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Head Shots, and Righteous Fury


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#21 bogi_khaosa

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Posted 31 January 2014 - 07:55 PM

I think people really really exaggerate the effect of getting shot in the head.

 

OK, that came out wrong. :)

 

What I should have said is that there is a strange idea (from video games?) that getting shot in head = bullet in brainpan/face = you fall down. It actually means... something got hit over the shoulders.

 

Such as... your ear, Or your scalp. Or the tip of your nose.


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#22 Askil

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Posted 27 February 2014 - 02:03 AM

My group read the RF rules and chose to discard them years ago instead we use a mechanic we`ve called "eye of the emperor"

 

Eye of the emperor represents those miraculous hits that inflict tremendous damage regardless of intention, skill or the odds against them. Such shots and strikes must surely guided by the divine power of none other than him on earth, the master of mankind.

 

On a roll of a ten for damage the player rolls the damage dice again and adds the result in the event another ten is rolled then they roll yet again. These rolls are not optional and must be made even in the event of friendly fire or accidental self-wounding.

 

e.g.

Alice the acolyte hits Charlie the chaos champion square in his big smug face with her trusty hammer.

She rolls 10 for damage, the eye of the emperor is upon her!

Alice rolls her extra dice... another 10! truly does he emperor`s gaze lie on Alice tonight!

She rolls again, 6

 

A total of 26 damage! The shattered remanants of Charlie`s face don`t look so smug now.  



#23 Darth Smeg

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Posted 27 February 2014 - 02:40 AM

The only difference I see from the RAW is that you skip the WS/BS test to confirm the extra damage. Am I missing something here?


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#24 Simsum

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Posted 27 February 2014 - 03:21 AM

The only difference I see from the RAW is that you skip the WS/BS test to confirm the extra damage. Am I missing something here?

 

RAW RF only applies to PCs and I don't think it applies to things like friendly fire, at least not intentionally.

 

We've always skipped the WS/BS test. We missed it initially, and it didn't seem like it'd improve the game any to "do it right" when we noticed a couple of sessions later. Obviously it's a pretty significant change to the damage output of PCs & boss NPCs. But except for being faster, housekeeping-wise, it doesn't really change anything.



#25 InquisitorAlexel

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Posted 27 February 2014 - 09:45 AM

What I find funny is the fact that people really tends to think that headshots are so much more dangerous than shots to the body. Sure, it can incapacitate one shot, but during many wars, it was proven that a shot to the head isn't THAT efficient. Sharpshooters and professional killers generally goes for the heart, which is a lot more sure to kill than the head. 

 

Remember that the head can also be grazed, you can lost a hear, etc. It's not more damageable than losing a finger on a hand. 

 

 

But that's my opinion, my players and their ennemies die often enough with basic weaponry that I never felt the issue of more realism to damage since ennemies that easily already.



#26 Simsum

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Posted 27 February 2014 - 02:31 PM

Assuming it's true headshots are less likely to result in critical or fatal injuries, I'm guessing the primary reason is a combination of the fact that the head is covered in bone, conveniently curved to deflect impacts, and that most headshots are inflicted by weapons that aren't all that powerful.

 

That said, the game isn't trying for realism, it's trying for 40K verisimilitude - which I suspect most people agree includes devastating headshots.



#27 Askil

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Posted 28 February 2014 - 01:29 AM

The only difference I see from the RAW is that you skip the WS/BS test to confirm the extra damage. Am I missing something here?

 

Yes you`re missing three vital points.

 

All the damage comes from a single hit so AP and TB reduction is only applied once.

 

Saves time, only rolling one dice rather than a whole new attack.

 

Doesn`t make players use extra ammo for attacks they didn`t choose to make.



#28 Darth Smeg

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Posted 28 February 2014 - 01:37 AM

Only the second point is valid: Righteous Fury is additional damage from a single hit, and AP & TB is only subtracted once. And no additional ammo is expended. Point being: This is RAW, not any house ruling.

 

The only change I see, is skipping the extra WS/BS test.

 

This has the effect of critical damage happening more often (10% for single-die weapons), instead of scaling with the attackers skill, which will overall mean faster/more deadly battles, and shift the advantage further towards the PCs. That's fine, that's just an excuse to throw more enemies at them :)


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#29 Askil

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Posted 01 March 2014 - 01:55 AM

Only the second point is valid: Righteous Fury is additional damage from a single hit, and AP & TB is only subtracted once. And no additional ammo is expended. Point being: This is RAW, not any house ruling.

 

The only change I see, is skipping the extra WS/BS test.

 

This has the effect of critical damage happening more often (10% for single-die weapons), instead of scaling with the attackers skill, which will overall mean faster/more deadly battles, and shift the advantage further towards the PCs. That's fine, that's just an excuse to throw more enemies at them :)

 

Fair enough, TBH we discarded the rule about three years ago and I haven`t looked at it since. We currently on have our rule applying only to PCs and NPCs wth fate points. (resulting in occaisional big bads slipping over and impaling themselves with multiple damage re-rolls but overall just scaring the PCs that guy with a twinlinked heavy stubber might have a fate point.) 



#30 supermetalnick

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Posted 22 April 2014 - 10:32 AM

I still feel there should be some incentive for the sniper to aim for the head besides a somewhat nastier crit table, but that's just me.

      Interesting giving NPCs fate points, sometimes I give them righteus fury but that tends to make them deadly enough, guess it makes sense if they are truly on par with the party


Edited by supermetalnick, 22 April 2014 - 10:51 AM.


#31 bogi_khaosa

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Posted 03 May 2014 - 10:14 PM

I still feel there should be some incentive for the sniper to aim for the head besides a somewhat nastier crit table, but that's just me.

      Interesting giving NPCs fate points, sometimes I give them righteus fury but that tends to make them deadly enough, guess it makes sense if they are truly on par with the party

 

But the different crit charts _are a big difference_ for a sniper (or anyone hoping to kill someone in one hit)

For Energy-type weapons, for instance, you die at a -8 result from a head shot, while at a -10 everywhere else.

 

A difference of 2 points is _a big deal_ when you are overcoming TB + AP + a full set of wounds using one dice roll.


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