Hey guys, so I am playing in a campaign starting up soon, and I've had this idea in my mind of a Ministorum Priest, from and RP perspective, for years, but as I look at their aptitudes, what exactly are they supposed to bring to the team? I'm historically not a min/max kind of player, in the end, the way I want to play him is with rousing speeches, flamethrowers and one day, a Eviscerator, but I also would like to contribute to the team, and maybe not fall over the first time an Ork punches me in the face.
So does anybody have any advice on building the combat side of the Ministorum Priest? If I was headed toward 2H Melee, what would you say are the MUST TAKE talents, so as to either avoid death or inflict it faster than the enemy? Should I abandon my dreams of 2H slaughter as impractical due to his fragility? (33 Toughness, rolled up 11 HP) Or is there a way to use the fellowship/leadership to meaningfully buff my team, similar to the way a SGT does?
Sorry for all the questions, just trying to wrap my head around what a Priest really is. His aptitudes seem not really optimized towards combat, though he leans toward melee, but then lacks the ability to pick up any defensive or offensive talents easily, but in exchange his social buffs seem, bleh. (as I understand them, which isn't well)