You might feel better about this after reading the "What is Roleplaying?" section here:
Especially this part:
"The GM presents the stories and situations, provides the setting and its denizens, and adjudicates the rules. The other players take on the roles of the characters, around which the action primarily revolves. These characters are known as the Player Characters (PCs). They describe their intentions and actions to the GM, who then decides how their actions affect the plot."
I'll go back to lurking now.
If I poke you will you come out and play with me?
I dunno, something still seems missing. They're really not bigging up the role of GM. It's an important enough job and I'd like to see it's context within WHFRP expanded on more. I see myself as a storyteller, with a pretty rough plot that the PC's have managed to fall into.
Improving on what "happens" with each role is a well thought out mechanic, but I still have to with hold judgement on it until I see it in action.
Dreary Angel has a point. Is the game leaving too much to the mechanic and not the players?