Thanks for your help everyone. I'm glad I'm not too far off the mark with them. Also, thanks for the recommendations regarding which ordinance to use (should one choose to take it).
The general consensus is to use them sparingly as once you get up to 15 points of missiles/torpedoes you are now weighing ordinance against the possibility of adding another ship.
This was my concern. It is a lot of points for 1 shot .. considering other goodies on could get.
Preference. I got into this game because I love Star Wars. I have read my share of SW novels, played my share of SW games and watched my share of SW animated TV shows .. none of it (with the exception of Stackpole's X-wing books) seems to interest me or fit in to my idea of the SW universe.
Also, keep in mind that most of the disposable ordnance types work even better against HUGE ships in Epic play. Most of these were actually intended (in terms of fluff/lore) for hunting "Big Game", not on being wasted against small, highly maneuverable targets like fighters.
I have yet to play epic, although your point makes sense. As mentioned above, some of the missiles have a splash feature but most are for hitting a single target hard. I recall concussion missiles in the X-Wing games were good against fighters, whereas protons weren't. I feel there should be more balance in this area. Some missiles are good against the big fellas, some good against the little fellas - though I guess we see this to a degree with the 'splashy' ones.
In order to fix that (somewhat), they gave us the munitions failsafes with the Z-95. These have gone a long way towards making ordnance better. There really were very few things that were as disappointing as firing off that 5 point torpedo and then having it miss because of a bum red-dice roll. However, I'm not convinced they're fully there though.
So I have to buy a Z-95 to make ordinance more effective .. damn you FFG. Luckily I have miniaturemarket bookmarked.
I see your point regarding fun moments though. I get excited when I fire off a salvo. Will it hit, will it not, this has gotta take out that (insert fighter name here) .. but am always met with disappointment.
The control aspect is worth it for Flechette and Ion Torpedoes.
Assault Missiles are a good way to spread damage against a swarm but they are more costly.
It is the splash damage, I feel, that makes these things worth the points.
I don't think I have these missiles/torps. Will look into play testing them with some mates before making a purchase though. Thanks for advice!