"the fights are tough, tactical and very challenging, which is not tactical enough in warhammer 3e, they are challenging and you can laugh when it looks like you pulled a hammy trying to aggressively attack but there is definetly not enough tactical movement in 3e."
So...a dice pool takes people out of character but micromanaging squares on a grid doesn't? Grid movement DOESN'T limit your choices to what actions you take, but reference cards do ? I'm....confused. If you want a tactical board game, 3e is definitely NOT going to make you happy. If you want story telling, then 3e works very well. If you like "old school" with stacks of books for reference, 3e won't make you happy. If you want a rules framework with rules details written on cards for easy reference, then 3e WILL make you happy.
I really do not get the people complaining about the cards like they somehow 'limit' the character. That's like claiming 3e/4e D&D talents somehow limit the character. Only difference is that these talents are on cards for easy reference so you don't have to have a stack of books. I'd much rather have the 7 or so rules that pertain to me right on the table rather than flipping through rule books for the needle in a haystack. Flipping through books HAS to be the biggest time waster and enemy to 'staying in character'. Right up there with micromanaging squares on a grid.
I can already visualize, for example, Lord of the Rings... Aragorn running to a wraith on Weathertop:
Aragorn; "Get back!"..."no...wait...5' too far..let me back up a bit.."Get back!"...no..wait...ran through that wraith's threatened square. Let me try that again: "Get back!". Wait...
give me abstract layouts for story telling any day. Give me 'post it note' rules references to prevent book flipping. Those two things streamline the game SO much and lets people focus on story instead of 'tactics'.