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#21 rugal

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Posted 18 August 2014 - 06:58 AM

That already the problem : Giants are too powerfull.

 

but hopefully the icons are not always present, and the game is still a game and players could also try and plays for the fun, not to be the better combo and the best of the beast.

 

At least I see the game like that. I like to try some things, not finding always what's the best



#22 Eighth Air Force

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Posted 18 August 2014 - 07:02 AM

To Amoshias

 

I'm not according to you at all !

 

As a player, I think sometimes that the expansions are comming a bit too fast (the most notable example is for lieutenants packs, agents are too much of unusable most of time), but as me, I can't wait for expansions to come, and 3 a year (2 small and 1 big) sounds good with the lieutenant. As I do not care at all about cooperative play, I ignore it totaly.

 

But Nerekhall is not a bad expansion, and in some ways, maybe one of the better :

Monster a really good and inventive : rats, changelins, and Hulks are new and plays really differently from other monster, that's cool.
Classes are some good, somes not. The bard needs some balances, but the shadow hunter is really OP. The illusionnist is strange, but since I hate the geomancer, it's a good alternative one.
The skirmisher is okay.

The shadowmancer class is strange, it can be really powerfull and really weak, I don't like OL cards with tests, and all cards should give at least 1 card to draw if all the tests of the cards are passed.

The voyage cards are remade, and more in the advantage of the OL, so that's cool

 

About the item, yes, it's like the relic of LoR, but in act2 and a good way to have it outside of LoR with luck. That's not a bad idea.

The real disapointement is that none of the farrow family appears in the whole campaign.

I only wished there was a 3rd basic deck

 

Finnally, the worse expansion to me is indeed : Lair of the Wyrm. The relics are way to powerfull for heroes and weak for OL, I don't like at all (if not hate) the heroes classes, and the items are broken (runeplate)

 

About expansions, the game is made for. Now, we are all waiting for expansions, and like magic, as long as the game as some, it lives ! When they would stop, we would have so much stuff that anyone could do his own campaign. Where the problem to not take time ? I do not see the point.

 

To Indalecia

the announcement of Imperial Assault is the worse thing ever ! I hate Star wars universe, and now the game will be before descent, and the expansions games will take way much time to come. If the game works, descent will be forgotten, and I will be so angry ! I only hope that if will not work as they intend, the better would be the game to be abandonned, and descent back.

We will see, But I already hate that ******* game ! :(

Calm down man, the sky is not falling. Look, I think that IA is the best thing that could have happened right now to descent. I never agreed with the direction that FFG choose to go with Descent 2 in the first place. Sure, tactical miniatures games are fun (so is Descent 2) but the expansions have felt rehashed and stale and the game just does not live up to it's namesake. Let Imperial Assault debut, garner support, bring more player interest back to the table and yes, let Imperial Assault phase out Descent 2. From what I saw of the demo, I believe Imperial Asssault to be the better tactical experience, so let the game bring in newcomers to the gaming community and become the flagship tactical minis game. This will allow FFG game designers to go back to the drawing-board and create Descent (3rd,) complete with a fresh new additude and proper dungeon delving experience.


Edited by Eighth Air Force, 18 August 2014 - 07:25 AM.


#23 rugal

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Posted 18 August 2014 - 07:14 AM

Calm down man, the sky is not falling. Look, I think that IA is the best thing that could have happened right now to descent.

 

It is ! The only game I care is descent, so i'm worried

 

No, because this game will have all the attention, and no more descent will.

And on top of that, it's star wars universe. If only it was Twilight imperium, I would have taken this differently


Edited by rugal, 18 August 2014 - 07:17 AM.


#24 amoshias

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Posted 18 August 2014 - 07:37 AM

Well it's always a risk, because FFG could theoratically introduce an overpowered class so that all other ones would become instantly redundant. Typically something players could abuse or combo off with. That would kill a good chunk of the combinations you can have in this game. Same goes for monsters, if they introduced a monster type that is always going to be a better choice than 90% of all other monsters then why bother releasing more subpar monsters? If FFG don't do proper game balance testing then you could end up being in such situation.

 

I don't care about GW stuff either, nonetheless playing football with Orcs and Undead is a funny thing to experience ;)

 

This has already happened, to some extent - Treasure Hunter is basically a more powerful reprint of the Thief class, which was definitely on the weaker side but hardly so terrible it needed to be replaced.

 

On the other hand, Kobolds ARE the monster type you're talking about - there is virtually never a reason to use a different monster group if Kobolds are available.


Edited by amoshias, 18 August 2014 - 07:40 AM.


#25 rugal

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Posted 18 August 2014 - 07:44 AM

On the other hand, Kobolds ARE the monster type you're talking about - there is virtually never a reason to use a different monster group if Kobolds are available.

 

With the reinforcement rule, Giants are always a better choice.



#26 Indalecio

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Posted 18 August 2014 - 07:46 AM

Let Imperial Assault debut, garner support, bring more player interest back to the table and yes, let Imperial Assault phase out Descent 2.[...] This will allow FFG game designers to go back to the drawing-board and create Descent (3rd,) complete with a fresh new additude and proper dungeon delving experience.

 

Come on, man :)

 

I fail to see what is innerly wrong with Descent 2 for not being a "reveal next room" dungeon delver. I get that a % of the Descent 1 fans did not get exactly what they expected with Descent 2, but does that invalidate this game for providing a different gaming experience? So what you are saying is, "sky is is not falling but btw I did not like Descent 2 anyway"? How does that contribute to the discussion as for how people that enjoy D2 as it is should react to the latest anouncement? X-Wing will show end of support next month, so I claim. Let me go to their community and say that it's the best news ever because I've always hated the game anyway? Really? Plus the fact that it's a stretch to believe that most players in the Descent community would actually enjoy a D1-like game rather than D2 for the next installment. What if I prefer having an overlord, and a preset map of the dungeon? Or is it too much heresy for your taste? Let's stop assuming things here.

 

Descent 3 will certainly be awesome, but that's not the game I am playing or invest in currently. I'm not paying money nor invest time in things so the next version making everything unusable will become better. Descent 3.0 should be implemented once Descent 2.0 has stagnated, which it has not as for yet. Is descent 2 so full of flaws so that the next inevitable step would be to release a brand new installment? With all the H&M collections being pumped out? Seriously, man? Just discussing here, meaning no offense but you can't just say these things and not expecting people to find it strange to say the least...

 

Otherwise I agree that the newcoming Imperial Assault fan base will also comprise of new players that may well be interested into Descent, but in all honestly I don't think many of them will be willing to invest in a second class game that might not have a future.


Edited by Indalecio, 18 August 2014 - 07:48 AM.


#27 any2cards

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Posted 18 August 2014 - 07:58 AM

I have all of Descent First and Second Edition.  Quite frankly, I enjoy Descent First Edition far more than Second Edition.  But I still buy Second Edition as it simply is a different gaming experience.  I approach each one as a separate entity.  Both have their strengths and weaknesses.

 

I look forward to Imperial Assault, as I am a Star Wars fan, and because they have made some changes to the mechanics in IA which I think will benefit Descent fans long term.

 

You only need to watch the video recap for IA, and see what they did for LOS rules.  The IA LOS rules are far superior to what exists within Descent Second Edition.  So much so, that I am tempted to utilize them for Descent Second Edition.



#28 amoshias

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Posted 18 August 2014 - 07:58 AM

 

On the other hand, Kobolds ARE the monster type you're talking about - there is virtually never a reason to use a different monster group if Kobolds are available.

 

With the reinforcement rule, Giants are always a better choice.

 

 

It's impossible to tell if you're serious or not, so please choose your answer:

 

"Ha ha... yeah, unless of course Wendigos are available, right?"

 

or

 

"Hahahahahahahahahahahah... no."



#29 rugal

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Posted 18 August 2014 - 08:06 AM

 

 

On the other hand, Kobolds ARE the monster type you're talking about - there is virtually never a reason to use a different monster group if Kobolds are available.

 

With the reinforcement rule, Giants are always a better choice.

 

 

It's impossible to tell if you're serious or not, so please choose your answer:

 

"Ha ha... yeah, unless of course Wendigos are available, right?"

 

or

 

"Hahahahahahahahahahahah... no."

 

Giant can handle blast far better, and it's always better to reinforce a giant than a master kobold.

furthermore if playing 3 heroes



#30 Eighth Air Force

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Posted 18 August 2014 - 08:25 AM

I believe you need to re-read my post Sir. In it, I opined that tactical miniatures games (DESCENT 2 among them) are fun to play. I also opined that I did not agree with the direction the game has gone; nowhere in the post does it say that I hate or dislike the game. You read but you do not listen. also, my opinion is just that, an opinion; one clearly not shared by many on this forum perhaps, but one just the same.

 

I am well aware of FFG's commitment to creating quality merchandise and believe that they will not allow a "Bread and Butter" title like Descent to fade into obscurity; they are commited to supporting their games and taking care of their consumers. For this reason, gamers like you and I continue to support them (FFG) and will continue to do so as long as they remain true to this belief.

 

What does this have to do with the price of beans in Asia? I don't believe IA to be a second-class game. I think it is a brilliant move by this company to create this game at a time when they can capitalize on the Star-Wars license. This strategy will (likely) see an influx in overall profit shares/profitability and will allow FFG to continue to create quality games and expansions for titles currently in circulation. Also, hopefully, it will bridge that si-fi/fantasy gap and get more gamers who may not enjoy the Fantasy genre to become curious enough about the Descent title to pick up a copy since the two are similar in gameplay.


Edited by Eighth Air Force, 18 August 2014 - 08:31 AM.


#31 amoshias

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Posted 18 August 2014 - 08:32 AM

Okay, so you chose the the "hahahaha... no" answer, I guess :-)

 

While, yes, all things considered, there are definitely some (far from "always") situations where I'd prefer to reinforce a master giant than a master kobold, the problem is this - in order to reinforce a giant rather than a kobold, you need to have chosen giants rather than kobolds. That is virtually always going to be the wrong choice. In fact, I'll go so far as to say I'm not sure I can even imagine a specifically constructed scenario where I would prefer to play giants rather than kobolds. Although if someone wanted to make one and put it up on the quest vault, I'd be happy to be proven wrong. There is nothing that an overlord needs to do to win games that giants are better at than kobolds, and kobolds are far less susceptible to bad (or good) die rolls.

 

Okay, I can see some ridiculous scenarios where I would prefer giants. An 8x2 corridor, with an entrance and exit, exit is the respawn point, so the OL gets a giant which blocks the exit and is in melee range every turn. And the OL's victory condition is... hmm. Actually, I STILL might prefer kobolds, depending on the hero group and whatever the OL's victory condition is.

 

I'm not sure where you get the idea that "giants handle blast far better"... it suggests you haven't played kobolds much, which is fine - nobody seems to except for me :-) Anyway, Kobolds are not particularly worried about blast - in fact, depending on the specifics of the scenario, I would be more worried about blast with my giants. (8 damage to 2 giants worries me more than taking 3 kobolds off the board.) Just like any monster, you need to be aware of your heroes' ability - to blast, and to do other things - and you need to play around their capabilities.

 

Dear lord, I threadjacked ANOTHER thread with Kobolds Uber Alles. Sorry, OP!



#32 DAMaz

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Posted 18 August 2014 - 09:42 AM

In case some people have missed it, Imperial Assault IS Descent 3.0 from both functional and business perspective.

 

It's clear that Imperial Assault is surfing on the wave of Descent, an already proven game and still very popular. Take the best parts of it, improve the few things that were a bit crappy, and replace the minis by Star Wars collector figures, which every SW addict will be wanting to invest in even if it implies ignoring the rest of the box contents. They target both Descent players to invite them to diversify their gaming experience, and of course all Star Wars afficiodanos. People who really love Descent are likely to invest in Imperial Assault bar the few who dislike the franchise. More money, and a streamlined way to support two major product lines at the same time. They just need to replicate what they are doing currently for Descent. Content shouldn't be a hassle to throw out given the huge story material around the Star Wars license.

 

A fantastic way to promote a new game is to build upon one that has been working great, dust it off (theme-wise Descent is not a new game really) and put the most awesome franchise in the world on top of it, GenCon package, profit. There will be a huge wave of customers willing to purchase the product. 

 

I don't blame FFG for making this marketing decision.

 

However, one game has to be inevitably ahead of the other one, and Descent will unfortunaley bite the bullet and become second in priority next to Imperial Assault. Even worse, because of the competition, Descent will lose further attention and lose fans because there is simply a much better alternative to it currently on the market. Think Arkham Horror and Eldritch Horror. Oh I'm sure Descent will still get played in many circles, but we should be able to see a noteable change in the way the product is supported and within the community. Fans may therefore lose interest in a subpar product since all design efforts and support are clearly going to go towards the new game. Want a new LoS mechanism? Look no further, here's Imperial Assault!

 

You would probably ask yourself why FFG would take the risk for bringing down (or putting in decline, whichever terminology you prefer) one of their flag games. But when you think about it, there is no loss. FFG know well Imperial Assault will get the huge success people are predicting, probably even better than Descent actually, They know that a great % of Descent fans will equally invest into Imperial Assault, building further up the online community for the new game, and that the rather small % of Descent fans who dislike the Star Wars franchise will carry on buying Descent products anyway as they have always done.

 

But think about Descent now. Sure, you can throw out tiles for every type of landscape there is, all monsters from various mythologies, 57 more elves each with unique bow made of 100 different trees etc. But in terms of skills and mechanisms, don't you feel like we have gone deep already? Not implying that we've reached the bottom of the bag by any means, but don't you think given the latest releases that the quality and creativity has somehow reached a certain level of stagnation? Sure, you can design a new type of Healer and come up with a cool OL card, but isn't it all overlapping in a way in order to preserve game balance? The further you go, the more you affect game balance and the gaming experience in general. Going off with a new mechanism can break a game, as we've seen with BBTM. So following this logic, as the risk grows bigger to introduce flaws to an established game like Descent, can it possibly be a part of the decision that FFG think it would be easier to design content for Imperial Assault than Descent? Or at least start fresh, which probably allows for early mistakes instead of having to integrate a new mechanism to 253 others, plus that said mechanism has to provide something to the game experience?

 

I know this is all a business, but considering Descent and its current competitors on the market, I find very strange to see this type of decision being made, unless they think the sci-fi title they just announced can compete with its fantasy competitors. Again, the franchise matters a huge deal in the equation.

 

I guess it is still possible that it won't disrupt Descent as much as I think it will, at least in terms of release frequency and support (although quality may well decrease), but I don't think for a second the fan base will remain intact once Imperial Assault gets released on the market.

 

And finally, I think it would have been slightly more diplomatic towards the Descent fan base to announce this game BEFORE GenCon, even if it would have implied not revealing its contents before GenCon. They could have gotten their surprise effect in another way than this. Because right now it feels like a "take this right in your face, pal" to every Descent fan expecting news for his favorite game and only being provided with the information that the exact same game is being released by the same company with all the goodies and the "Star Wars awesomeness" combined. Feels tough on us.

 

I think IA is a threat to Descent as well.

 

As it is mechanically very similar I think it takes up the same designers as Descent would. Furthermore it is kind of a risky move for FFG to release IA and put many resources into it, as they only own the license for so long. So I guess this game will be wether hit or miss, as I don't see them pulling the resources from Descent for a moderatly successfull game, however I can see that 2015 will all be Star-Wars and no Descent just in case the game takes off.

 

Personally I'm not that stoked for IA. While I think a few core mechanics are better (alternating turns, LOS) some mechanics can go either way (no miss, no clearly stronger defense dice, no classes but character specific skills) and some things are looking rather boring (the imperial forces have no kind of skills or deck of cards and can only choose who to reinforce, no tricks up his sleeves, all the surprises come from the quest book which imo could hinder replayabilty a lot). In short, as much as I can judge it from the demo, playing as the imperial forces seems to be extremely boring, or at least much more boring than playing the OL in Descent.

 

As most of the people who actually spend money on the game will be playing the antagonist I see this to be the most problematic aspect of the game. Furthermore all the hidden information will make an automated AI rather complicated and I thought one of the great things about Descent is the OL mechanic. The demo seemed to be rather unwinnable for the imperial forces and I think the antagonist could very well go the way of D&D GM, making the game more of an set storyline you expirience while rolling a few insignificant dice-rolls.

 

All in all what truns me off the most in IA are the really bland aesthtics compared to Descent. While Descent had big variety of vibrant colors and a lot of very different shapes and monsters, Star Wars will be white, brown, black and a little bit of red and of course a lot of metal (if they don't include Ep 1-3 and I sincirely hope they won't for obvious thematic reasons). The miniatures will be either human-like or robots, the maps will be sci-fi black/blue, grey/white and maybe some jungle and desert-style. I know people who have no problem with that. I however think this bland and monotonous aesthetics will turn me off playing this game as excessivly as Descent.



#33 mulletcheese

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Posted 18 August 2014 - 12:53 PM

There's a thread on BGG about the differences between IA and D2e, it seems like it mixes the best parts of 1st and 2nd ed. Plus some new features.

I'll be getting IA but I agree it'll be bad news for descent.

Fantasy is still popular so I don't think D2e will be stuck on a shelf. I just wish they would do a terrinoth skirmish game or rpg so I can get as much use out of my descent stuff as I can the IA stuff.

#34 Carbini

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Posted 18 August 2014 - 01:10 PM

To address the fear of IA "taking over" Descent... "Naw bro... naw..."

Yes Star Wars is a hell of an IP to reckon with, and yes it's going to sell like hotcakes, but if you think FFG, the biggest board game company out there right now doesn't have the power to keep rolling steady updates for descent you might want to think again.

 

Also a game like IA is just great for board games in general. Think about it this way: you pick up IA and it's SUPER easy to get people to play. Why? Cause f-ing Star Wars that's why. I'm not the biggest Star Wars fan, but I know a whole group of people who would be down to play "Star Wars: The board game" without knowing they are getting into a FFG epic.

 

But then what about after? "Hey wasn't that fun shooting ewoks and stuff? Easy right? ... You want to hunt some freaking dragons? :)

Don't worry about Descent people. If you have all the second edition stuff you have a HUGE amount of game, and with a new expansion just dropping last week and 2 hero/monsters packs (yea I know they are 1st edition stuff, but you still get a new quest) this isn't stopping any time soon. I wouldn't be surprised if we see another big box in Jan/Feb, but even if we don't, I've got more content than I can handle right now.

 

Edit: Spelling/Grammar (blech)


Edited by Carbini, 18 August 2014 - 01:12 PM.


#35 Steve-O

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Posted 18 August 2014 - 07:46 PM

Oh, and according to SteveO, the actual physical card quality is lower than in previous expansions, although I don't have that level of attention to detail.


Well, they feel thinner to me, anyway.  I seem to recall others agreeing when I first brought it up, too.

That said, I'm still not entirely convinced that it isn't my imagination. =P

 

I've heard people say that PoD cards are somehow noticeably different from regular cards in other game lines, and 'm wondering if perhaps FFG has simply moved all their card production to PoD in order to unify the "feel" of the cards.  If they have, I suspect that's what I'm noticing here - I haven't bought any PoDs for anything as yet.

 

They seem to be holding up well enough under play (ie: they aren't tearing or fading super quick, as I had feared they might,) but it's still a bit annoying.

 

I would agree that SoN is not my favourite expansion for D2E, and I'm also hesitant about picking up Manor of Ravens.  I may yet cave in though, I do really like the looks of that Marshall class...



#36 DAMaz

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Posted 18 August 2014 - 09:35 PM

 

Oh, and according to SteveO, the actual physical card quality is lower than in previous expansions, although I don't have that level of attention to detail.


Well, they feel thinner to me, anyway.  I seem to recall others agreeing when I first brought it up, too.

That said, I'm still not entirely convinced that it isn't my imagination. =P

 

I've heard people say that PoD cards are somehow noticeably different from regular cards in other game lines, and 'm wondering if perhaps FFG has simply moved all their card production to PoD in order to unify the "feel" of the cards.  If they have, I suspect that's what I'm noticing here - I haven't bought any PoDs for anything as yet.

 

They seem to be holding up well enough under play (ie: they aren't tearing or fading super quick, as I had feared they might,) but it's still a bit annoying.

 

I would agree that SoN is not my favourite expansion for D2E, and I'm also hesitant about picking up Manor of Ravens.  I may yet cave in though, I do really like the looks of that Marshall class...

 

 

So do you dislike SoN just because of the component-quality or did the monsters/campaign/classes not hold up as well.

What expansion do you like better and what makes it better than SoN?



#37 Indalecio

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Posted 19 August 2014 - 01:36 AM

I think people underestimate the effect Imperial Assault will have on Descent. I personally don't care anyway, as somebody pointed out earlier there is so much content in Descent currently to warrant several years of play and we probably don't "need" in fact more expansions to enjoy the game because of the plethora of combinations you may have every time you run a campaign. I'm also sure FFG has both means and motivation to drive both product lines and basically keeping everybody happy.

 

What I´m concerned about is that IA will drain the Descent fan base and shift development focus from FFG, even if you deny that it will, for the reason that Imperial Assault is Descent 3.0 so you have to try hard sticking to the old system while they release the goodies in the new system. Bluntly put, there is zero reason now to further develop the D2 system other than releasing quests and H&M collections while a new system is on its way, very likely to shape up the future system used in D3E. I´m sure more expansions with new classes and skills will be released for Descent, but that would be just to keep us busy with more content while the big drawing lines for the system itself are being defined in Imperial Assault.

 

Gaming industry or not, putting two exact copies of the same product in your product line will invariably generate competition between the two products and generally require a lot of investment and support to keep alive. Like I said earlier, the Star Wars franchise is the only reason why this product came to life, and for me the only reason why it's so is because this game will very likely sell better than Descent. It's a marketing operation, you have the right to be happy about it because you can just acquire your copy in due time, but at the end of the day it is a way to suck more money from you more than releasing stuff to make you happy. It is a brilliant calculation and a perfect timing for the anouncement by FFG. Not saying that it's wrong, this is a business, but people should realize that such release is not made to "diversify" the game experience, or "build a bridge between sci-fi and fantasy". These are the cute words. By the way it's not just sci-fi, it's Star Wars, and most of you have already your hand at your wallet when reading these words.

 

I am also concerned that the game bringing Descent off his throne will have flaws. I am concerned about game balance, some of this being justified by the fact imperials do not look like they can do anything at all compared to the heroes (but I hope I´m wrong). I´m afraid that this marketing operation left out some quality in the design during the process. Again, I hope I´m wrong. But I wouldn't be surprised if it does, I´ve seen the exact same things in other businesses. It always comes at the cost of something, quality above all. The worst that can happen is that FFG think that whatever what's in the rules, the SW minis are so awesome that we will have plenty of people to buy them. Let's just hope they won't play the game. Nah, that would be a stretch, but not completely imposible either. Seriously, I hope IA is a good game. But 100$ a copy only seems to confirm my fears.

 

The people on these forums often own several FFG games already and will likely pick up Imperial Assault, most of you say so anyway. From the outsider's perspective though, I don't think many will be able to invest in both games for cost reasons. For the same reason that I cannot see myself invest in Myth while I put up with Descent. The Star Wars license means that it is likely that most SW fans will want to get every mini there is in IA. Honestly, if you were buying the game (and assuming you like it), wouldn't you want to play with more SW characters and therefore wait for these products to hit the market and get them once they get released? I would. Between playing Han Solo and a random Elf hero, there is one choice that is way cooler than the other one. Or so does most people think :) I´m not a Star Wars fan, but I wouldn't mind having a light saber in my shop items deck, lol.

 

So yeah, Descent will lose some steam and this might also imply a resurgence for Myth and Arcadia Quest in the competition for the number 1 fantasy adventure game.


Edited by Indalecio, 19 August 2014 - 01:45 AM.


#38 Salem

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Posted 19 August 2014 - 08:57 AM

Of course there are players like myself that aren't huge fans of Star Wars.  Yeah, I enjoyed the movies, but I'm just not into the games and I will probably give IA a miss.  Descent on the other hand I really like!  I have all the 1e sets and all the 2e sets.  I'm sure there are plenty of players out their like myself that will continue to purchase new expansions as they come out.  Sure, it may lose some impetus while they crank out IA expansions, but I very much doubt they will just flat out stop producing sets.  There is still plenty of room to expand this game and offer new campaigns. I am looking forward to expansions that may focus on some of the previously released Runebound expansions (Desert, Jungle, Artic) and I would be particularly thrilled to see them take another crack at a seafaring campaign!!!

 

And as for the co-op version of the game.  If they will be producing POD sets, then I am sure we will see more and more of them in the future.

 

Now if only they would make an expansion to RuneWars!



#39 mulletcheese

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Posted 19 August 2014 - 01:32 PM

If only they would release D2e hero's for runewars.

The thing I miss most about 1st edition is that all the terrinoth games were linked together.
It made descent seem like it was part of a much bigger world, D2e is just getting more generic fantasy setting with each expansion.

Generic fantasy setting will lose out to star wars, rich fantasy setting with ties to other games would stand a better chance of holding onto players.

If I play imperial assault I know I can use the same characters in xwing, armada, the card game and the rpg. The thing that drew me to descent in the first place D2e has lost and star wars has gained.

#40 Zaltyre

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Posted 19 August 2014 - 02:39 PM

If I play imperial assault I know I can use the same characters in xwing, armada, the card game and the rpg. The thing that drew me to descent in the first place D2e has lost and star wars has gained.

There's the conversion kit for D2E, giving you your old D1E heroes. If you're not into that kit, the hero and monster collections are doing the same thing. 20 or so of the D1E heroes are in Runewars.


Edited by Zaltyre, 19 August 2014 - 02:40 PM.





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