Quoting, copy/paste, and probably a bunch of other things don't seem to work at all for me right now on these forums, so please bear with me
Responding to mulletcheese:
I see what you mean, but you cannot have this depth in the storyline in a game that focuses on running short encounters. One of the main appeals of Descent 2E is that you can play this thing without having to spend a ton of time running just one quest, like you would do if you played a role playing game. It is closer to an arcade game, obviously framed by a campaign mechanism to link your events together and allow some depth to some extent in the way you build up your characters and carry on your adventure with friends and foes coming back and so on. So of course, the storyline gets shortened and you might not feel a total immersion as a result, but you can also throw in as much fluff as you want and expand the game with your own knowledge of the Terrinoth world if you and your playgroup think it would spice up your experience. My players want to know about the story behind the characters and the quests they´re playing, but above all they want to rush into the action as soon as possible. They also play role playing game, but the mindset is different with Descent. So yeah, the fantasy theme is streamlined and probably a lot more anonymous compared to heavier games, but it also implies a gain in accessibility that I believe makes the game what it is. Of course you are free to either like it or prefer games that emphasize a lot more on the background story. I like the latter too but I can't afford the time investment, so to me D2E is the perfect game in its genre.