I apologize in advance if this is a little long winded, but I wanted to be a clear as possible.
There are numerous references in Rogue Trader and in 40k in general to Rouge Trader “fleets”. The base book clearly states that the PC’s should only have 1 warp capable ship at their direct disposal (for obvious balance purposes). Although in many examples, including Chapter 9 of the Core Rules under the example endeavors they lay out an endeavor to establish a stable trader route. It also claims that an objective of this endeavor is to chart safe warp routes. Dose this not imply that at some point other warp capable ship besides the players vessel (most likely cargo ships) will be making the shipping runs between worlds.
Just for clarity, a friend of mine is GMing a game in which his players have not only established several trading routes, but have colonized a world, taken over a pirate space station; and defeated an ork raider.
Now call me crazy but it seems that it would take dozens, if not hundreds of warp vessels to support and operate an interstellar trade empire. I understand that Rogue Trader is going for the “lone intrepid feeling” of a brave crew and their captain bravely blazing the void, but as a game ramps up, the players can realistically find themselves sitting at the center of a small kingdom/fiefdom in the expanse. Such as the famous Calligos Winterscale
Now, for example; there is some threat/goal that requires the entire resources of the Rogue Trader’s Dynasty, it seems logical that the players would be able to call upon the myriad warp ships required to operate an interstellar trader network. This could include cargo ships, passenger vessels, research ships, orbital stations, atmospheric landers, lesser combat vessels, or PDF patrol crafts, etc. Perhaps not “warships” like the PC’s but if need be they might need a cargo ships and support vessels to transport 100,000 colonists and all of their equipment to a new colony. I’m sorry, but its gona take more than the players cargo hold to do that!
SO, after than rant, here is my question for the boards. How can this be run as the GM? My initial thoughts was something like NPC vessels that make their own turns as run by the GM, and can only be given general direction by the Rogue Trader, but how this is carried out is determined by the GM.