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Push the limit vs Daredevil


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#1 Dark Curse

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Posted 31 August 2014 - 11:34 PM

Hi,
actually I play the following build:
Doomshuttle, 3 Tie Interceptor Avengers, Backstabber= 100 P.

Now I would like to have better Interceptors escorting the Doomshuttle. I first tought about using classic builds with Push the limit. But what about using Daredevil for a better mobility.
What do you think? Any good builds? I know that when using Daredevil I have one action less than with Push the Limit.

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#2 DR4CO

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Posted 01 September 2014 - 12:00 AM

The problem is that Daredevil doesn't give you greater mobility over PtL. It gives you the option of either taking a 1-turn, boosting, or barrel rolling, none of which compares to the classic Boost/Roll combination PtL allows.


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The Fleet

6 X-wings - 3 Y-wings - 4 A-wings - 2 B-wings - 3 E-wings - 4 Z-95s - 1 HWK-290 - 2 YT-1300s - 1 Transport - 1 CR-90

5 TIE Fighters - 6 TIE Interceptors -  2 TIE Advanceds - 3 TIE Bombers - 2 TIE Defenders - 2 TIE Phantoms - 2 Firespray - 2 Shuttles


#3 catachanninja

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Posted 01 September 2014 - 12:03 AM

I'm really only a fan of daredevil on Arvel and the ramming decimator pilot whose name escapes me right now. PTL is great and the interceptors dial has a ton of green for it too.
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#4 KILODEN

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Posted 01 September 2014 - 12:04 AM

what he said


Hey sarcasm is my thing, sorry if I offend anyone. (Reported) Hey I said I was Sorry (Reported) Really? (Reported) Come on I was apologizing. (Reported) Man you just can't make some people happy can you? (Reported)


#5 Dagonet

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Posted 01 September 2014 - 12:12 AM

You could try and make a case for Daredevil in combination with EI, but you'd be double-stressing yourself and there's only one pilot strong enough to handle that: Tycho.

 

Tycho with Daredevil and EI, the title and the refit and a second EPT is hilarious from the looks of things.


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#6 Osoroshii

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Posted 01 September 2014 - 12:14 AM

The most Interceptors you will get in with daredevil is 3 with the doomshuttle. Even at PS 4 or Six you're not going to get a lot of advantages with Daredevil. The extra mobility will not serve you well when most ships now a days will move after the Daredevil Interceptors.

#7 Marinealver

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Posted 01 September 2014 - 12:44 AM

Daredevil basically allows you to do a more dramatic boost with the sacrifice of getting a stress token for the same price as push the limit. If you don't have boos you can spend 3 more points to use the modification slot and pick up engine upgrade otherwise you risk doing 2 attack dice worth of damage to yourself. So for say the shuttle the daredevil is actually cost 6 points instead of 3. It might be good for the shuttle with engine upgrade as it doesn't have a turn that is not red.


You can always start another round if you lost the last one.


#8 Two_Hands

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Posted 01 September 2014 - 12:58 AM

Daredevil basically allows you to do a more dramatic boost with the sacrifice of getting a stress token for the same price as push the limit. If you don't have boos you can spend 3 more points to use the modification slot and pick up engine upgrade otherwise you risk doing 2 attack dice worth of damage to yourself. So for say the shuttle the daredevil is actually cost 6 points instead of 3. It might be good for the shuttle with engine upgrade as it doesn't have a turn that is not red.


Except no shuttle pilots have an EPT.

Honestly I've never found a situation which would make me want to use Daredevil.
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#9 gentgeen

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Posted 01 September 2014 - 01:09 AM

Green squadron with daredevil is murder against academy ties, bounty hunters and other low pilot skill imperials. The Green ends up using boost or daredevil to dance out of arcs while still having a shot (often at range 1). However, anything with a higher pilot skill is going to destroy it.



#10 Marinealver

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Posted 01 September 2014 - 01:34 AM

 

Daredevil basically allows you to do a more dramatic boost with the sacrifice of getting a stress token for the same price as push the limit. If you don't have boos you can spend 3 more points to use the modification slot and pick up engine upgrade otherwise you risk doing 2 attack dice worth of damage to yourself. So for say the shuttle the daredevil is actually cost 6 points instead of 3. It might be good for the shuttle with engine upgrade as it doesn't have a turn that is not red.


Except no shuttle pilots have an EPT.

Honestly I've never found a situation which would make me want to use Daredevil.

 

whoops, I end up getting confused with decimator. My bad, I forget shuttles and Y-wings are without EPT. (Chewie has one though for some reason? I think the devs felt sorry he didn't get a medal in the movie).


You can always start another round if you lost the last one.


#11 Joostuh

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Posted 01 September 2014 - 01:40 AM

You could try and make a case for Daredevil in combination with EI, but you'd be double-stressing yourself and there's only one pilot strong enough to handle that: Tycho.

 

Tycho with Daredevil and EI, the title and the refit and a second EPT is hilarious from the looks of things.

Add PTL so you can Boost, Barrel Roll and Daredevil! That's crazy!
 

But sadly, not that usefull.



#12 Dagonet

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Posted 01 September 2014 - 01:43 AM

 

You could try and make a case for Daredevil in combination with EI, but you'd be double-stressing yourself and there's only one pilot strong enough to handle that: Tycho.

 

Tycho with Daredevil and EI, the title and the refit and a second EPT is hilarious from the looks of things.

Add PTL so you can Boost, Barrel Roll and Daredevil! That's crazy!
 

But sadly, not that usefull.

 

 

Add VI and just stay behind any Phantom.



#13 Ravncat

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Posted 01 September 2014 - 05:48 AM

Phantom with advanced sensors and daredevil can do some neat things...

#14 Skargoth

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Posted 01 September 2014 - 06:44 AM

Phantom with advanced sensors and daredevil can do some neat things...


Like blow itself up if it doesn't take Engine Upgrade.
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You don't need to strip your miniatures, painting over is fine. No, there should not be a fourth faction, three is the magic number for countering flavor lists and to break up faction distribution. Someone else has likely thought up and posted your amazing new build, so you don't need to stroke your ego when reposting it. The prequels sucked and so would a game based on it. YES, there should be a Custom Forum for terrain and repaints! Moving on...


#15 trustybroom

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Posted 01 September 2014 - 07:22 AM

Daredevil is actually pretty good on A-Wings. Since A-Wings lack barrel-rolls, Daredevil can easily get you out of arcs while still giving you a shot. 

 

The big problem with Daredevil is then you have no way to modify your attack dice. I think this will be fixed when Rebel Aces comes out.

 

When Rebel Aces comes out, a Green Squadron Pilot w/ Predator, Daredevil, A-Wing Test Pilot & Proton Rocket will be a lot of fun.



#16 krechevskoy

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Posted 01 September 2014 - 08:14 AM

I'm really only a fan of daredevil on Arvel and the ramming decimator pilot whose name escapes me right now. PTL is great and the interceptors dial has a ton of green for it too.

 Don't forget the engine upgrade needed for boost. 

 

And also in this case I do not know if there is an astromech or crew that would make the DD red action a green action.  






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