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What char-gen options would you like to see soon ?


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#21 GauntZero

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Posted 01 September 2014 - 03:44 AM

I don't mind not having 'imperial world' - civilized worlds tend to subset down as hive, shrine, industrial, etc - or at least an acolyte's life experience would.

 

Homeworlds:

War world & Agri world spring to mind

 

Backgrounds:

Imperial Navy

Navis Nobilite

Rogue Trader Dynasty

 

Roles:

The Navigator (navigator mutations)

The Pilot (operate-based bonus)

The Mercator (commerce/social)

 

Elite Advances

Astropath (bolt-on to psyker)

Rogue Trader (high-level elite advance equivalent to inquisitor)

 

Cannot the Sage role be also user for a commerce career ?

 

I think you wouldnt need an additional Rogue Trader Elite advance.

 

If you had the background trade cartel, you could combine it with the highborn homeworld to create a RT.


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#22 Arbitrator

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Posted 01 September 2014 - 05:18 AM

Homeworlds:

Ratling World,

Ogryn World

Imperial World - Its been mentioned numerous times but this is badly needed. A number of my players have already struggled to find a world that best represents them without having the "vanilla" option.

Schola Progenium - Already mentioned but my OCD goes a bit nuts playing an Arbitrator who isn't from the Schola.

 

Backgrounds:

 

Barbarian/Uncivilised/Primitive - Kind of goes hand in hand with Feral World, but I think we need something separate than just 'Outcast' which more implies criminality.This could represent your Feral World'ers who didn't end up drafted into the Imperial Guard or Telepathica for most of their adult life. 

 

Adepta Soroitas - Its been mentioned but I do think this works best as a Background by virtue of them having numerous specialised Sisters. I think they're a good deal more distinct than the Minstorum to just be shoved under that banner. I expect FFG agree since I don't recall any mention about using the Minstorum to represent them.


Edited by Arbitrator, 01 September 2014 - 05:18 AM.


#23 Fgdsfg

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Posted 01 September 2014 - 06:29 AM

 

 

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

Why on Mars would lightswitches not have machine spirits? Life is directed motion; the spirit is the spark of life! Filthy heretek!

 

 

 

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

 

Oh yes - Ratlings and Hereteks absolutely !

 

Ratlings as a homeworld choice ? Or as an Elite Package ?

 

Couldnt Hereteks not already be made with a regular Mechanicus Background ?

 

Ratlings would never make sense as an Elite Package. They really should be homeworlds.

Also, Ogryns. Every acolyte cell needs an ogryn.

 

 

I'd consider it an Elite Package, as Ratlings could be from different homeworlds - an option you otherwise lose.

 

Why not an Elite Package, that you can just take at character creation, with some special talents just for them ?

 

I guess it depends on what you consider an elite package to be. Elite Packages to me entail stuff done through play or something warranting extra experience expenditure, either due to things happening during or before play, based on the character's history.

Of course, my view on this is coloured by the fact that I think that "Race" should've been the first choice, and so Ratlings shouldn't have been a homeworld. Also, abhumans expending extra experience on creation just because they are abhuman feels strange to me. It's a pretty basic choice and an important part of a character - being abhuman shouldn't be intrinsically tied to life experience in any way like that, or so I feel.
 

There's a good argument to be made that seeing how abhumans only really come from a very low number of actual homeworlds, Homeworld would make the most sense. But at the same time, I do agree with you that it's not ideal.


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#24 GauntZero

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Posted 01 September 2014 - 06:50 AM

You've got a point...

 

The way I saw Elite Packages so far, is more like a flexible way to include anything thats neither homeworld, background nor role.

With the prerequisites you can use them quite flexible. Like you could only allow them for certain homeworlds, only at character creation or only for characters with certain other talents/characteristic values or skills. If they have a cost of 0, they wouldnt force you to pay.


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#25 Covered in Weasels

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Posted 03 September 2014 - 02:42 PM

Abhumans could be a 0-xp Elite Advance for new characters only. They would provide a number of advantages but some very real disadvantages as well.

 

However, I'm not sold on the idea of including abhumans as DH-playable characters. Acolyte cells are all about investigation, and having an ogryn in the party definitely hurts your stealth capabilities. Ratlings could work though -- they are naturally stealthy and great for assassination missions.

 

I'd like to see a True Believer elite advance to represent super-fanatical priests or Sororitas.

 

I think Sororitas work perfectly fine as members of the Ministorum background. Roles offer enough customization to define what order your Sororitas belongs to -- Warriors for Battle Sisters, Chirurgeons for Hospitallers, Sages for Famulous, Heirophants or Seekers for Diologus, etc.

 

The one role I'm really missing is an infiltrator-type character. Kind of like a hybrid Assassin and Heirophant, one with some limited combat and stealth abilities who is also good in social situations. Desperado comes close, but it's not quite what I'm hoping for.


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