So, I have a player that has decided to be a "Jedi". I've been sticking to the core rules where lightsabers are rare and even she doesn't have one (which will change, since we do play in the Old Republic... cortosis is going to be common soon).
So far it's been fine. I have noticed a potential problem though. She has heavily invested in the "Move" power tree and can roll 3 force dice when activating a power. If she gets enough pips she has the range and capability of easily lifting a humanoid and throwing them around.
My problem with this is when I want the party to face a very difficult foe. If all she has to do is lift him up and drop him off a cliff, it destroys what I was trying to build and push into the narrative.
I don't want her to feel like the XP she has invested wasn't worth it. She can do some amazing things with that power (one time she moved another party member into melee range of an enemy). But I dislike the idea of being able to one-shot anything in the game.
Has anyone run into this? Or does anyone have suggestions on how to handle it?
My current thoughts: Minions are no problem. Rivals, maybe. Maybe with a destiny point? Nemesis... Maybe after the nemesis has been significantly weakened. Otherwise I'd allow throwing stuff *at* them, but not tossing them around like rag dolls.