Furious Assault Talent - What's the trade-off?
Posted 25 August 2014 - 01:24 PM
Real men earn their fun
Unified WH40kRP Ruleset Homebrew - Personal Notes
Talking Necrons. Dreadknights. Centurion Armour. Sororitas-murdering Grey Knights.
These things are dumb and do not exist. This is non-negotiable and undebatable.
Posted 26 August 2014 - 05:16 AM
As someone mentions in the BC forum, it just seems like an upgrade to All-out attack.
Posted 26 August 2014 - 06:34 AM
Well, you pay for it with XPs, so that seems fair enough.
Posted 31 August 2014 - 07:04 AM
Yes, this is pretty much exactly the same as it was in DH. Although there it works like swift attach, the bit about it spending a reaction seems to be just a second check to ensure you aren't using a reaction as well if you have some kind of talent that allows parrying or dodging with all out attacks or other additional attacks that use up the reaction.
Posted 31 August 2014 - 02:05 PM
I guess that it is there to limit how many additional attacks you can make, as well as making it still a valid option if you were to get Step Aside or Wall of Steel.
If you have 2 Reactions to spend, you could potentially get 3 Attacks with some rather nice bonuses here.
Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on
My House Rules for using Only War (and more) for Dark Heresy games