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Interview with John Goodenough at Talisman Island


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#41 JCHendee

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Posted 10 January 2009 - 02:37 AM

talismanisland said:

 

Received via email:

"Being as Talisman and fantasy gaming in general seems to cater for a male audience i was wondering if the game will get characters and creatures orientated towards female players."

 

 

In this same venue, though not really new characters, have you considered producing any characters in both genders on separate cards?  It is something I've considered for fan-made characters.

Additional:

Will there ever be a method by which individuals may submit card creation ideas for FFG to consider using?  Or would the legal and business considerations be too cumbersome in dealing with too many "creators" and compensations?



#42 kowal85

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Posted 10 January 2009 - 04:46 AM

8janek8 said:

 

talismanisland said:

 

Received via email:

"Hi. I would like to know, why international Talisman expansions must be released half year later than in Great Britain? Would be possible to make one release date for all of countries, so if Reaper was released before Christmas, even Pole or Russian will be able to play it in Christmas as well?"

 

I am voting in favour of this question!

 

 

I vote too, for this idea !

Some Campaing mode, be good for This game :)

Or some new card, like "Quest card", in  posiotion like plot card in "Game of Thrones" LCG.



#43 talismanisland

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Posted 10 January 2009 - 05:07 AM

Received via email:

"Why were larger cards chosen? It's obvious that you can fit more on them, but it seems that all that was added was the fate box on the character cards..."

and

"How do you go about selecting the art for the cards in the game? What is the process that you have to go through before a final piece is chosen? What sources do you look to for artwork are they internal or external/freelance artists?"


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#44 librarycharlie

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Posted 10 January 2009 - 07:26 AM

There is a tremendous amount of user-generated content for Talisman, some of it expertly made.  How would you recommend that someone interested in sharing their ideas with you professionally go about getting started?  Obviously "game designer" isn't one of the major fields of study at most universities, but what are the paths towards working on games like Talisman?

Would you recommend the Strength path or the Craft path?



#45 BanthaFodder

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Posted 10 January 2009 - 10:36 AM

Dear John,

How long do you play-test for and how do you select people to partake?

As there is such a keen fan-base that love to design their own cards, would you supply plain stock for people to print their own resources with?

Will there be an on-line version of Talisman? There seemed to be a hint of it.

What is going on with the Raiders?

What is the air-speed velocity of an unladen swallow ? (European or African)



#46 talismanisland

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Posted 12 January 2009 - 12:30 AM

Posted by ImpendingFoil:

Is there a loose release schedule for the next few expansions?

How many expansions are currently in development?

Will any of the future expansions add more boards or expand places already existing on the board?


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#47 talismanisland

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Posted 12 January 2009 - 12:31 AM

Posted by helios:

do they intend on releasing anymore characters from previous versions?

will the next expansion contain a board?

what do they have planned for the fate attribute?


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#48 talismanisland

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Posted 12 January 2009 - 04:39 AM

Received via email:

"Each of the characters seems to revolve around the archetypal historical version of a profession or race (Prophetess, Elf, Dwarf, Warrior, etc). Does FFG plan or have thought about a race/class system? So you have an Elf Warrior or a Dwarf Wizard? (This could also go hand-in-hand with the campaign mode and user-creatable/modifiable characters)"


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Sometimes I even update the Talisman Island Facebook Page!

#49 Xotl

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Posted 12 January 2009 - 10:04 AM

The idea of expansion boards is one of the most popular elements from previous editions, steadily requested for the new edition.  However, I can't be the only one who felt that the gain from new options and play areas was offset to a great degree by the tendency for new boards to turn the unified base-game experience into a series of multiple solo games, where one player is in the city, one in the dungeon, one off in timescape etc, and players as a result no longer interacting with one another.  Is this a concern of yours as well, and if so can you let us in on how you're planning on avoiding the problem?

As an aside, I thought the Reaper was an excellent idea that added a new element to the game without removing people from it: kudos.



#50 talismanisland

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Posted 13 January 2009 - 10:16 AM

Posted by Bonesaw:

Within future expansions, how much attention is given to the notion that add-on boards could detract from the actual purpose of the game?

Has anyone thought of including a horse/cart miniature within future expansions?


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#51 Excalibur

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Posted 13 January 2009 - 05:23 PM

Some of the above posts by TalismanIsland were from me and I finally decided it was time to create a profile here as well (how many does that make now? *boggle*)

Anyway, another question that's been sitting on my mind...

Has FFG thought about designing alternate versions of Talisman that would allow for different gaming cliques to enjoy the game without toting around a board or minis? For instance, perhaps the board is reduced to a deck (or a couple of decks) of cards, your move would not be to roll a D6, but to draw from the appropriate deck based on exit instructions on your current card. How could this handle players fighting each other? Well, you could have a player choose to engage another player instead of drawing a card, or you could have multiple versions of the same card in the deck and if another player draws the same location as one that is occupied, a combat can begin.

Or, in lieu of drawing cards, a special board could be provided that allows you to randomly set up the spaces...

How about a puzzle-like interface that allows you to put a board together randomly so that only the corner pieces are ever really the same (maybe not in the same positions).

Any of these options could make the Talisman boardgame into a different experience each time. As new expansions come out, new location decks could be added, or new puzzle pieces could be added to expand the main board (much in the same way as Twilight Imperium's hex-based board).

You could make it a CCG as well, providing rare cards and the like, but I don't know how well that would turn out considering how many are currently on the market. In any case, the mechanics are there for this kind of game style as well.

Though, I bring these up as options for Talisman that FFG could work with in increasing the flexibility/customizability of the game, it could be done by the fan base as well...



#52 talismanisland

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Posted 13 January 2009 - 06:42 PM

Ding ding... well that's all now folks! Thanks for all of the questions, there are certainly some which should lead to some interesting answers!

I'll be looking through them and will send the requisite number on to John for his attention and they will be featured on Talisman Island at some point in the future. I can't be sure exactly when that will be, as John is a busy guy!

I'll post news on the forum when they are nearly ready to be posted.

Thanks again!

 


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!




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