I have started two campaigns, and they have fallen a part as the OL just keeps getting stomped. Each one stopped at the end of the first act. And the game has been shelved. My group is going to try this again with some modifications.
First we are going to use "Roleplaying" rules to limit qaurterbacking. Players can help each other with their turn, but only by offering non specific advice. it is up to the player who's turn it is to decide how to act on that advice.
Ex - "We really need to kill those zombies, but beware their flank, there is support from the hound!". Instead of "Ok move 3 up, use 2 stamina to move 2 up. That puts you in the middle of the zombies and out of the hounds reach. Then hit that master zombie with your......"
Second we are going nekkid. No expansions, no LT packs. Just the core box.
Third character selection modification
Looking for Ideas on how to avoid the hero's auto picking Aldric (or whatever his name is. The badass healer).
Right now I'm thinking all the hero's are separated into class's. The player then picks the main class, and subclass. Then rolls a die to determine what hero in the class they get. Maybe with one reroll. -- Looking for thoughts or other ideas on this.
And finally. What OL deck should I have the OL studying prior to this weekends endeavor?
We are dedicating the whole day this Saturday. I am open to any and all suggestions that may improve our overall experience. And give both sides a chance at winning.
Edited by Kilazar, 05 August 2014 - 07:22 AM.