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Imperial Assault


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#1 any2cards

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Posted 15 August 2014 - 12:05 PM

For those of you who may not be aware, today at Gen Con, FFG announced a new board game called Imperial Assault.  It is a Star Wars themed board game based on Descent.

 

Here is a link:

 

http://www.fantasyfl...mperial Assault



#2 Mowca

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Posted 15 August 2014 - 12:39 PM

I would much more prefer to command squads of storm troopers in 30mm or smaller scale on self made open battleground.

 

I have a baaaaad feelings about this one :) 

 



#3 mulletcheese

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Posted 15 August 2014 - 01:19 PM

It looks great, like descent with an additional skirmish mode and an rpg that you can use the models and board for.

I hope the next descent expansion includes skirmish rules.

#4 Madmartigan

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Posted 15 August 2014 - 03:05 PM

Star Wars Descent! Nice!

 

Though I think it will really shine a light on the fact that the current official rules, for Descent and Imperial Assault, are more geared toward tactical skirmishes than toward a true delving/light RPG, which is more what Descent 1E felt like.


"Everything will be alright, once we get to Tir Asleen."


#5 Whitewing

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Posted 15 August 2014 - 03:15 PM

This looks cool.



#6 Zaltyre

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Posted 15 August 2014 - 04:07 PM

I hope the next descent expansion includes skirmish rules.

We've got the quest vault, we can make some! There have already been a few PvP maps published there.



#7 mulletcheese

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Posted 16 August 2014 - 02:37 AM

We could but with official skirmish rules we'll get full OP support, like the LCGs, with tournaments.

#8 Beren Eoath

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Posted 16 August 2014 - 07:11 AM

Looks cool and interesting. I  wonder how could this affect D2e? Maybe some new mechanics or playstyles could be transformed into D2e.

Maybe in the near future we would see a comming back of Descent 1e play style - only Overlord knows the map and suprises on it. Or even better an official skirmish mode.

I must say that SW:IA could be number one board game seller of next year.

Keeping my eyes open to hear more about this title.


Edited by Beren Eoath, 16 August 2014 - 07:21 AM.


#9 BentoSan

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Posted 17 August 2014 - 04:34 AM

Shut up and take my money!

#10 mulletcheese

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Posted 17 August 2014 - 05:04 AM

Looks cool and interesting. I  wonder how could this affect D2e? Maybe some new mechanics or playstyles could be transformed into D2e.
Maybe in the near future we would see a comming back of Descent 1e play style - only Overlord knows the map and suprises on it. Or even better an official skirmish mode.
I must say that SW:IA could be number one board game seller of next year.
Keeping my eyes open to hear more about this title.


IA will be the biggest selling board games next year, they've taken the number 1 selling board game and crossed it with the number 1 selling IP. Adding in full OP support and a new way to play I don't see how this can fail to be the top game.

That's before you consider that new players would have to choose between both games.

I do worry about how this affect support for descent.

#11 BentoSan

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Posted 17 August 2014 - 08:20 AM

My wallet is afraid



#12 BentoSan

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Posted 17 August 2014 - 09:14 AM

 

Wow that line of sight rule i think is so much better as you can actually use cover for a change! 

 

Line of site is measured from any corner of the attackers, 2 lines are measured and must be drawn to two adjacent spaces to the defender. I love that so much more !



#13 DAMaz

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Posted 17 August 2014 - 10:11 AM

 

Looks cool and interesting. I  wonder how could this affect D2e? Maybe some new mechanics or playstyles could be transformed into D2e.
Maybe in the near future we would see a comming back of Descent 1e play style - only Overlord knows the map and suprises on it. Or even better an official skirmish mode.
I must say that SW:IA could be number one board game seller of next year.
Keeping my eyes open to hear more about this title.


IA will be the biggest selling board games next year, they've taken the number 1 selling board game and crossed it with the number 1 selling IP. Adding in full OP support and a new way to play I don't see how this can fail to be the top game.

That's before you consider that new players would have to choose between both games.

I do worry about how this affect support for descent.

 

 

That was the first thing I thought when seeing the reveal, because as these 2 games are extremely similar they would need the same designers for new content. Furthermore the mechanics seem to be better in IA than in Descent 2ed.

 

My only problem with the game is the 100$ price-tag and the Star-Wars-lincense. I just think Fantasy is more universally appealing than Star-Wars and I think most of my gaming-group can't relate that well to the Star-Wars universe to want to play it as much and often as Descent.

 

I however think this game has great sales-potential: Star Wars fans seem to not care how much they are spending on Star-Wars related stuff and I think they even buy it just because of the miniatures, so imo it will sell great.

 

I just hope this game doesn't bring the end of Descent followed by a Descent3ed in 2016.
 



#14 Whitewing

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Posted 17 August 2014 - 10:38 AM

 

 

Looks cool and interesting. I  wonder how could this affect D2e? Maybe some new mechanics or playstyles could be transformed into D2e.
Maybe in the near future we would see a comming back of Descent 1e play style - only Overlord knows the map and suprises on it. Or even better an official skirmish mode.
I must say that SW:IA could be number one board game seller of next year.
Keeping my eyes open to hear more about this title.


IA will be the biggest selling board games next year, they've taken the number 1 selling board game and crossed it with the number 1 selling IP. Adding in full OP support and a new way to play I don't see how this can fail to be the top game.

That's before you consider that new players would have to choose between both games.

I do worry about how this affect support for descent.

 

 

That was the first thing I thought when seeing the reveal, because as these 2 games are extremely similar they would need the same designers for new content. Furthermore the mechanics seem to be better in IA than in Descent 2ed.

 

My only problem with the game is the 100$ price-tag and the Star-Wars-lincense. I just think Fantasy is more universally appealing than Star-Wars and I think most of my gaming-group can't relate that well to the Star-Wars universe to want to play it as much and often as Descent.

 

I however think this game has great sales-potential: Star Wars fans seem to not care how much they are spending on Star-Wars related stuff and I think they even buy it just because of the miniatures, so imo it will sell great.

 

I just hope this game doesn't bring the end of Descent followed by a Descent3ed in 2016.
 

 

 

I can't agree, Star Wars is more universal than fantasy. Way more people in the general population would ascribe to being fans of Star Wars than fans of fantasy. Star Wars is pretty much the highest selling IP in history.



#15 DAMaz

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Posted 17 August 2014 - 11:26 AM

 

 

 

Looks cool and interesting. I  wonder how could this affect D2e? Maybe some new mechanics or playstyles could be transformed into D2e.
Maybe in the near future we would see a comming back of Descent 1e play style - only Overlord knows the map and suprises on it. Or even better an official skirmish mode.
I must say that SW:IA could be number one board game seller of next year.
Keeping my eyes open to hear more about this title.


IA will be the biggest selling board games next year, they've taken the number 1 selling board game and crossed it with the number 1 selling IP. Adding in full OP support and a new way to play I don't see how this can fail to be the top game.

That's before you consider that new players would have to choose between both games.

I do worry about how this affect support for descent.

 

 

That was the first thing I thought when seeing the reveal, because as these 2 games are extremely similar they would need the same designers for new content. Furthermore the mechanics seem to be better in IA than in Descent 2ed.

 

My only problem with the game is the 100$ price-tag and the Star-Wars-lincense. I just think Fantasy is more universally appealing than Star-Wars and I think most of my gaming-group can't relate that well to the Star-Wars universe to want to play it as much and often as Descent.

 

I however think this game has great sales-potential: Star Wars fans seem to not care how much they are spending on Star-Wars related stuff and I think they even buy it just because of the miniatures, so imo it will sell great.

 

I just hope this game doesn't bring the end of Descent followed by a Descent3ed in 2016.
 

 

 

I can't agree, Star Wars is more universal than fantasy. Way more people in the general population would ascribe to being fans of Star Wars than fans of fantasy. Star Wars is pretty much the highest selling IP in history.

 

 

I was just talking about my personal friends and myself not about the general gaming community, then again I maybe worded it poorly.  I said that this game will sell well though. I even think it will be that profitable that FFG will fade out Descent2E.

 

I like star-wars and I would want to try out that game, I'm just not sure if I would be playing it as often as I play Descent and I'm not sure that my friends would want to do that either.



#16 Covered in Weasels

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Posted 17 August 2014 - 09:58 PM

The Imperial Assault LoS rules are SOOOOO much better than those in Descent. Would the balance of Descent be upset if I replaced the existing LoS rules with the IA ones? I haven't had much experience with the game yet but I don't believe it would be a problem.

 

Also, the difference between the white and black dice is very intriguing. I like how each represents a different kind of defense, but neither is objectively better than the other. I hope that the eventual Descent 3rd Edition borrows this convention :)


Edited by Covered in Weasels, 17 August 2014 - 10:04 PM.

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#17 BentoSan

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Posted 17 August 2014 - 10:02 PM

The Imperial Assault LoS rules are SOOOOO much better than those in Descent. Would the balance of Descent be upset if I replaced the existing LoS rules with the IA ones? I haven't had much experience with the game yet but I don't believe it would be a problem.

 

I am thinking about this too and would like to try it, i think it would really change the feel of the game for the better. I think you should be able to melee or point-blank ranged hit any adjacent space however.

 

Y X *

X H *

*  *  *

 

Y is the monster you want to attack, X are 2 other monsters, H is your hero. According to the star wars line of site rules (as far as the video has told us) you could not hit the Y monster. I think thats going a bit too far and would start to disturb quest balance.


Edited by BentoSan, 17 August 2014 - 10:08 PM.


#18 Covered in Weasels

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Posted 17 August 2014 - 10:22 PM

 

The Imperial Assault LoS rules are SOOOOO much better than those in Descent. Would the balance of Descent be upset if I replaced the existing LoS rules with the IA ones? I haven't had much experience with the game yet but I don't believe it would be a problem.

 

I am thinking about this too and would like to try it, i think it would really change the feel of the game for the better. I think you should be able to melee or point-blank ranged hit any adjacent space however.

 

Y X *

X H *

*  *  *

 

Y is the monster you want to attack, X are 2 other monsters, H is your hero. According to the star wars line of site rules (as far as the video has told us) you could not hit the Y monster. I think thats going a bit too far and would start to disturb quest balance.

 

 

Yeah, if you're adjacent to a monster you should definitely be in line of sight.


Do not ask why you serve.  Only ask how.

 

Synonymous names include: Buried in Ferrets, Enveloped by Ermine.

Currently GMing a Dark Heresy 2.0 game and inflicting untold misery upon Martin Lockheed and company.


#19 ProtoPersona

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Posted 18 August 2014 - 12:57 AM

Maybe in IA melee attacks don't need LOS, just adjacency.



#20 rugal

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Posted 18 August 2014 - 03:14 AM

the worst announcement ever !

 

I hope this game will be soon forgotten forever, the worst selling, and never be attempted again.

 

Except being a shadow to descent, I don't see the point


Edited by rugal, 18 August 2014 - 03:15 AM.





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