(The image embed here is baffling, and I'm wary of experimenting without an edit post function, so ctrl + c at the ready...)
Dutch "Crippler" Calhoun - The Wrestler
Item - Analgesics
Ally - Mme. Krovotsky
The 3 San/7 Stam is by far the least effective stat split IMO. Stamina can be easily protected with weapons but Sanity is frequently lost through failed horror checks. Given that such fighters (Monterey, Harrigan, Mickey McGlen) also have lousy Will scores, I find I'm perpetually on a short leash to the Asylum with those guys and am often hesitant to engage the uglier monsters with them, despite their supposed toughness. Dutch is a 3/7 I'd be happy to play due to his respectable Will.
A Madness-buffering Ally is also a boon, though hopefully not overly advantageous.
Analgesics act as a cheap, emergency Stamina buffer not wholly necessary, but thematically apt given his profession. The concept is temporary healing - they'll keep you going, but you'd better find medical help before they wear off. I figured end of the movement phase after the card is filled would be the best time for their effect to end.
Starting him off at Darke's Carnival was another theme-based decision - could just as easily be Velma's or the Train Station if a Dunwich home is unwise.
Again, input most welcome.