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Armada Fleet or Small Detachment - Where's my ION CANNON?


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#21 That Blasted Samophlange

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Posted 02 September 2014 - 11:08 AM

What of the different dice colours represent different weapons?

Turbolasers - Red
Ion cannon - Blue
Proton/concussion - Black

The reason I think this, conjecture - haven't played the game, is the red dice just do damage. The blue have some debilitating effects so good for ion cannons. Do black dice ignore shields?

As to fighters using blue dice, it could just be that the 'ion' dice works best as most fighter weapons can't do much to capitol ships, and any additional effects such as canceling tokens is from maneuverability and being able to harass and distract larger ships/fighters.

Edited by That Blasted Samophlange, 02 September 2014 - 11:14 AM.

You're going to find that many of the truths we cling to depend greatly on our own point if EU.

#22 Jedhead

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Posted 02 September 2014 - 09:03 PM

That thought had occurred to me as well, but it is hard to say at this point.  I would guess that ions and similar effects will be added more through cards than through the dice, but who knows.  There could be a lot of flexibility in upgrade cards that allow you to convert certain types of results and things of that nature. 


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#23 TheTuninator

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Posted 02 September 2014 - 10:25 PM

The standard points value for an Armada game will likely change between now and release. I really can't see the team making a Star Wars fleet combat game that bars players from putting two Mon Cal cruisers or ISDs on the table in a standard battle. While all the EU ships are neat, big ol' Star Destroyer slugfests are what many players are going to be looking for.



#24 RogueCorona

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Posted 02 September 2014 - 11:43 PM

True I imagine 500 point games or higher will become the standard.



#25 Naboobo2000

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Posted 03 September 2014 - 01:59 AM

I think it is a safe assumption that Ion Cannons will be handled in a manner similar to X-Wing Miniatures; i.e. if a ship had Ion Cannons, it has the ability to equip an Ion Cannon card. This is necessary for game balance and also allows for more customization.

I 100% agree with this Statement....  If it comes with it we can attach it!

 

Naboobo2000



#26 Gundog8324

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Posted 03 September 2014 - 03:24 PM

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

 

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.



#27 RogueCorona

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Posted 03 September 2014 - 05:11 PM

 

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

 

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.even

 

 

 

Perhaps, it depends on if they ever actually do make Super Star Destroyers and equivalents for this game. If they do 400 probably would not even cover one Super Star Destroyer equivalent much less cover any fighters or escort ships.



#28 Gundog8324

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Posted 03 September 2014 - 07:05 PM

 

 

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

 

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.even

 

 

 

Perhaps, it depends on if they ever actually do make Super Star Destroyers and equivalents for this game. If they do 400 probably would not even cover one Super Star Destroyer equivalent much less cover any fighters or escort ships.

 

Probably a good thing, I'd say save SSDs for "Epic" Armada nothing in the EU ever came close to killing an SSD anywhere close to a reasonable standard game size



#29 RogueCorona

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Posted 03 September 2014 - 07:46 PM

 

 

 

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

 

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.even

 

 

 

Perhaps, it depends on if they ever actually do make Super Star Destroyers and equivalents for this game. If they do 400 probably would not even cover one Super Star Destroyer equivalent much less cover any fighters or escort ships.

 

Probably a good thing, I'd say save SSDs for "Epic" Armada nothing in the EU ever came close to killing an SSD anywhere close to a reasonable standard game size

 

 

 

Yeah and most every SSD we saw killed had some form of sabotage performed on it during the battle other then Iron Fist and Executor, and I believe Iron Fist wasn't fully repaired from her previous battle when her final battle began.

 

If Solo's fleet from Solo Command was supposed to be able to kill one that's 11 combat ships.


Edited by RogueCorona, 03 September 2014 - 07:50 PM.


#30 TheTuninator

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Posted 03 September 2014 - 10:49 PM

 

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

 

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.

 

 

People interested in bigger, more cinematic games probably aren't going to be putting 4 VSD's on the table, though. They're going to be putting an ISD or two with escorts. Even 4 VSDs really isn't that much to keep track of, really.

 

A significant amount of points will probably always be reserved for fighters as well, given that some kind of fighter screen will likely be virtually mandated for Imperials. I can't really see Imps ever running naked cap ships in this game given the anti-capship efficacy of Rebel fighters, the weaker anti-fighter net of the smaller Imperial squadrons, and the need for Imp caps to be turning their forward salvos on Rebels rather than wasting them on AA fire.


Edited by TheTuninator, 03 September 2014 - 10:49 PM.


#31 Gundog8324

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Posted 04 September 2014 - 11:52 AM

 

 

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

 

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.

 

 

People interested in bigger, more cinematic games probably aren't going to be putting 4 VSD's on the table, though. They're going to be putting an ISD or two with escorts. Even 4 VSDs really isn't that much to keep track of, really.

 

A significant amount of points will probably always be reserved for fighters as well, given that some kind of fighter screen will likely be virtually mandated for Imperials. I can't really see Imps ever running naked cap ships in this game given the anti-capship efficacy of Rebel fighters, the weaker anti-fighter net of the smaller Imperial squadrons, and the need for Imp caps to be turning their forward salvos on Rebels rather than wasting them on AA fire.

 

But that's sort of my point  even more costly ships such as ISDs shrinks the fleet "foot print" even more as you are running fewer ships at a given level like running a Falcon in X-wing even though the base is bigger you are taking up less overall space on the map because you could have run 2-4 smaller ships for the same cost which would then need more maneuver room etc than just the single large ship



#32 TheTuninator

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Posted 05 September 2014 - 12:07 AM

I was addressing points costs rather than the map size. An ISD does shrink the footprint of total fleet size, but also greatly increases the need for space to maneuver, because you definitely aren't going to want to get caught in range of an ISD's main broadside. The larger ships in X-Wing are the opposite in a way, as they lessen the need for opponents to dodge due to the prevalence of multiple or 360-degree firing arcs. Where you are in range of a Falcon doesn't really matter too much, but where you are in range of an ISD certainly will carry a great deal of import.

 

I can understanding wanting to give players a lot of room to play with, especially since the new maneuver template will allow faster ships to move quite far in a single turn.


Edited by TheTuninator, 05 September 2014 - 12:09 AM.


#33 bayruun

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Posted 05 September 2014 - 08:19 AM

Unless I'm mistaken, the basic unit of the Imperial Navy is the Imperial SD. I can't find references to what it's called, but it's considered appropriate to patrol and maintain order in one star system. I think it takes two Victories to equal one Imperial, or four Strike cruisers.

 

What that means in terms of a fleet, I have no idea. But if this game makes it difficult to field more than one Imperial, it's getting the theme right.

 

EDIT: Battle Squadron. I knew I'd find it. An Imperial would be the flagship of such a formation. Frighteningly, a Sector Group had 24 Imperials, but that's for a rather larger section of the galaxy.


Edited by bayruun, 05 September 2014 - 08:25 AM.

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#34 TheTuninator

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Posted 05 September 2014 - 01:57 PM

Unless I'm mistaken, the basic unit of the Imperial Navy is the Imperial SD. I can't find references to what it's called, but it's considered appropriate to patrol and maintain order in one star system. I think it takes two Victories to equal one Imperial, or four Strike cruisers.

 

What that means in terms of a fleet, I have no idea. But if this game makes it difficult to field more than one Imperial, it's getting the theme right.

 

EDIT: Battle Squadron. I knew I'd find it. An Imperial would be the flagship of such a formation. Frighteningly, a Sector Group had 24 Imperials, but that's for a rather larger section of the galaxy.

 

Whatever the EU may have to say on the subject, in the movies Star Destroyers almost always appear in packs. As far as I can recall, the initial confrontation with Leia's blockade runner is the only time we see a Star Destroyer operating alone. 

 

Armada won't really succeed as a way to recreate the movies' cinematic feel if you can only really plunk one ISD on the table at a time. 



#35 HalberdLeader

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Posted 05 September 2014 - 08:01 PM

Unless I'm mistaken, the basic unit of the Imperial Navy is the Imperial SD. I can't find references to what it's called, but it's considered appropriate to patrol and maintain order in one star system. I think it takes two Victories to equal one Imperial, or four Strike cruisers.

What that means in terms of a fleet, I have no idea. But if this game makes it difficult to field more than one Imperial, it's getting the theme right.

EDIT: Battle Squadron. I knew I'd find it. An Imperial would be the flagship of such a formation. Frighteningly, a Sector Group had 24 Imperials, but that's for a rather larger section of the galaxy.


Whatever the EU may have to say on the subject, in the movies Star Destroyers almost always appear in packs. As far as I can recall, the initial confrontation with Leia's blockade runner is the only time we see a Star Destroyer operating alone.

Armada won't really succeed as a way to recreate the movies' cinematic feel if you can only really plunk one ISD on the table at a time.
Tournaments are the only place you'll be restricted points wise and space wise. I assume that if you're looking for a cinematic experience you could throw down as many ISD's you want. FFG isn't going to slap your knuckles with a ruler if you choose to play huge battles.

Edited by HalberdLeader, 05 September 2014 - 08:34 PM.


#36 VanorDM

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Posted 06 September 2014 - 08:09 AM

Yeah if Armada is anything like X-Wing which is a safe assumption considering who is making it, you'll be able to up the points pretty much as high as you want. 1000 points shouldn't be an issue. I've head of people playing 1000+ point X-Wing games and finding them to be well balanced.
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