Jump to content



Photo

Custom Investigators


  • Please log in to reply
1651 replies to this topic

#41 Criswell

Criswell

    Member

  • Members
  • 28 posts

Posted 16 January 2009 - 03:39 AM

 

(The image embed here is baffling, and I'm wary of experimenting without an edit post function, so ctrl + c at the ready...)

 

Dutch "Crippler" Calhoun - The Wrestler

http://img223.imageshack.us/img223/3846/dutchcalhounfrontsidexe9.png

http://img299.imageshack.us/img299/5053/dutchcalhounbacksidexy2.png

 

Item - Analgesics

http://img223.imageshack.us/img223/8334/analgesicfrontsidevg0.pn

Ally - Mme. Krovotsky

http://img223.imageshack.us/img223/8200/madamekrovotskyfrontsidlv8.png

 

The 3 San/7 Stam is by far the least effective stat split IMO. Stamina can be easily protected with weapons but Sanity is frequently lost through failed horror checks. Given that such fighters (Monterey, Harrigan, Mickey McGlen) also have lousy Will scores, I find I'm perpetually on a short leash to the Asylum with those guys and am often hesitant to engage the uglier monsters with them, despite their supposed toughness. Dutch is a 3/7 I'd be happy to play due to his respectable Will.

A Madness-buffering Ally is also a boon, though hopefully not overly advantageous. 

Analgesics act as a cheap, emergency Stamina buffer not wholly necessary, but thematically apt given his profession. The concept is temporary healing - they'll keep you going, but you'd better find medical help before they wear off. I figured end of the movement phase after the card is filled would be the best time for their effect to end. 

Starting him off at Darke's Carnival was another theme-based decision - could just as easily be Velma's or the Train Station if a Dunwich home is unwise.

 

Again, input most welcome.

 

 



#42 Criswell

Criswell

    Member

  • Members
  • 28 posts

Posted 16 January 2009 - 03:43 AM

 

oops...

 

Analgesics

http://img223.imageshack.us/img223/8334/analgesicfrontsidevg0.png 



#43 MrsGamura

MrsGamura

    Member

  • Members
  • 651 posts

Posted 16 January 2009 - 05:45 AM

 I like Dutch's Touch as Nail ability and Crippler but he seem more of a grappler that a wrestler! There is a skill called Wrestle.

You don't really have to punt the part about natural 6's because grapple only effect dice that are not a successes i.e. it will give +1 to a 4 but not a 5 or 6 because they are all ready successes.

and why the ally, she his friend from Carnival?

Analgesic seems interesting not a Stamina tank like the jewelry but interesting.



#44 MrsGamura

MrsGamura

    Member

  • Members
  • 651 posts

Posted 20 January 2009 - 06:24 PM

 

This is for the DT fans.

Was thinking about taking away a Unique and adding a Common and Clue.



#45 PearlJamaholic

PearlJamaholic

    Member

  • Members
  • 541 posts

Posted 20 January 2009 - 11:13 PM

that roland looks pretty good. i can see him having clue tokens too. he kinda always knew what was going on. i might have to play him sometime soon.



#46 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 23 January 2009 - 11:55 PM

My first atempt to make investigator.

investigator

 http://i036.radikal....e3031b1b103.jpg

his possession

http://i031.radikal.ru/0901/1a/4b02250f4b5f.jpg

comments welcome



#47 thorgrim

thorgrim

    Member

  • Members
  • 207 posts

Posted 24 January 2009 - 03:38 PM

lishai said:

My first atempt to make investigator.

investigator

 http://i036.radikal....e3031b1b103.jpg

his possession

http://i031.radikal.ru/0901/1a/4b02250f4b5f.jpg

comments welcome

 

 

Walter seems like a pretty decent combatant. Just one thing with his Assault ability - looking at it one way you do "enter combat" with every monster at the location you end your movement, just you can choose to run away and evade it instead of standing and facing it. Maybe to gain this bonus he has to take a similar penalty to evade checks for the turn. This then gives the gamble of "I think I need the +4 combat to beat monster A, but I wanted to evade monster B. Which way do I go?"



#48 pvdlinde

pvdlinde

    Member

  • Members
  • 15 posts

Posted 24 January 2009 - 11:11 PM

lishai said:

My first atempt to make investigator.

investigator

 http://i036.radikal....e3031b1b103.jpg

his possession

http://i031.radikal.ru/0901/1a/4b02250f4b5f.jpg

comments welcome

He seems quite overpowered. Combat Skill of 5 + 6 (Mp18) + 4 (Assault) = 15. There is no monster able to survive this, even without the Assault capacity! With a Sanity of 5, he's also extremely resilient to madness.

He should be more human... i.e. with weakness(es)! Now he's only a killing machine.



#49 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 25 January 2009 - 10:53 PM

Thanks for your input
Here is my second version.I removed Assult ability and added abilities to make him not to strong.

http://i002.radikal.ru/0901/c5/b526da684dfd.jpg



#50 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 25 January 2009 - 11:25 PM

Aaargh!Why i can't edit my own posts!?

I added story

http://s61.radikal.ru/i171/0901/0f/7fd407cd3c65.jpg

Comments welcome



#51 Frank

Frank

    Member

  • Members
  • 265 posts

Posted 25 January 2009 - 11:34 PM

Grammatically, it would be:

 

"If Walter loses Stamina, he loses an additional Stamina."

Also, his leg crippling should probably state that he is -1 Speed until the end of the turn.

 

But really it seems that the Pendulum has swung back too far. He gets unlimited uses of Marksman, which is interesting, but quite often not that important. Truly, you're probably better off just giving him that and deleting all the war wounds. As long as he doesn't have the Ambush bonus of +4 dice on virtually all combats for no reason, he seems pretty balanced. He can scale his Fight and Will up to 5 if need be, he has a decent Focus, and he can reroll his combat checks. Not bad. With a few clues under his belt, he can do vaguely alright against a Color From Outer Space.

 

-Frank



#52 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 25 January 2009 - 11:49 PM

Thank you Frank,pvdlinde,thorgrim very much.Your comments really helped me to enjoy my first experience with SE

Final(i  hope so) version

http://s52.radikal.ru/i136/0901/0b/115a970dc0e2.jpg



#53 Frank

Frank

    Member

  • Members
  • 265 posts

Posted 26 January 2009 - 07:54 AM

Looks good. Now you're going to want to go through and edit the text on the story. First of all, it looks like you wrote it in notepad and then transfered it. That leads to the weird line breaks you're seeing. Secondly, let's go through the text body and fix typographical errors:

 

Born in Stuttgart, Walter was the son of a military officer. He had no doubts about his future career. In 1913, right before the Great War, Walter enlisted in the army. In the War he got a serious wound that crippled his leg. After returning home Walter decided to go to the United States to get work and to forget the horrors of the War. It's often said that Walter witnessed some events best left unknown.

When Walter stopped in the city of Arkham, he began to feel something strange. One night he suddenly woke up knowing that horrible things were going to happen in the city.  Once he had seen such things before and the memories would remain with him to the end of his lifehe would not let these things happen again.

He quickly put his uniform on and took his trusted weapon. Walter rushed into the midnight streets of Arkham...

 

---

 

But aside from editing for mere grammatical agreement, you might well want to throw down some rewriting of the text in order to be more "in genre." For example, you might want to change the flow of the story to something like this:

 

Walter was born in Stuttgart as the son of a German military officer. Eager to follow in his father's footsteps, he enlisted in 1913 - just scant months before the outbreak of the Great War. War in Europe was hard on Walter, and left him with a damaged leg that would likely remain with him until the end of his life. Worse still were the horrors he witnessed walking the shaded battlefields of Antwerp, a scar in his memory that would likewise stay with him forever.

After the armistice, Walter moved to the United States for work and to escape the past. But the past would not let him rest. Shortly after reaching the shores of Massachusetts, he began having disturbing dreams. Dreams that were all too familiar to him.

Knowing naught else to do, he put on his uniform, raised his weapon, and went to war once more...

 

-Frank



#54 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 26 January 2009 - 08:03 PM

Thank you for your advice Frank, I corrected my text.But I am not native speaker,so writing  texts pose some difficulty for me.

 

http://s42.radikal.ru/i096/0901/84/4dae22ed68a4.jpg



#55 Django

Django

    Member

  • Members
  • 19 posts

Posted 27 January 2009 - 08:12 PM

lishai said:

My first atempt to make investigator.

investigator

 http://i036.radikal....e3031b1b103.jpg

his possession

http://i031.radikal.ru/0901/1a/4b02250f4b5f.jpg

comments welcome

 

He´s just unbeatable. Without any drawbacks he is just too good in killing EVERYTHING, imo.



#56 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 27 January 2009 - 11:13 PM

Django said:

lishai said:

 

My first atempt to make investigator.

investigator

 http://i036.radikal....e3031b1b103.jpg

his possession

http://i031.radikal.ru/0901/1a/4b02250f4b5f.jpg

comments welcome

 

 

 

He´s just unbeatable. Without any drawbacks he is just too good in killing EVERYTHING, imo.

But i already fixed this balance issue look for the later versions



#57 Django

Django

    Member

  • Members
  • 19 posts

Posted 28 January 2009 - 10:06 PM

lishai said:

Django said:

 

lishai said:

 

My first atempt to make investigator.

investigator

 http://i036.radikal....e3031b1b103.jpg

his possession

http://i031.radikal.ru/0901/1a/4b02250f4b5f.jpg

comments welcome

 

 

 

He´s just unbeatable. Without any drawbacks he is just too good in killing EVERYTHING, imo.

 

 

But i already fixed this balance issue look for the later versions

 

I´m sorry, it´s my mistake. I didn´t check the last page...



#58 MrsGamura

MrsGamura

    Member

  • Members
  • 651 posts

Posted 29 January 2009 - 07:28 AM

 

Quick Reload ~Should read (atleast this make sense to me) Any Phase: Once per turn name may re-roll a combat check (word it just like Marksman), if you look on other character sheets they don't refer to Combat i.e. it's not usually combat then their ability and what this battle?

Crippled Leg ~ Should read like this Upkeep: then they way you have it written just replace Movement Phase with Upkeep!

but beside the wording it looks great good job!

About this weapon? I think it should exhaust sense it is the most powerful common item weapon in the game...

Shot Gun +4 6's dble  success ~7 bucks?

Tommy Gun +6 ~7 bucks?

Flame Thrower +7 busrt ~7 bucks

This +6 CS 6's dble success ~8bucks!

Why not just give him Tommy Gun or make this a burst weapon i.e. Exhaust?

btw nice story again congrats!



#59 lishai

lishai

    Member

  • Members
  • 37 posts

Posted 29 January 2009 - 08:56 PM

Iy's not only my work but also work of this community participatnts:they helped a lot.



#60 MrsGamura

MrsGamura

    Member

  • Members
  • 651 posts

Posted 30 January 2009 - 10:29 AM

 






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS