So I like scenarios, missions, tasks for one team while the other team stops them but I'm not always able to playtest them as much as I would want.
So I've thought up an ambush scenario a while back and with Scum and Villainy coming up it will make even more thematic sense! YAY!
Field size 6x3
Number of obstacles: about double I think? 12 asteroids?
Extra's small pieces of post-its
Goal: defending player takes designated transport ship from one short side to the other
The designated transport may only take green maneuvers
During ship setup, defending player leaves the room, attacking player marks the pieces of post-its with his ship id numbers and the direction they're facing and sticks them on the bottom of several asteroids, these are the asteroids his ships are hiding behind, out of sensor range.
Defending player returns and sets up his ships.
Defending player's ships get an extra action: Scan
Scan: roll one attack die. On a [crit] result you may turn over one asteroid token in your primary arc. If this reveals an enemy ship, place that on the board touching the asteroid.
As long as the attacking player has no revealed ships the defending player skips his combat phase and proceeds into a next activation phase.
When a ship is discovered or at the end of an activation phase the attacking player may choose to spring the trap and reveal all his ships.
Would this work, would it be fun? How many points to assign to each team? Am I missing something here?
Edited by Dagonet, 01 September 2014 - 01:08 AM.