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The Emperor's Decree -*Nashville*- UPDATE - Final game report added


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#21 NezziR

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Posted 18 November 2009 - 08:27 AM

Thanks. I built it out of a couple of marine grade 4x8 boards, some 2x4s, and some all weather latex paint. It's very sturdy. It's about 15 years old and you can still see things reflected in the surface.

We're located in Nashville, Tn. If you ever get down this way, contact me through the forums and we'd love to have you as a guest player. The South is known for its hospitality 



#22 dvang

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Posted 18 November 2009 - 08:37 AM

Nice additional report NezziR!  It makes me more secure knowing that your normal non-pickup group found it enjoyable and easy to play.  Alas, I must wait a few weeks to introduce my group to all of the 3e goodness.  Indeed, we must all bow down to your gaming table mastery.   A very nice set-up you've got.

 

Also much thanks to lastonjones for adding his comments and opinons to the mix.  It's expected that some of us (like myself) are going to say nice things about the game.  When someone who has played it for the first time gives their opinion, I find that much more exciting and valuable (sorry Nez!), as I'm sure a lot of other people do (people who are tired of me talking, for example). Thanks!



#23 NezziR

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Posted 18 November 2009 - 09:21 AM

lastonjones said:

And of course, a huge thank you to Nezzir for running this for us so wonderfully. I look forward to playing this system more and as always, it is an honor and a privilege to sit at your game table!

When we get an opening at our table, we're careful about who we chose to fill it. We consider the fun factor that person brings and consider how they are going to affect our group dynamic, because Tuesdays are our 'fun' night and we don't want to mess that up. You were an obvious choice to fill the spot way back when and none of us regret it. Thanks for showing up each week and being an awesome player.



#24 NezziR

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Posted 18 November 2009 - 12:01 PM

eihort said:

 

Seriously, though, those pictures really made me miss my old gaming group.  They all moved away years ago.

 

 

I wrote the rulesets for Fantasy Grounds II to support Warhammer v2 and Dark Heresy. They are rules light rulesets so you need the books to play (intentionally so as not to hurt product sales), but they are very feature rich.

The new owner of Fantasy Grounds II is approaching Fantasy Flight with a proposal to make an official ruleset for Warhammer v3. Hopefully they can work something out and you'll be able to play again with your buds that have moved away. Fantasy Grounds is great for that. Lastonjones runs a D&D4th game across it every week for me and some of his buds that have moved away. It works like a charm. We use ventrilo to talk and the program provides a very solid virtual table. It's almost like sitting there with them, except they don't have to look at our ugly mugs. If you can't sit down with your friends, it's the next best thing.



#25 monkeylite

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Posted 18 November 2009 - 12:10 PM

NezziR said:

lastonjones said:

 

And of course, a huge thank you to Nezzir for running this for us so wonderfully. I look forward to playing this system more and as always, it is an honor and a privilege to sit at your game table!

 

 

When we get an opening at our table, we're careful about who we chose to fill it. We consider the fun factor that person brings and consider how they are going to affect our group dynamic, because Tuesdays are our 'fun' night and we don't want to mess that up. You were an obvious choice to fill the spot way back when and none of us regret it. Thanks for showing up each week and being an awesome player.

Get a room!

Oh, yeah, you've got one.



#26 NezziR

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Posted 18 November 2009 - 06:35 PM

monkeylite said:

Cool gaming room.

My wife won't let me have one.

You want to borrow my man-pants?

(sadly, I'm not using them)



#27 szlachcic

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Posted 19 November 2009 - 01:01 PM

NezziR said:

The new owner of Fantasy Grounds II is approaching Fantasy Flight with a proposal to make an official ruleset for Warhammer v3. Hopefully they can work something out and you'll be able to play again with your buds that have moved away. Fantasy Grounds is great for that. Lastonjones runs a D&D4th game across it every week for me and some of his buds that have moved away. It works like a charm. We use ventrilo to talk and the program provides a very solid virtual table. It's almost like sitting there with them, except they don't have to look at our ugly mugs. If you can't sit down with your friends, it's the next best thing.

 

If FFG allowed someone to make an official ruleset for Fantasy Grounds I would be all over it.  I have never used Fantasy Grounds, but after looking at it I have to say I am impressed.  I would defintely try to convince some friends to buy a copy if WFRP 3rd ed. was supported.



#28 NezziR

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Posted 24 November 2009 - 06:26 PM

As I’ve said, you really can’t judge a game until you play it a few times. The initial reviews were great, but the later ones are the most important. This will be my last game report pertaining to the new system. Tonight we played (my) forth game. No surprise, we all had a blast and the system runs like clockwork.

Tonight we actually tried the character creation for the first time. This was our first game that wasn’t Demo related. I photocopied off the build point page, and a few equipment pages for my players to share around as they built their characters. Since we still have only the one book, I had to read off a lot of skill descriptions and specializations. Other than that, the photocopies did all the work. The books are still in great shape, even after heavy use and bending them back for copies.

The character creation process is almost as fun as playing. That’s good too, because my players are likely to be doing it now and again… Everything went smooth, people thumbing through action and talent cards, picking equipment, drinking Rogue Beer. We took our time, optimized the characters, and looked at all the options. The entire process, for a GM and 4 players (one a caster), took about an hour and a half. You could easily get this down to a half hour.

After character design, we had about 2 hours left to play. This was an ‘investigation’ scenario, so there was no combat (well, almost). After some great roleplay pertaining to the selection of the ‘party sheet’, and party introductions, we started the game proper.

Our spell caster flexed his muscle a bit trying out the flexible ‘cantrip’ spell as we familiarized ourselves with the casting rules. There were some interesting spell effects. At one point an over achieving intimidate check (assisted by 3 other players) ended up frightening a poor barkeep and his entire customer base (3 drunks and a cat), clearing the entire bar! Which… my players promptly robbed, then fled the scene. Sigh.

There were some very interesting social interactions as my players investigated their mystery. We relied heavily on interpreting dice results and they led us in some very surprising directions. We decide to run with the results and the rolls actually shaped the game is some very cool ways.

I found some interesting uses for the ‘tracker’ and built a couple of different tracks, one to represent the player’s progress, and one ‘unknown’ tracker that caused a little tension at the table (I’m being vague because some of my players read these).

Observations:
After the game there was a lot of talk about the ambiguity of the rules. Ambiguity sounds negative, but that wasn’t the course of the conversation. The statement was that in other systems, say D&D (any version), if there was an ambiguous rule, the game stopped. You pour through the books until you find the rule. It’s there. You know it is. You just have to find it. In this version, the rules are built around ambiguity. It’s actually presented as a ‘feature’, or a tool. Intentionally ambiguous rules are there to allow the GM (and players) the flexibility to adjudicate as the situation requires. This means that more situations can be covered with fewer rules. It works very nicely.

It’s very hard to explain. You almost have to see it for yourself to understand. It’s certainly a different way to think about things. It will take some time to get used to that amount of freedom.

The evening wrapped up with us all sitting on the front porch, smoking and drinking, and buzzing about all the possibilities.

My group still loves this system. So do I. We look forward to many more adventures in the Old World using the solid new ruleset.

P.S.
On a side note, I was sad to see the last official Warhammer Fantasy Roleplay 2 forums scheduled to go dark. Though I have been a staunch supporter of WFRPv3, I’ve had decades of fantastic games using v1 and v2. That system, with its percentile and bloody splattery crit charts, with its phenomenal career charts and tight skill and talents list, with its amazing history and detailed world, will always have a place in my Roleplaying conscience.

The artwork of John Blanche, Ian Miller, and all the other iconic artist of the Old World, the art that drew me into this game to start with, will always cause a feeling of nostalgia.

I plan on writing scenarios that capture those old feelings. Those feelings I first had when I stumbled across the green cover with the bad ass dwarf chopping into a goblin, or my first look at Middenheim on the Warhammer City cover in Ian Miller’s distinctive style. Wish me luck. That’s a tall order to fill.

R.I.P. WFRP2. Warhammer is dead. Long live Warhammer.
 

 



#29 kaiserjez

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Posted 01 December 2009 - 05:26 AM

Cheers for your reports Nezzir, they were the final nail in the coffin of my resistance to buying the new ed. I have it now and it's filled my house with "new game smell"! Awesome!



#30 NezziR

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Posted 02 December 2009 - 07:51 AM

You're most welcome. If you get half as much fun out of it as we have, you'll be a happy gamer indeed.






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