1.. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.
5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.
6. Tentacles, the Kraken and the Void. This is a big one for SoB players.
7. Crystal of Tival timing - lets clear this up completely and explicitly
8. Guard + Mimic - a very minor FAQ amendment to close a loophole
9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?
11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?
12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.
13. Daze and Bash - how do they interact?
14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?
15. SoB trails with no encounter marker - are they misprints, or safe trails?
16. Divine Favour - the promised FAQ of never less than 1 never appeared...
17. Armour and deep water - variable armours, and armour bonuses from non-armour items
18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!
19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'
20. Rapid Firing after a Dark Charm - this was a 10 page thread that got very abstract!
21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...
22. Exiting the cage when there is no room - a minor problem with SoB level 60
23. Hustle giving MP - the wording is moves extra spaces, should it be gain MP?
24. Necromancy. What does the monster look (stat/abilities) like under control of the hero - mostly, tough not entirely, applicable with Advanced Campaigns where monster can have many upgrades - which, if any, upgrades carry over and which do not?
25. Double Training at Secret Masters - Can you train W/F during eth same week as you train skill/traits?
26. Focused out Power cards and Reinforcing - is a powerd card focused out of the deck still available for reinforcing purposes?
27. Immunity to Avatars (and Lts) - can a hero be immune to just a part (eg Ironskin vs Sorcery/Pierce), and should Lts count too.
Three new threads...
28. Is scrub empty? - for the purposes of playing space traps and also ending movement.
29. Ship Upgrades - clarification on the botched answer in the last FAQ
30. Large Monsters moving and Terrain - (different to large irregularly shaped monster movement) a new attempt to resolve the perennial howler on pg2 of the FAQ. This one has been botched so many times in the past that it needs YOUR input to see if we can get it right for once!