Mykayel: [Just in case you can't tell what it sayis on the sheet]
Mageith: Thanks for writing out the words. My computer takes forever to load those images.
Mykayel: Worshippers The cultists that worship Azrathan are turned into creatures. Whenever an investigator must battle a cultist, remove the cultist from the game and replace him with a random monster from the cup.
Mageith: This is interesting and new.
Mykayel: Life Absorption During the Arkham Encounter Phase, if there is a gate open, all investigators in Arkham lose 1 Stamina. When this happens, put 1 Doom Token on the Doom Track.
Mageith: This is beyond difficult. Either one of these rules will make the game extremely difficult or impossible and frustrating. There will almost always be an open gate and the Doom tokens will be coming at almost 2 a turn.
Mykayel: Start Of Battle: Place a Doom Token from this sheet on every investigator sheet.
Mykayel: AttackInvestigators with a Doom Token on them lose 1 Sanity.
Every investigator with a Doom Token on him/her, rolls a die and consults the following chart: 1-3: Lose 1 Stamina.
4-5: Skip your next turn. 6: Remove the Doom Token from your investigator sheet.
Mageith: So the insanity will continue! I can't see that you playtested this much. I think you would have seen the impossibility and futility of the Ancient Ones. Hey! Maybe you are puling our legs?
Mykayel: You cannot use Clue Tokens to roll any extra dice. Every investigator that does not have a Doom Token on them must draw 3 random monsters from the cup and battle them.
Mageith: I think you have enough destruction, insanity and futility for three maybe four Ancient Ones. Of course, I'm speaking in game turns only.