skills shouldn't affect ko-ed heroes (or activate at the start of the hero turn and no the end)
Understudy symbols should be inverted
Sleight of hand should have this text added after the "exotic or bow equipped" " ,if you have 2 or more search cards (face up or face down)"
Basic skill shouldn't need action but use after declaring an attack before rolling dice
Counter attack should be usable if the monster is within 2 space and the hero has reach.
set trap should have this text added after "suffer 1 damage" "and loses 1 mouvement point.
Upper hand should not cost any fatigue
except the starting equippement, there is no other sword with the range icon. there should be some, so dirty tricks could be fun to use.
Too much to change, class should be fully remade (I'm on it)
Stone skin should be usable after rolling defense dice and add the result of 1 grey die to the result of the defense.
Text of tempest should be replaced by "action, 2 fatigue. Each hero within 3 spaces of you recovers 1 heart. Then test willpower. If you pass, each monster within 3 spaces suffers 2 damage"