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What char-gen options would you like to see soon ?


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#1 GauntZero

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Posted 31 August 2014 - 03:48 AM

For me this would be:

 

Homeworlds:

> Schola Progenium

> Feudal World

> Civilized World = Imperial World

> Penal World

> Fortress World / War World

> Frontier World

> Agri-World

> Mining Colony

 

Backgrounds:

> Imperial Navy

> Trade Cartel / Syndicate / Sector House

> Mind-Cleansed

> Manofactorum Worker / Farmer / Miner

 

Roles:

> Operator

> Commander

> Agent / Infiltrator

> Navigator (for RT compatibility)

 

Elite Packages:

> Exorcised

> Cybernetical Ressurection
> Mutant
> True Believer (Faith Talents)

> Possessed

> Astropath (for RT compatibility)

 

 

What about you ?

 

 

 


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#2 insanit

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Posted 31 August 2014 - 04:20 AM

Why navigator as a role rather than Navis Nobalite as a background?



#3 Gurkhal

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Posted 31 August 2014 - 05:51 AM

I'd love more homeworlds and backgrounds. The fact that there are only Adeptus Terra backgrounds for the game makes my hair stand!

 

I mean I've played characters who were not nearly part of the Adeptus Terra. I think the curent backgrounds limits the character possibilities a great deal.



#4 Robin Graves

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Posted 31 August 2014 - 06:00 AM

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)



#5 LuciusT

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Posted 31 August 2014 - 06:06 AM

I'd love to see all of those, plus Rogue Trader (background or elite advance).

 

I agree with insanit, Navigator is a better fit as a Background.

 

I definitely want to see more background that are not Adeptus Terra (another issue raised in Beta but ignored). 



#6 Alox

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Posted 31 August 2014 - 06:15 AM

Some of the iconic imperial functions, like astropath and navigator should definitely find its way into dark heresy, in my opinion.

 

On a side note: Some of the psychic disciplines found in rogue trader supplements could also be meaningful to have in dark heresy, like void frost etc.



#7 ThenDoctor

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Posted 31 August 2014 - 06:25 AM

Homeworld:

Death World

Cemetery World (Frankly I'd like to know about them in general)

 

Background:

Adepta Sororitas


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#8 Frosty71

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Posted 31 August 2014 - 07:39 AM

   I'd like to see them bring back some of the old DH1 stuff but with more balance. Specifically, create the elite advances of Grey Knight, Vindicare Assassin, etc. Those were really cool things but they took way too long to acquire and pretty much caused instantaneous migraines to anyone within a three block radius IRL. I think it would be nice if they were available from character creation and/or roughly 5 sessions worth of XP, but with actual fairness and playability.

 

   With that said, I think it'd be neat to bring around very specific official worlds as options during character creation (kind of like how they have samples of official IG regiments in Only War). Like, you can be from Catachan and that grants you +Toughness, +Willpower, -Intelligence. Toughness Aptitude. Special of "When using a fate point, automatically remove 1 critical damage to a minimum of 3 crits." Fate Threshold of 3 (EB of 8+). Wounds of 9+1d5.

 

 Also, aircraft. Why are there never any aircraft? Can THIS be the game to finally enable Valkaries?



#9 LordPasty

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Posted 31 August 2014 - 10:24 AM

 

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

 

 

This, or at least a conversion guide so that you can make sure that the OW character that you'd like to bring to the Inquisition can be sure to be balanced with the other characters.

 

I'm willing to bet that we'll see a RT2 pretty soon, so we may not get RT characters just yet.

 

Just a hunch.



#10 GauntZero

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Posted 31 August 2014 - 11:38 AM

Homeworld:

Death World

Cemetery World (Frankly I'd like to know about them in general)

 

Background:

Adepta Sororitas

 

I would rather see the sororitas as Minstorum characters, depending on their specialization they might be warriors, Sages, Chirurgeons or Hierophants.

I'd prefer a True Believer Elite Package here, that allows to integrate Faith Talents into a character (but both for clerics and sororitas).

 

I think Feral World and Death world are quite similar - would we really need both ?


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#11 GauntZero

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Posted 31 August 2014 - 11:40 AM

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

 

Oh yes - Ratlings and Hereteks absolutely !

 

Ratlings as a homeworld choice ? Or as an Elite Package ?

 

Couldnt Hereteks not already be made with a regular Mechanicus Background ?


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#12 Fgdsfg

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Posted 31 August 2014 - 12:48 PM

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

Why on Mars would lightswitches not have machine spirits? Life is directed motion; the spirit is the spark of life! Filthy heretek!

 

 

 

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

 

Oh yes - Ratlings and Hereteks absolutely !

 

Ratlings as a homeworld choice ? Or as an Elite Package ?

 

Couldnt Hereteks not already be made with a regular Mechanicus Background ?

 

Ratlings would never make sense as an Elite Package. They really should be homeworlds.

Also, Ogryns. Every acolyte cell needs an ogryn.


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#13 Robin Graves

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Posted 31 August 2014 - 01:15 PM

Yes let's send in Kronk our ogre acolyte to infiltrate the slaanesh cultists base. :)

then again slaani cultist might be intrested in a big ogryn stud. ahem. Moving on! I supose one could have an ogryn bone 'ead as muscle for the team. Just so we can have this excange:

 

Dark eldar raider: "we have an army"

Acolyte: "we have an ogryn."

Kronk the ogryn: *bursts trough the wall firing his ripper gun* "Oh yeaaaah! ah ha haa! Cry some more! ah haa haaa!"

 

Just don't make the ogryn the chirurgeon, ok? we dont want things like this:

Kronk the ogrynn medic: " wot sprained ankle mean? me unsprain it!

acolyte: "waaaaaah!!!"

 

Ok one more bit of ogryn zaniness:

 

Kronk the ogryn: "ME SMASH YOU!"

Alpha legionaire: "I'm over there..."

Kronk: *looks away* "huh?"

AL: "joink! bye bye s*ckers! for the emperor! ahahhaha"


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#14 GauntZero

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Posted 31 August 2014 - 01:35 PM

 

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

Why on Mars would lightswitches not have machine spirits? Life is directed motion; the spirit is the spark of life! Filthy heretek!

 

 

 

Tau sympathiser :)

 

Basically evrything GauntZero said, plus:

 

Chrono gladiator (elite pack)

paradise world (homeworld) they exist apearantly but i want stats and background on them.

Ratling characters (inquisitors like having a small sniper infiltrator)

Disenfranchised rogue trader (elite pack)

Heretek (for radical inquisitors) "i keep telling you, lightswitches do NOT have machine spirits!"

Magos Biologis (elite pack)

 

Oh yes - Ratlings and Hereteks absolutely !

 

Ratlings as a homeworld choice ? Or as an Elite Package ?

 

Couldnt Hereteks not already be made with a regular Mechanicus Background ?

 

Ratlings would never make sense as an Elite Package. They really should be homeworlds.

Also, Ogryns. Every acolyte cell needs an ogryn.

 

 

I'd consider it an Elite Package, as Ratlings could be from different homeworlds - an option you otherwise lose.

 

Why not an Elite Package, that you can just take at character creation, with some special talents just for them ?


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#15 TorogTarkdacil812

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Posted 31 August 2014 - 02:31 PM

Penitent (as in batshit insane fanatic, similiar to how mind-cleansed is origin) and Post-apocalyptic World from Only War, and "evil" Origins from Radicals Handbook, namely Hive Mutant, Darkholder, Blighted Schola and Cursed Blood of Malfi would be rather welcomed. 

 

When we are talking abhumans, how about Afrieli Strain? Could be cool origin.


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#16 Robin Graves

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Posted 31 August 2014 - 04:05 PM

Gland warriors!


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#17 Robin Graves

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Posted 31 August 2014 - 04:32 PM

Spyrer! (from the old necromunda game.)

I want to play a highborn noble brat in a weird mechanised killsuit with exotic weapons.

Either that or have the possibilty to aqquire such a suit (ie: it's fully statted in the armoury section, and they can make it near unique for all i care) I believe a character in Henry Zou's novel "Emperors mercy" wears a (Orrus type) suit.


Edited by Robin Graves, 31 August 2014 - 04:38 PM.


#18 BrianDavion

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Posted 31 August 2014 - 05:34 PM

another vote for a scholar background and we REALLY need an Imperial world, it's a glaring lack right now. 

 

other then that. nothing obvious springs to mind, Although I;'d love to have rules down the road to produce characters from the ordos millitant. 

 

One thing that stands out as missing are Deamonology powers, FFG's more or less transfered over all the psykic powers from table top save the codex unique ones, and the new Sanatic and Maelfic deamonology powers from 7th edition. Sanatic Deamonology (banishment and stuff, a lotta grey knight powers) would be particularly nice for those working for the orodos Maellus. 



#19 Magnus Grendel

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Posted 01 September 2014 - 02:06 AM

I don't mind not having 'imperial world' - civilized worlds tend to subset down as hive, shrine, industrial, etc - or at least an acolyte's life experience would.

 

Homeworlds:

War world & Agri world spring to mind

 

Backgrounds:

Imperial Navy

Navis Nobilite

Rogue Trader Dynasty

 

Roles:

The Navigator (navigator mutations)

The Pilot (operate-based bonus)

The Mercator (commerce/social)

 

Elite Advances

Astropath (bolt-on to psyker)

Rogue Trader (high-level elite advance equivalent to inquisitor)



#20 H.B.M.C.

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Posted 01 September 2014 - 03:06 AM

Exorcised as an Elite one is a pretty cool idea. I like that.

BYE


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The views expressed in this post are my own. I do not speak for or on behalf of Fantasy Flight Games.





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