Won on our first attempt playing blind today. 2-player game with Haldir/Merry/Pippin(Lo) ranger deck on one side and Dunhere/Denethor/Glorfindel(Sp) questing deck (with Dunhere on the staging area) on the other.
It took us awhile to build up enough questing power to start really getting our threat down, but the encounter deck did not build up momentum thanks to Haldir and Dunhere removing all threats and Glorfindel taking down locations here and there. I think we got past stage 1 after about 6 rounds, but the time counter never went off thanks to some helpful locations adding counters and preventing them from being removed.
We finished the second stage in two rounds. The last card revealed was Get that Dwarf! Bellach was in the staging area, and this would simply have ended the game in failure, even though we very much owned the board for the rest of the game. Luckily, we had A Test of Will and we won.. but this is one of those awful scenario-ending cards like Sleeping Sentry that you just have to prepare for. Other than cancellation, I suppose all you can do is engage all high-attack enemies ASAP (imperfect solution) or boost Nalir's HP or defense some way (Arwen, Ring Mail, Hardy Leadership). It's a pretty easy scenario with a curve ball; I'm not a fan of that card.
Overall, we had a nice easy run, only engaged 1 enemy in the entire game. Denethor was not needed for defense, so he got to have a good time looking at the encounter deck.
We enjoyed it, but it probably won't be a frequently played quest for us.
Edited by GrandSpleen, 24 August 2014 - 08:06 PM.