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SON- The city Falls Finale. Help please


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#1 nhennsc

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Posted 03 August 2014 - 06:36 AM

I am currently playing SON campaign and in a couple of days we will be at the finale, The City Falls. I'm the heroes using 3 heroes and we've never played this finale so I can't seem to figure what's the best strategy(as the heroes) to win this board. Can anybody share their winning strategy for this board with me. 

 

Thanks



#2 Chav

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Posted 03 August 2014 - 08:11 AM

Well, we played it yesterday with me as OL, and while i stomped the players in act 2, the final was very close. Had they not missed 3 out of 5 attacks they had won (just one attack more had to hit).

 

What they did was ignoring the two iron thinges close to where they started (where changelings and zombies spawn) and then rushed to the next one, stopped the creatures (that started there) and then made their stand there. 

 

Just note that you can see the last iron lock from where the prison bars is, so you will have to keep an eye out for any ranged creatures trying to back door that way.

 

I sen Mirklace in to shoot from that bar, with his plot deck card giving him 1 ekstra attack for 4 damage he should bring it down, i had rylain as a backup with influence. Mirklace had at this stage 5 hp left, so in the end he died when he destroyed the lock. Between volucrix reavers and the plot card that allows them to attack through each other i managed to bring down the lock where the open group starten, but it was sooo close. 



#3 Chav

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Posted 03 August 2014 - 08:11 AM

So if you havent got syomped, you can proberly easy hold it there



#4 rfisha

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Posted 04 August 2014 - 04:50 AM

I used Ynfernal Hulks on the right hand side to smash the wards and focused purely on killing the wards near the heroes with the zombies and changelings.  Use your corrupt citiozens cards on your master changling, but them move him to safety if you can.

 

Open the door to the left first, and I used demon lords (sorcery bonus) to take out the heroes and Rylans ability to add the extra action.  Use Mirklaces earthquake ability to keep them at bay.  Go the right hand side next if you can, use Mirklace to push through the left hand side and support the monsters there.  I lost Rylan, but the heroes couldn't seperate their strength across all sides of the board.

 

It was close, but ultimately a win  to the overlord with 10 fatigue tokens down.  The heroes had the benefit of the rolls as well.



#5 nhennsc

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Posted 04 August 2014 - 07:26 AM

Thanks guys for the input. We played it last night and with your help, I (as the heroes) was able to win the finale. We haven't had a hero victory in a while and it felt good. I did what you said Chav.

 

I headed straight over to the right leaving the changelings and zombies alone. held my ground and won with 13 fatigues in the end. He put blood apes as his first open group then flesh molders and then sorcerers. I never let him have the 3rd ward so we never saw Tristayne Olliven.

 

I killed the blood apes first, giving me 2 fatigues. By then he had destroyed the 2 wards on the left. So I then killed the sorcerers, giving me another fatigue. During that same turn I happened to kill the red zombie making it 4 fatigues.

 

Then he went bringing everything I need closer to me. When it was my go I focused on Mirklace and defeated him for 6 more fatigues and after that I went for Rylan which then gave me the last fatigues I needed plus one.

 

All in all, it was a great victory for the heroes. Very greatful for the useful tips. Thanks again for the help :D



#6 BentoSan

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Posted 04 August 2014 - 12:58 PM

Look there you go, helping the heroes when the OL nearly had the campaign victory, heroes get enough help as it is with all their fancy skills !

 

:P

 

Go team overlord !



#7 any2cards

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Posted 04 August 2014 - 02:35 PM

Death to all hero scum !!!

 

:D



#8 Carbini

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Posted 04 August 2014 - 02:41 PM

More like ZEROES. Hahahahah...hehe...heh... ok...

Just started a Labyrinth of Ruin campaign as OL:

Luitenant:

Verminous (I swore I would dust off and find a use for harpies and some other small creatures, hopefully this helps)
 

Heroes:
Jaes - Runemaster

Dezra - Geomancer

Augur - Prophet

Logan - Treasure Hunter

 

No warrior. :) kee kee kee... wish me luck!



#9 any2cards

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Posted 04 August 2014 - 06:07 PM

@Carbini ...

 

Just make sure you squash the Treasure Hunter 2 or 3 or a dozen times.  I hate Treasure Hunters !

 

Good lick !



#10 BentoSan

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Posted 04 August 2014 - 09:31 PM

I swore I would dust off and find a use for harpies

 

Harpies are badass, they are not to be underestimated !!!



#11 Whitewing

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Posted 04 August 2014 - 09:59 PM

 

I swore I would dust off and find a use for harpies

 

Harpies are badass, they are not to be underestimated !!!

 

 

Harpies, when used correctly, can do insane amounts of damage very quickly and are very mobile with high speed and fly. Harpies are one of my favorite monsters, along with volucrux reavers.



#12 AiriusTorpora

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Posted 05 August 2014 - 07:51 AM

Harpies are like a glass canon. You can go all in and take down almost anyone of your choosing, but they will get mopped up fast if the other heroes have any serious action economy (burst, multi-hit, etc.)



#13 BentoSan

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Posted 05 August 2014 - 08:57 AM

Harpies are like a glass canon. You can go all in and take down almost anyone of your choosing, but they will get mopped up fast if the other heroes have any serious action economy (burst, multi-hit, etc.)

 

Very true, they need to be used with precision - with great strength comes great responsibility. Ideally you want to take out all the heroes in a single turn which totally screws with their actions.


Edited by BentoSan, 05 August 2014 - 08:58 AM.


#14 AiriusTorpora

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Posted 05 August 2014 - 12:09 PM

 

Harpies are like a glass canon. You can go all in and take down almost anyone of your choosing, but they will get mopped up fast if the other heroes have any serious action economy (burst, multi-hit, etc.)

 

Very true, they need to be used with precision - with great strength comes great responsibility. Ideally you want to take out all the heroes in a single turn which totally screws with their actions.

 

 

awww... I dream of "rocks fall - everyone dies" ... but then I wake up :(

3 down with fire breath is the closest I ever came.



#15 Carbini

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Posted 05 August 2014 - 02:06 PM

Yea I can definitely see their potential, just each time I've been overlord it hasn't really been the apt time or hero group to use harpies on.

They are coming out this time, Dezra is going to be spending a lot of time on the floor...

That didn't sound right... but you know what I mean...



#16 Whitewing

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Posted 05 August 2014 - 04:25 PM

Haha

 

Honestly though, Dezra is my least favorite hero of all of them. I actually think she's just terrible. Only time I'd use her is if I was going to play a melee runemaster for some reason.



#17 Carbini

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Posted 05 August 2014 - 04:52 PM

Haha

 

Honestly though, Dezra is my least favorite hero of all of them. I actually think she's just terrible. Only time I'd use her is if I was going to play a melee runemaster for some reason.

But if you were going to do that... Jaes the Exile? :)



#18 Whitewing

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Posted 05 August 2014 - 05:14 PM

 

Haha

 

Honestly though, Dezra is my least favorite hero of all of them. I actually think she's just terrible. Only time I'd use her is if I was going to play a melee runemaster for some reason.

But if you were going to do that... Jaes the Exile? :)

 

 

If his feat worked with runes and not magic weapons then yeah, but since it's magic weapon and not a rune, and the runemaster can only turn any weapon into a rune and not a magic weapon, you'd forfeit his feat.



#19 Carbini

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Posted 06 August 2014 - 12:47 AM

You could probably keep the base rune around for act one. Sure it wouldn't mesh with taking a sword and making it a rune, but pierce 5 is nothing to scoff at in act one with Blue/Red die.



#20 Zaltyre

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Posted 06 August 2014 - 05:50 AM

And that's why Trenloe's feat is nothing to scoff at either. No weapon restriction, and depending on the die he removes, it equates to up to pierce 4.




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