Wrong on Several Points let me give you page numbers.
Extreme Range is anything over 3x and it is at -30/ great So I am a sniper that cant hit my targets Pg 247 for that one.
Astartes Sniper Rifle- The NEEDLE RIFLE offers the perfect combination of range, stealth , and deadliness ect ect Pg 153 for that one.
Thirdly, ya they have differant battle roles, but lets give the sniper something to fulfill that role. BTW talking to a combat veteran have some Idea of what I am talking about after 15 months on the border of Iran.
Fourth ya I already added a scope notice how it was 1200m w/scope and it didnt cost an extra 6 req. Like I am going to use a sniper rifle with no scope.
Lastly, A sniper rifle needs Pen, sometimes you are shooting through glass/doors ect. Once again combat veteran 2/3 ACR cav scout.
Extreme Range - read Range on page 141.
Needle Rifle - yes but read the description. It doesn't fire a physical flechette needle round.It fires some supposedly small toxic crystals What penetration these realistically would have is anyone's guess. If they shatter easily, they won't have much penetration or any. That's what I was alluding to.
Battle Roles - all I was saying was that the HB of course is able to dish out more damage.
Scope - all I was saying was that the sniper rifle should have the range penalties unless it has a functioning telescopic sight which it normally should have.
Pen - apparently the technology used doesn't offer Pen. Armoured Glass/Thin Metal has AP 4. The Weapon should be able to shoot through doors and Windows with its damage value by overcoming low APs.
If you want a regular sniper rifle, try to get a Nomad from Inquisitor's Handbook and ask your techmarine to modify it for you. Into the Storm also has a conventional sniper rifle iirc. They are no Astartes Weapon though.
Ya I read pg 141 apparently you did not so I will type it out for you.
Range: This number determines how far the weapon can fire accurately in meters. The weapon's short range is half this number, while long range is double this number(for range bonuses and penalties see Chapter VIII: Combat, pg 247-249) Weapons Cannot be fired at targets more then 4x thier range distance. HMMM DONT SEE ANYTHING ABOUT EXTREME RANGE MUST BE ON 247-249 LIKE I MENTIONED
Astartes Sniper Rifle- The NEEDLE rifle offers the perfect combination of range, stealth, and deadliness. A low-power laser beam PROPELS (oh so the laser is shooting somthing other then a laser) small slivers(those would be the NEEDLES) of crystallised toxin that, once lodged in flesh, dissolve into the bloodsteam almost instantly. Many chemicals can be solidified into such rounds with the right equipment, and a variety are in use by the Deathwatch. The most common compound ( and the standard ammunition for this weapon) is a viral toxin taht leaves most enemies dead within moments of being wounded. As they have no muzzle flash, NEEDLE weapons are ideal for assassinations. The only arguement against these exquisite weapons is that the brittle rounds have little penetrating power(ya 0 I call that little even states this weakness in the book) making them next to USELESS against heavily armoured targets.
Ya HBs do dish out more damage in this game,but PER BULLET a sniper rifle should do ALOT MORE DAMAGE. 1 shot 1 kill, not 10 shots 5possible wounded.
I don't see 0 pen going through the window of a sentinel walker piloted by a corrupted guardsmen but hey you go ahead and try it.
If I want a normal Sniper rifle I think I will stick to what I made. Its based off the Exitus Rifle from Ascension.
Any other pg numbers you want me to type out for you?