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Favorite team?


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#21 mi-go hunter

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Posted 21 December 2010 - 05:41 AM

Love purple. My favorite color is red, but Omnio's auspex scanning, combined with Zael's killer flamethrower is hard to beat. Omnio can predict what event card will appear and decide whether it is favorable, and Zael can wipe out a whole formation of Genestealers, providing that he's lucky.

Overall, I have to agree that all teams are equal in their own way. Even green team isn't so bad (but still the least strongest).



#22 Dam

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Posted 21 December 2010 - 08:36 AM

mi-go hunter said:

Love purple. My favorite color is red, but Omnio's auspex scanning, combined with Zael's killer flamethrower is hard to beat. Omnio can predict what event card will appear and decide whether it is favorable, and Zael can wipe out a whole formation of Genestealers, providing that he's lucky.

Too bad that Purple's Support and Attack Actions are so good, I hardly find the opportunities to use their Move + Activate to scout the Event deck. If you have the Blue in the game, Strategize (Purple Support) + Counterattack = win. Big swarm? Zael attacks. They really should've given the Green team something from the Purple team (who IMO have 3 out of 3 Actions that are all good). Green for me has 0/3 good Actions, possibly 1/3 if feeling positive about their Attack (but generally not), Blue 2/3, Red 2/3, Grey 3/3, Yellow 2/3.


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#23 loken14

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Posted 24 June 2011 - 01:36 PM

 well with the 2 new squads i feel some peoples views might of changed originally i would of said blue with counter strike but now for sure i would say black- armour of contempt plus their attack is so powerful but orange team seams a bit lacking in strength



#24 Berf

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Posted 24 June 2011 - 11:38 PM

I agree that black is really versatile and powerful, but blue is still the best team around in my opinion.  Grey and purple are also quite usefull and well-rounded (all three action cards for purple are great and grey's powerfield always comes in handy as well as their attack card, depending on your level of luck with the dice).  Yellow and orange are great at disposing of genestealers, but I give a slight advantage to orange due to their awesome support card ability (and my legendary lack of luck when it comes to rolling the dice after claudio's attack).  Red is good, but I think yellow and orange are superior.  as for green... they are not as bad as some people say, but yes they are the least powerfull team.

 

So in order I would say:

- blue (just dominant)

- black (great impact on the game)

- purple (3 great action cards)

- orange (so powerfull)

- grey (great attck and defense abilities)

- yellow (great, but that dice is cursed!)

- red (good, but not great)

- green (well...)


You tricked me in, succubus...


#25 Dam

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Posted 25 June 2011 - 04:01 AM

Black is an awesome backup team, but they lack any sort of killing power on their attacks or defense.


"A dirty mind is its own reward."


#26 Snibe

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Posted 16 July 2011 - 09:57 PM

I really do like all the teams even though some are more powerful than others.  I've found that it can be extremely situational, or dependant on dice rolling, as to how effective each team is.  I've had games where it wouldn't matter what teams are in play because I'm rolling so bad it's apparent that I'm destined to lose that game.  But I've found all the teams to have their use.

Even though they probably aren't my favorite team, how can you go wrong with "Armour of Contempt" and "Litany of Hate?"  But, if I had to choose, I probably say Purple is my favorite.  I love all three of their action cards.



#27 loken14

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Posted 17 July 2011 - 05:02 AM

 i think that grey movement can be a powerful get out of the round card if ever needed but its not as powerful  as the red card because the red can but 2 supports on the door.



#28 Dam

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Posted 17 July 2011 - 06:54 AM

loken14 said:

 i think that grey movement can be a powerful get out of the round card if ever needed but its not as powerful  as the red card because the red can but 2 supports on the door.

However the Grey movement is one of the very few cards that the Marines can use to actively Travel. Most of the other Travels, they are at the whims of the Event deck. Sometimes getting out of a certain Location bit earlier is welcome, especially ones that have no Door which do leave the Red team kinda sucky.


"A dirty mind is its own reward."


#29 Avii

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Posted 08 August 2011 - 06:26 AM

Well after playing my first solo game. I have to say that the green and grey teams are my favourite! Green is just great overkill abilities, block and dead aim are my friends. I love grey for the librarian! I mean his ability is able to sweep through swarms like a knife through butter. Not too mention the force field ability allows me to take a much needed breath.



#30 Clongstr72

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Posted 04 September 2012 - 01:43 AM

I just picked up the game over Labor Day weekend and had a chance to play it yesterday.  After bumbling through at the start our team of 4 (all veteran gamers) got a feel for the game.  We squeeked out a victory with 2 Marines left on the board.  Brother Claudio and Brother Leon where the last Marines standing.

So with only on game under my belt, playing Brother Leon and the Red team - he is my favorite.  I was really able to leverage the 3 attacks.  I'm sure as I learn more of the game mechanics I will like the more subtle abilities.

Great game, I will be order the print on demand materials soon.



#31 klaymen_sk

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Posted 09 September 2012 - 10:10 PM

From the Blood Angels teams, Chaplain's team is my favourite.

Purple from Dark Angels - I know that it is just luck-based, but rolling a 5 on a Deathwing Attack agains a swarm of 5 GS is priceless.



#32 Snibe

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Posted 07 November 2012 - 01:06 PM

klaymen_sk said:

From the Blood Angels teams, Chaplain's team is my favourite.

Purple from Dark Angels - I know that it is just luck-based, but rolling a 5 on a Deathwing Attack agains a swarm of 5 GS is priceless.

Agreed.  Nothing beats that.

I find that specific teams don't matter all that much.  It's really about the combination of teams.  I've had games go so easily I thought I was breaking rules because of the lineup I had, coupled with lucky dice rolling.  I've also had those games where individually strong teams don't work well together.  Having teams that have really powerful attacks is great, but having a combo of teams with powerful abilities in support and move + activate is massive when matched with powerful attack teams too.






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