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+++Shadows of Port-Falcon+++
Operation Quicksilver, a massive relocation of troops to Orpheus Salient is underway. Hive fleet Dagon methodicaly attacks systems with more biomass and weaker defences, minimizing its losses and growing in strength, and it percieves humanity as the most suitable target. Unless a massive, solid defence is brought up, the crusade will be overthrown, all if its salients will be abandoned with all personnel and equipment - a disaster endangering the whole segmentum. However if Operation Quicksilver will succeed, it is highly probable that hive fleet dagon will be either scattered or, better still, will unleash its power onto "softer" targets - worlds held by Tau and Heretics, giving humanity a much-needed opportunity to seize the initiative once more.
The key to victory is no longer in the hands of Lord-Militants and Admirals guiding crusade forces - it is in the hands of scribes and savants plotting and calculating without rest to turn a logistical nightmare into perfect strategical maneuver - relication of troops and equipment on a schale few mortals ever born witness to. And one of the cornerstones in their calculation is a void station Port-Falcon, an ancient void-station orbiting a nameless gas giant in a system whose importance was greatly underestimated before:
-It is located on the intersection of stable warp routs from Canis Salient to Orpheus Salient
-Its infrastructure allows for multiple ships being refuelled and rearmed, megatonnes of equipment stored and millions of troops stationed at any given time
-Station drydocks can perform repairs for any ship of imperial design
However, instead of becoming a safe harbour and open gateway for Orpheus Salient, it only blocks a large army group and navy task force urgently needed elsewhere - the station is partially held by imperial forces, and partialy- by Tau expeditionary task force. It is clear that open warfare will likely cause the destruction or unacceptable reduction in output of Port-Falcon, and a fragile ceasefire is maintained with both sides refusing to stand down. Imperial diplomacy had failed, and Ordo Xenos inquisitor with a kill-team as a show of force is heading towards contested station with all the power of the Inquisition and a number of tasks:
-If possible, xenos should be persuaded to abandon the station without restorting to military means.
-Otherwise, kill-team should be used to assasinate the Tau command staff, decapitate xeno task force and hopefully minimize damage to Port-Falcon.
-Securing the system and opening it for Imperial traffic at the cost of destruction of Port Aquila will significantly stall and endanger Operation Quicksilver - this outcome should be considered a tactical defeat.
-Loss of system to xenos will put an end to Operation Quicksilver and, most likely, to the whole crusade in a catastrophical strategic defeat.
However, inquisitor and water caste envoys are assasinated during negotiations, and with tension skyrocketing among both sides and astropathic responce from central command not arriving in at least 76 hours the kill-team, only survivors of inquisitorial mission, are forced to continue the inquisitors work, either by negotiations or planning and commencing a military operation.
From that point it is a small sandbox with kill-team having to deal with following factions:
-Imperial officers of army group HQ. Some of them believe the time for negotiations is over, some point out that performing a sudden surgical strike is even less possible as Tau mobilize and fortify their positions.
-Tau envoys and commanders, being outnumbered and outgunned (by a small margin, though) are less warlike and still hope to negotiate with space marines, but their opinions are also split and they want proof that imperials were not responsible for assasination - and they want it quick.
-Unknown to both sides, a genestealer cult is provoking both sides with assasinations and sabotage - hive mind perfectly understands the value of the station and would try to force the hostilities.
-Unknown to both sides, an Eversor assasin had been brought to Port Falcon by inquisitor, programmed to cause panic among tau in case of death of inquisitor. He can make for unexpected ally if kill-team decides to go guns blazing or a deadly opponent who must be destroyed in secret from Tau - shold xenos detect a temple assasin or a kill-team on their part of station this would most likely provoke them to start the battle.
Edited by Chaplain, 02 October 2014 - 02:58 AM.