone is wondering to how to remove Advances (or Equipment), simply double-click on the list.



#22 Brolthemighty

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Posted 27 March 2011 - 01:03 PM

 Great additions Tricky!  Glad to see how quickly you're advancing this, very impressive indeed.  Makes Generating a character quickly and....fairly painless.  I can't wait for the RoB stuff to be added :D



#23 Tricky110974

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Posted 29 March 2011 - 08:25 AM

Dare I say it... nearing a point where I can call the tool version 0.1!

I believe I have most of the functionality I was aiming for at the start.

To Do:

  • Specialty ability choices
  • Standard equipment choices (including Storm Wardens option to swap combat knife)
  • Chapter Trappings to be added
  • Any bug fixes that are needed
  • Rites of Battle content to be added

Feedback at this stage would be most appreciated to help in identifying bugs and user-friendliness (or not).

Check out the link in the opening post to grab a copy.
 



#24 Tricky110974

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Posted 30 March 2011 - 10:18 AM

Rites of Battle, here I come..!

It has taken a month to get this far. I think that I have all the Core Rules now incorporated (including Elite Advances). The only things that aren't present are Solo/Squad mode abilities. However, I feel I should point out that the intention was to create a nicely printed character sheet, and Solo/Squad modes are on a seperate sheet. That said, the generator does ask for Special Ability choices (from Specialties) and these are not actually on the sheet.

I was wondering whether to add a Misc. tab so that you can enter other details, such as current wounds, insanity, etc. There is also some space left on the bottom of page 2 and this could be used to show Special Abilities and Solo/Squad mode. Happy to hear thoughts.

And so now I'm looking at RoB, and this creates a new To Do list:

  • New Chapters (The Imperial Fists, successor chapters)
  • Deeds
  • Distinctions
  • Advanced Specialties
  • Expanded Wargear
  • Honours
  • New Talents and Traits

If anyone has a preference for what they'd like to see first, then speak up. I'm not expecting any major issues implementing the new content, although Advanced Specialties will need some work, just because of amount of information.

The lastest version (v0.1) is called 'DW_Character_Sheet_Generator_v01', and I guess is the first "official" release.



#25 Tricky110974

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Posted 02 April 2011 - 09:22 AM

New version available.

I've left version 0.1 on the server and have added version 0.2 (01 April 2011). New version has Rites of Battle chapters. I also fixed what appeared to a bug where Ultramarines were getting a +5 Strength modifier as standard.



#26 Killbeggar

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Posted 02 April 2011 - 02:50 PM

This looks exactly like what I am looking for.

Too bad it's completely non-functional in Open Office.   If that could get fixed you'd be my hero.


"The Heraldic Cross stands proud on my chest where the Astartes of lesser chapters wear the Emperor's Aquila.
We do not wear His symbol, we ARE His symbol."
- Reclusiarch Grimaldus of the Black Templars, Hero of Helsreach


#27 Tricky110974

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Posted 03 April 2011 - 01:41 AM

Killbeggar said:

This looks exactly like what I am looking for.

Too bad it's completely non-functional in Open Office.   If that could get fixed you'd be my hero.

I am downloading OpenOffice 3.3 and will see if I can sort something. I'm not that hopeful as I think that OpenOffice does not work with Visual Basic for Applications (VBA) and 90% of the Generator is coded using VBA.



#28 Killbeggar

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Posted 04 April 2011 - 11:04 AM

Tricky110974 said:

I am downloading OpenOffice 3.3 and will see if I can sort something. I'm not that hopeful as I think that OpenOffice does not work with Visual Basic for Applications (VBA) and 90% of the Generator is coded using VBA.

One of my favorite excel character generators was written in VB and somehow it got converted over to Open Office. So I think it's possible with proper appeasement of the machine spirits. But if not thank you anyway.


"The Heraldic Cross stands proud on my chest where the Astartes of lesser chapters wear the Emperor's Aquila.
We do not wear His symbol, we ARE His symbol."
- Reclusiarch Grimaldus of the Black Templars, Hero of Helsreach


#29 Tricky110974

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Posted 05 April 2011 - 09:51 AM

New version available!

Expanded wargear is now in with the exception of multiple power armour history rolls. Also a couple more bug fixes.

Next up is Advanced Specialties and I am working on a way to enter custom Skill/Talent Groups. This came about with some new groups in RoB and the current need to hard code them in. Thought it would be better if you could pick from a list or create a new one. The list would represent what has been presented in published products, but you could still add your own if you need to.

Have had a look at OpenOffice and there are some serious issues - can't find the forms I've created and the code will need to assessed line by line.

I've added some images to my public folder for those wanting to see what I'm working on without downloading the Excel file.

cid-7bc6fd6adf10c0b1.office.live.com/embedicon.aspx/Public

 



#30 Brother Gerron

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Posted 12 April 2011 - 03:05 PM

I'm using the latest version of your Character Generator (20110404) and as I'm going through the character generation process I have seen a few small errors so far.

1.  Under Dark Angels Advances -  It goes directly to Interrogation +20 without listing Interrogation or Interrogation +10.

2.  Under Dark Angels Advances -  Talent: Talented (Pilot (Personal)) should be listed as Talent: Talented (Pilot).

3.  Under Deathwatch Advances -  Skill: Hunter of Aliens should be listed as Talent: Hunter of Aliens.

4.  Under Chosen Advances (because it's given for free to start with) -  Lore: Scolastic (Codex Astartes) should be spelled Scholastic.

5.  Concealment should be a beginning free trained skill (it's currently listed under General Space Marine Advances).

6.  Under movement, the calculator should be adding 1 to the base Agility bonus when calculating movement rates, right now it's just using the base.

7.  I made the same character twice, with the same list of advances, but one got a mysterious +10 advancement bonus to Ballistic Skill (that it should not have gotten) where the other did not.  I'm trying to pin down what caused it, but it's a sneaky bugger.

 



#31 Brother Gerron

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Posted 12 April 2011 - 05:38 PM

A couple of more notes for the character creator...

A.  Strength needs a touch-up, right now my strength damage is calculated as double my base, but it should be double +2 because of the armor.

B.  On the front character sheet there is no spot for Ciphers: Chapter Runes (and with this spreadsheet it could say your chapter name there too).

C.  You might try to find a way to incorporate the negatives to Concealment (-40) [-30 Armor Rating of 7+, -10 size] and Silent Move (-30) [Armor Rating] on the front skills list.

D.  Under Elite Advances you missed Lore: Forbidden (Adeptus Astartes) and jumped straight to +10 and +20.

E.  Under Elite Advances you added Lore: Scholastic (Codex Astartes) where it's not needed since it's a free trained skill at creation. [+10 and +20 are still needed obviously]

 



#32 Tricky110974

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Posted 15 April 2011 - 08:04 AM

Brother Gerron: Thanks for the feedback. This is exactly what I needed. It's too easy to make simple mistakes when you're spending so time on something and are so close to it. Always need a second pair of eyes (or a third...)

Will look into all the issues and see if I can't get them all resolved for next release.



#33 tlavalle

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Posted 24 April 2011 - 07:17 PM

what help do you need i can help you out.



#34 Korvis

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Posted 25 April 2011 - 07:47 AM

It would be Very KEWL if there were an online version like the one Wizards of the Coast has for D&D 4th Ed.  It would just be simpler and then hit the prit button and you are ready for your game.  Of course here isn't an equivalent for registered leagues and character stats by comparison, yet.



#35 Commander Sarpedon

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Posted 25 April 2011 - 10:03 AM

i tried using the latest version you had posted and kept it in the excel format, however i am trying to use it via Open Office and it doesnt seem to work with that.  I guess I will have to put office on here and then try it again.



#36 Tunnelhckrat

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Posted 04 May 2011 - 05:15 PM

Is there a way to get the deeds from ROB? I know this is already mentioned but concealment should be trained from the start.



#37 Tricky110974

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Posted 05 May 2011 - 09:42 AM

Sorry for the quiet time... been away for a couple of weeks.

New version is available - DW_Character_Sheet_Generator_v02_20110504

Now have Advanced Specialties in and Skill/Talent Groups are chosen slightly differently.

Have the ability to add new Skill/Talent Groups.

Fixed some of the issues mentioned by Brother Gerron and Tunnelhckrat.

Will be adding a Show/Hide Advances that you do not meet prerequisites.

Still need to add Deeds, Distinctions, and Honours.

After that it's bug fixes and improved functionality.

tlavalle - do you know MS Excel 97-2003 and VBA? Happy to share an unprotected version if you want to have a look at the code and offer suggestions. Note that the code is changing all the time as I try to improve the sheet.

Would like to hear ideas of what additional information could be present on sheet. At present, it is formatted to replicate official sheet, but there are elements missing like Special Abilities, RoB content. Although the Generator allows you to pick these things, they are not presented on the sheet.



#38 Gantz the slaughterer

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Posted 05 May 2011 - 09:07 PM

first of all...good job...

 

corvus armor has only one history (nor 2?)

i want to remove my jumppack.....in wich way?

if i take it from the equipment....the checkbox was ok but now I have two jump pack???

 

:)



#39 Tricky110974

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Posted 06 May 2011 - 08:44 AM

New version available - DW_Character_Sheet_Generator_v02_20110505

Fixed:

  • Dark Angels Advance - Interrogation +10 (no longer ignores)
  • Dark Angels Advance - Talented (Pilot) (no longer ...Pilot (Personal)
  • Deathwatch Advance - Hunter of Aliens (now listed as Talent)
  • Lore: Scholastic (now spelled correctly)
  • Concealment (now given as starting skill)
  • Movement  (now adds 1 to base, but needs to improved to be removed if not wearing Power Armour)
  • Mysterious +10 BS (think this was coded in Ultramarines, now removed)
  • Strength +2 (this is added, but needs to improved to be removed if not wearing Power Armour)
  • Lore: Forbidden (Adeptus Astartes) (couldn't replicate issue so assuming fixed)
  • Lore: Scholastic (Codex Astartes) (no longer an Elite Advance)

Oustanding:

  • Ciphers (Chapter Runes) to show actual Chapter - this would an improvement and so will keep on 'wish list'
  • Negative modifiers to skills on front sheet - this would also be an improvement and not sure what would be best way to display (happy for suggestions)

New:

  • Multiple Power Armour Histories
  • Can only equip 1 suite of armour
  • Can only equip 1 helmet

Coming soon:

  • Improved Strength and Movement calculation to account for not wearing Power Armour
  • Deeds
  • Distinctions
  • Honours

Gantz - to remove equipment double-click on the right-hand equipment list.

 



#40 Tricky110974

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Posted 07 May 2011 - 09:33 AM

Someone earlier mentioned Java rather than Excel, so I am now starting to learn Java and I intend to create a character generator as my learning project. Wish me luck...






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