I don't know much about FFG's Eldar. Could you tell me what abilities make them invisible to Awareness, Psyniscience and Mind Scan?
The trick here is the range: Quest for Warmth has a range of PR*2 VU - meaning you can find eldar (and dark eldar) vessels in the void, which can otherwise be a chore. And you can do this while in Silent Running mode.
And I wouldn't call Black Sleep *reliable*. Enemies only take one point of Fatigue unless *fail* their WP check by three degrees or more. By the time you've caused enough fatigue to incapacitate anyone, I suspect either you or the enemy will be long dead.
Sadly true - but given how few other ways there are to capture things alive...
Ofcourse, people have spent a lot of time complaining about how easy it is for psykers to win opposed rolls.
Also Black Sleep is not alone in causing Fatigue. Breathstealing Barrage does as well.
I've never felt the need for an indepth analysis. The powers are extremely limited, overlap with each other, do next to nothing, have very little utility, and/or provide effects that can be easily replicated (or outdone) with technology.
...and yet people recommend Telekinesis? Which has the Basic Technique and Precission Telekinesis, an pretty much everything else is more-of-the-same, most of which can be easily replicated by the one thing almost every group have in abundance: guns.
I think I'll stick with Voidfrost of you don't mind. At least that provides me with a few options.
No, it's not the be-all-end-all disipline that everyone must have, but I think it compares favorably to eg. Telekinesis.
Not that I wouldn't go for (Telepathy and) Divination first every time. :-/
Edited by Tenebrae, 03 August 2014 - 02:35 AM.