the only official statistics in a Star Wars PnP was from Wizards SAGA edition. Should be fairly easy to convert them to FFG
False. The Miraluka were originally statted in the 1996 supplement "Tales of the Jedi Companion" for West End Games' Star Wars RPG.
I will note that I did mention a lot of this previously, but I'll reiterate it again.
In the d6 version of the game, their Perception rating (closest to that trait-wise is Cunning) has a minimum of 1 instead of 2, but it's maximum goes up to 5 (while other stats cap at ). This doesn't translate well, which is why I didn't use the d6 statline directly.
The d6 version also gets Force Sight, which basically allows them to see as long as they are not disconnected from the Force. It is also assumed that they are all Force Sensitive (which is something that cost nothing in that edition; you just checked a box and called it good).
They were also statted in the Ultimate Alien Anthology for the d20 version of the RPG. In that version, they had -2 Dexterity, +2 Intelligence; the Agility was due to a vision/long distance hand-eye coordination issue while the Intelligence was boosted due to most Force powers relating to Sense were tied to Intelligence.
As in the d6 version, they had Force Sight to allow them to see normally regardless of lighting (no penalty due to Blindness).
They were also given Force-Sensitive as a Bonus Feat, and if they start with a Force-using class, they gain Sense for free.
Note: This writeup inspired the Agility hit and the Force Rating 1 with Sense.
The final version, the one you offered, is from the SAGA edition (note: not the "only" version) and is essentially a tweaked/simplified version of the d20 version.
As for your writeup: You are giving them far too much for nothing.
A Human, who doesn't get a stat boost or special ability and sits at 10+ Brawn and Will for Wounds and Strain, is at 110 XP.
A Twi'lek is at 100 XP and gets a stat boost, can choose between two skills to boost, gets 10+ Brawn Wounds and 11+Will strain, and remove setback due to hot and arid conditions.
Trandoshans, on the other hand, Gain 12+Brawn for wounds and 9+Will for strain (not quite offset, but close!), Claws and Regeneration (limited usage, but still!) but only has 90XP.
A Gand also gains the stat boost, is limited on the skill, and has to choose between having lungs (and therefore always needing a rebreather, which gives them +10XP) or being immune to suffocation. They get 100XP unless they have lungs, at which point they are basically on par with humans.
In Suns of Fortune, we have the Selonians with stat boosts, a skill boost, a useful tail and removal of setback dice from darkness, and they only get 90XP.
With what you offered, Miraluka are getting the perks for taking a specialization (that costs 20XP unless you start with it) as well as a free 5XP talent. As we also don't have an official species without a skill bonus, you'd need to factor that in.
Your writeup is probably closer to the 90XP mark, and even then doesn't feel balanced, nor does it make much sense (as Intellect is NOT directly tied to Force powers; Willpower and the Discipline skill are).
That said, I still think the more balanced approach is:
Agility 1. Willpower 3.
Bonus Skill: All Miraluka begin the game with one rank in Discipline or Perception due to their connection with the Force.
Force Sight: Miraluka do not have eyes but are able to see through the Force. If their connection with the Force is removed, they are blind. Remove up to 3 setback dice caused by "environmental conditions" (i.e. lighting) and cannot be blinded by normal means. Note that effects of cover still apply.
I'm still balancing this last part, here, but I think it could work.
Special: Force Connectivity: All Miraluka are connected to the Force, but some have a stronger connection than others. A player character creating a Miraluka in a non-Force and Destiny campaign may, at Character Creation, purchase Force Rating 1 or a Force-Sensitive Universal Specialization (Force-Sensitive in Exile or Force-Sensitive Emergent) for 10XP.
(Debating on allowing a Force and Destiny Miraluka a cheaper Sense power, a free Sense upgrade, or allowing them to purchase one other Force-based Specialization as an in-career tree).