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WOWIDONTBELIVEITGREAT....umm...wait up...


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#41 TKO

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Posted 07 August 2014 - 06:31 AM

I dont own a Smartphone/Laptop... This means.. no Xcom Boardgame for me... very sad...

I dont give up hope, that it will be possible to play the game right out of the box...


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#42 vandimar77

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Posted 07 August 2014 - 06:33 AM

Well,

 

the fact that you will need an app (which you will have to download once) doesn't mean you have to be online while you are playing the game, right?

 

Nope; it doesn't. Hense the debate "reminds me a little bit" of the Xbox One release controversy. It is on the issues of fuctionality and usability - as well as the attitudes of those who are for and against the innovative features - that I make the parallels.


Edited by vandimar77, 07 August 2014 - 06:34 AM.

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#43 gsiman

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Posted 07 August 2014 - 11:46 AM

O.K..

 

This thread is quite interesting for me - usually I am someone who doesn't like new technology, won't use messengers and stuff like that.

 

But this time I think that the game could really improve from an app with a nice AI (only hope the app will be downloadable for android somewhere without a google account).


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#44 madquest8

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Posted 08 August 2014 - 08:12 PM

WORST. MARKETING. DECISION. EVER. 

 

I have no way to use Apps, I cannot believe their marketing people thought this would be a good idea... total stupidity.


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#45 FatPob

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Posted 11 August 2014 - 08:46 AM

Is it the worst marketing decision because you like the game brand, namely X-Com? 

 

Is it the adding an App to a board game that makes it a terrible marketing decision?

 

For me I think it's a great idea. Will the game be playable in 10 years? Well that depends on the success of BGs with Tech I would imagine.

 

I love the idea of an app - but I understand peoples desire for a more BG based mechanism, but I believe before people start drawing lines in the sand - and setting fire to each other perhaps see what people think after the GenCon demo, and release.

 

I also find it quite hard to believe people can't muster a tablet, smartphone or netbook/notebook/PC to play this.  I recall reading there is an average 2 smartphones per household in the western world...

 

embrace the change, and note if it sucks at worst you have lost the price of one night out on the beers (plus there is always ebay).


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#46 cogollo

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Posted 11 August 2014 - 01:24 PM

I see and understand some of the critics about the app, but I'm still very excited about this game.

 

I loved XCOM both the original (one of the best videogames of all times) and last year's remake, and I think the combination app-boardgame is appealing and makes sense for this game...

 

I fully agree with the concerns of whether the game will be playable in 5-10 years from now, but considering the cost of these games and the amount of new games that will be out in 5-10 years, I'm not worried at all. As an example, I own all expansions of Descent 1, it was my favourite game (probably the game I've spent more hours playing) and I have not played since Descent 2 came out... In summary, by the time the app becomes obsolete, there will be an XCOM 2, and if the game is so bad that it does not deserve a 2nd edition, then I also don't have to worry about the app.


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#47 Manchine

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Posted 12 August 2014 - 04:06 PM

Well we should have a lot more info come this weekend with Gen Con....  Anyone going down there?



#48 SmokeGunner

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Posted 18 August 2014 - 01:00 AM

Any computer app starts life as a paper and pencil specification or flow chart. I therefore see no fundamental reason why the app could not be converted to charts and tables if there was a high demand for it. I also see no reason why the source code could not be made available for free so that if the app becomes unusable in the future someone could convert it to another OS. All this hate for the app seems way over the top. In my opinion it's a logical move for FFG to make considering the number of smart devices in circulation these days.



#49 Tebriel

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Posted 18 August 2014 - 10:22 AM

Any computer app starts life as a paper and pencil specification or flow chart. I therefore see no fundamental reason why the app could not be converted to charts and tables if there was a high demand for it. I also see no reason why the source code could not be made available for free so that if the app becomes unusable in the future someone could convert it to another OS. All this hate for the app seems way over the top. In my opinion it's a logical move for FFG to make considering the number of smart devices in circulation these days.

As a software dev, I can see tons of reasons they wouldn't release the source code.  Doesn't mean they couldn't release "Here's what the app does rules-wise" but there are legitimate reasons they may not want to or be able to release the source code.



#50 Misfiring

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Posted 21 August 2014 - 10:45 PM

I dont own a Smartphone/Laptop... This means.. no Xcom Boardgame for me... very sad...

I dont give up hope, that it will be possible to play the game right out of the box...

 

Smartphones are cheap nowadays, a basic one is all it takes. Even if you don't have one, I'm quite sure that the other 3 players at least one of them will have. It's the 21st century after all.



#51 Jay13x

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Posted 22 August 2014 - 01:11 PM

Ok, so there's an APP that runs the game instead of in-game mechanincs and that is so it can be played in real-time.

Aha. Real-time. Now i see.

 

Damn.

 

Should have known it was too good to be true. =(

 

I think everyone who has waited 10 minutes for someone to make a decision in Pandemic or Battlestar will disagree on this front.

 

Besides that, Smartphones are ubiquitous these days.  If you've got a group that can afford a $60 Board Game, they've probably got a Tablet or Smartphone already.  It's also available on PC and on the Web.


Edited by Jay13x, 22 August 2014 - 01:14 PM.


#52 Osoroshii

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Posted 22 August 2014 - 09:36 PM

I have played the game app and all. I love the integration of the app and the pressure it helps create. You always have to be on your toes as orders are barked out by the player running the app. Just play the game before you judge it. You may pass up one of the years best games.
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#53 evilhead

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Posted 23 August 2014 - 06:09 PM

Odd... you get SO excited... then dismiss it out of hand. I don't see what the big problem is... I think it's innovative, and something our gaming group has already talked about having in a boardgame anyway, and hey, here it is. Looking forward to this one

 

 

 

My first reaction to seing this : WOW! YES! MUSTBUY!

 

I love the new Xcom Computer game, and like many other I have been longing for a boardgame adaptation. Then I see that FFG is doing one. FFG. Of all companies! YES! That to me automatically means it's gonna be beutiful looking and probably technically very well done.

Who's the designer? Eric m. Lang?! The guy behind Chaos in the Old World! i LOVE CitoW! That is one of my all time favorites in the history of ever. If he's making it, then how could things get any better!? That guys knows his s**t!

 

But then, the fine print rears it's ugly head.

 

A free APP that..? umm.... wait what? Did I read that right?

Surely it's just an optional thing that help with.... hmm.. nope. Looks pretty integral and... non-optional? Really??

Ok, so there's an APP that runs the game instead of in-game mechanincs and that is so it can be played in real-time.

Aha. Real-time. Now i see.

 

Damn.

 

Should have known it was too good to be true. =(

 

I can play real-time games that require an working phone/tablet with my friends all the time. I like that in computer games. In my boardgames, not so much. I really want to be able to sit down and talk to my fellow players, discuss, joke and strategize, with the only time limit is the time set aside for the game in total. I don't want to be dependent of battery-power or working internet connections. This is what we play boardgames to get away from.

 

I still have no doubt this game will be beutiful and well designed, I just know that it is not a game designed for me.

And as an extra wind-out-of-sail-taker, I can now also rest pretty safe in knowing that my favourite game company will never be making a "classic-approach" boardgame to cover this franchise, and that Firaxis & 2K is probably not going to let anybody else do it either.

 

Double damn.

 

SO CLOSE!

 

...please... can you make an optional downloadable rule-set for having a GM run the aliens or something? Maybe as an expansion? ... pretty please...?


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#54 RogalDorn01

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Posted 11 September 2014 - 08:45 AM

At first I too was nervous about the app thing, and for all of the stereotypical reasons.  But the concept is actually warming on me as the initial shock wears off.  One of the things about board games that I like is the slow ponderous nature of being able to take my time and BS with my friends.  But WHAT IF this is also fun and awesome...but in a different way!

 

I have to admit that when I think about it; co-op games with my friends, even stressful ones, are a great time.  I see no reason that this would be an exception.  They are combining all the fun and stress of a great co-op video game with the joys of sitting around a table with all your friends drinking beer.

 

To me the app isn't totally different in concept from any game that uses an hourglass to time turns.  I know it also does other things too, but oh well.

 

I for one will still totally be buying the crap out of this game.


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#55 Bakerphant

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Posted 19 September 2014 - 09:11 AM

I played a demo of this at GenCon and I loved it! The app made the game have the same tension and weight of decisions that you get when you play the video game. Without the app, the game is a group of min-maxing strategists planning and playing everyone's turns. The app puts you under a fast time limit so that you and the other players don't have time to play each other's turns. One of the biggest problems with co-op games is when they are built to where one loud person at the table can win (or lose) the game for everyone. The app absolutely prevents this as well as builds that classic X-Com tension.

 

Charge your phones, bring a laptop, qq after trying it.



#56 kmanweiss

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Posted 19 September 2014 - 09:28 AM

1st - The app appears to allow the game to do things you just can't replicate with a deck of cards.  I'm sure players will come up with something to use in place of the app, but I'd bet it will be a fraction of what the app can do.  FFG was likely looking at doing an Xcom boardgame, but couldn't come up with a solid way to control the aliens and managing all the various elements of the game in a way that was at all enjoyable or playable.  The app was the solution.

 

2nd - The app will run on smart phones, tablets, or PC.  You don't have any of these?  You don't have a smart phone?  You don't have a tablet?  You don't have a laptop?  So your a huge fan of the Xcom series, so much so that you want to play the boardgame, but you don't own any of those devices?

Laptops outnumber desktops, so most people were probably playing xcom on laptops.  The game is out for tablets also, and roughly 2/3 of the american population have smartphones....people on welfare have smartphones.

Look, I understand you might not have all of them.  I don't.  I hate laptops and build my own desktops.  I don't have a need for a smartphone and a dataplan.  But my son has a smartphone (no dataplan), and my wife has a tablet.  I'd be playing this game with them.  Even if they didn't have those items, I have friends that likely have old smartphones sitting around unused they'd give up in a heartbeat.

 

3rd - you can buy a brand new smartphone for under $50.  Hook it up to your wifi and you have a nice little portable computer with wifi based internet (no need for a data plan).  Now you can get this app, plus lots of others that are pretty fun.  You can easily find used smartphones for under $25 on ebay/craigslist.

 

Look, I'm a little iffy about this feature but people having access to it being a problem is freaking comical. 

 

Even if it's good in this game, it will likely start a dangerous precedent with other game companies.  Soon we'll have smart phone interfacing life, monopoly, etc and they'll be shoving it into other games as a way to replace dice rolling and add silly pictures and not really add any element to the game.  But that was bound to happen anyways.

If the app is good, and adds useful features that wouldn't be easily replicated by other means, I'm all for it.

FFG makes great games, but honestly, a lot of them become incredibly complicated to play with a lot of miniscule rules and all sort of tokens and markers to help track stuff.  I could see an app as a way to simplify all of that.

The biggest concern I have is making games too involved in the app where the boardgame becomes secondary to the point where you might as well have the board in the app as well and just turn the entire thing into an app.  At that point it's no longer a boardgame.



#57 born to lose

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Posted 19 September 2014 - 11:46 PM

I don't own a tablet or smart phone either.

 

But I just convinced my friend to preorder it cause he's a casual fan of the vgame and I'm a great salesman.

 

Problem solved!  :D






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