Jump to content



Photo

Only war Speculations: new supplements


  • Please log in to reply
38 replies to this topic

#21 javcs

javcs

    Member

  • Members
  • 343 posts

Posted 10 August 2014 - 12:15 PM

 

Agree on a Naval Planetary Auxiliaries book. It'd cover all sorts of air support units. Not just the much needed Valkyries, but also the other atmospheric combat vehicles - fighters, bombers, etc. Could quite easily enivision something like a pararescue unit fitting right in.

 

Agree on a tanks/armor/vehicle book. There's way too little coverage of how to run a tanker game, but lots of vehicles to use in one.

 

And - a book that includes a great deal of coverage on command of a unit, and more details on how to deal with/handle/approach things when you're not just a random squad of low-level grunts on your own.

I would second the vehicles book. Sections on "how to fight a tank" (Which I've posted extensively on so I won't repeat it here!) followed by "Air combat and Close air support" (It ain't always as fun as it sounds!) And maybe even a little information on non-combat transports (Which are not even addressed in TT!). If you really got ambitious, you could even put the rules for Titans in there! (They are sort of a vehicle :0 )

 

I'm not sure about Titans. I mean, sure they're iconic, but they're also on such a different scale that makes smoothly integrating them as anything other than mostly background elements difficult (in Only War they seem to want us to be infantry grunts, unless you've got a psyker or are being artillery spotters, there's basically no way you're going to do much more than scratch the paint on a Titan, and it's not going to have to try to kill you). On the flip side, Deathwatch did give us the Warhound scout titan, sooo......

Nonetheless, just as it would be interesting to have a campaign built around being air crews, it would also be interesting to have a campaign built around being a Titan's crew. Might be a bit like Rogue Trader in some respects.



#22 BaronIveagh

BaronIveagh

    Member

  • Members
  • 949 posts

Posted 10 August 2014 - 03:58 PM

IIRC the Armageddon Naval Auxiliaries fought alongside the Steel Legion at Saint Jowan's Dock.  IIRC.



#23 Robin Graves

Robin Graves

    Member

  • Members
  • 2,283 posts

Posted 15 August 2014 - 10:19 AM

Imperial Knights.

 

They are hot right now, GW likes them (unlike a certain race of small beared abhumans)

First, all the players work together to create their own house much like they build a regiment in OW, then each player gets to pilot his own Knight. (and we get all the variants from the epic 40k game) You can get companions: retainers, wife, squire, enginseer, group of minstrells (that sing embarassing songs about you)

 

And for the supplement they could focus more on the mechanicus allied houses and from there work into the titan legions...

 

Adversaries would include: Ork stompas, Tyranid tyrannofex, Tau riptides, Eldar wraithlords, Chaos SM dreadnoughts and traitor knight houses (not sure if cannon but i want them!)



#24 mortisorlp

mortisorlp

    Member

  • Members
  • 7 posts

Posted 13 December 2014 - 06:41 AM

 

[...]

 

ONLY WAR Eagles Above Us: similar to the previous one, but focusing on imperial air vehicles. Since the publication of the Core Rulebook I was pretty disappointed about the completely lack of air vehicle (one above all: Valkyrie). In this supplement the guardsmen will have the chance to sit into the cockpit of various Imperial Navy vehicles, delivering a rain of bullets from above. New rules for aerial combat (pretty much Rogue Trader) with a specific crit tables, specialist class, a couple of new regiments (Harakoni Warhawks?) and so on. And, if it is possible, this rules will works also on spacecraft (did anyone says Battlefleet Spinward?). I'm not saying "give us Rogue Trader rules for ship to ship combat"... but why not?

 

[...]

 

Do you like to see something like this in the next updates? :D

A supplement focusing on aerial warfare and voidship combat would be better served by a full-blown Imperial Navy supplement, focusing on the Imperial Navy in a broad sense, since in order for anyone to play with these, they'd practically have to be playing navy characters - something that is woefully missing from Only War, regrettably.

 

Not entirely true.  The Phantine Imperial Guard are practically all made up of flyers.  (see Double Eagle, or here....

http://wh40k.lexican...ntine_Air_Corps ).  I find it very difficult to believe that in the vastness of the imperium they are the only ones to supply flyers as Imperial Guard units.  Personally, I would have thought the Elysiums would have some, and probably even Glavians...

http://wh40k.lexicanum.com/wiki/Glavia

That being said, a Supplement for Naval characters would be great.  Though my highest priority would be a supplement on Armoured units.  Its not like they dont have source material to spare.  Theres practically not an Imperial Armour that doesnt give us the stats for a new armoured unit at least.

I also think that the Titans are unlikely.  Their inclusion is stated in some Rogue Trader supplements, so if anything I would expect to see a supplement in that system.



#25 javcs

javcs

    Member

  • Members
  • 343 posts

Posted 14 December 2014 - 09:05 PM

 

 

[...]

 

ONLY WAR Eagles Above Us: similar to the previous one, but focusing on imperial air vehicles. Since the publication of the Core Rulebook I was pretty disappointed about the completely lack of air vehicle (one above all: Valkyrie). In this supplement the guardsmen will have the chance to sit into the cockpit of various Imperial Navy vehicles, delivering a rain of bullets from above. New rules for aerial combat (pretty much Rogue Trader) with a specific crit tables, specialist class, a couple of new regiments (Harakoni Warhawks?) and so on. And, if it is possible, this rules will works also on spacecraft (did anyone says Battlefleet Spinward?). I'm not saying "give us Rogue Trader rules for ship to ship combat"... but why not?

 

[...]

 

Do you like to see something like this in the next updates? :D

A supplement focusing on aerial warfare and voidship combat would be better served by a full-blown Imperial Navy supplement, focusing on the Imperial Navy in a broad sense, since in order for anyone to play with these, they'd practically have to be playing navy characters - something that is woefully missing from Only War, regrettably.

 

Not entirely true.  The Phantine Imperial Guard are practically all made up of flyers.  (see Double Eagle, or here....

http://wh40k.lexican...ntine_Air_Corps ).  I find it very difficult to believe that in the vastness of the imperium they are the only ones to supply flyers as Imperial Guard units.  Personally, I would have thought the Elysiums would have some, and probably even Glavians...

http://wh40k.lexicanum.com/wiki/Glavia

That being said, a Supplement for Naval characters would be great.  Though my highest priority would be a supplement on Armoured units.  Its not like they dont have source material to spare.  Theres practically not an Imperial Armour that doesnt give us the stats for a new armoured unit at least.

I also think that the Titans are unlikely.  Their inclusion is stated in some Rogue Trader supplements, so if anything I would expect to see a supplement in that system.

 

Eh ... nominally the Imperial Navy supplies "all" flying units that the Imperial Guard uses, as a legacy of the post-Heresy reorganizations. Which is ridiculous, because even if they can manage deploying from (and maybe reaching) LPO, they're not really going to help a General who goes traitor without ships.

Officially the Navy is owns all the Valkyries, gunships, bombers, fighters, etc that are pure/primary airbreathers that the Guard uses. However ... the various PDFs are allowed to own and operate such craft as well. While the Navy is supposed to own everything that isn't dirtbound/hovercraft, I suspect that in practice the Naval Auxiliaries managing the airbreather/planetcraft for the Guard, especially those running the gunships/transports that have regular close contact with the Guard are closer to the Guard than the bulk of the Navy, and get treated and viewed by the Guard accordingly.

It's kinda like the split in the US Military, where the Air Force owns the fixed wing aircraft and the Army doesn't have any - and the Air Force would have taken the Army's helicopters away if it could have. This includes things like the A-10 Warthog, which is exclusively a ground-attack/ground support aircraft, that the bulk of the Air Force doesn't even really like supporting. It's a ridiculous denial of capabilities for primarily political reasons, not sound military reasons.

 

An Armored supplement would be good, as would a Naval auxiliaries supplement. Plenty of source material for both ... though they'll probably get rolled into one "vehicles" supplement, and be half-assed, if they get done at all.

 

 

Warhound Titans got statted as individual units in Deathwatch Rites of Battle. Titans got abstracted in the Rogue Trader "war mechanics" of ... Battlefleet Koronus, IIRC.



#26 CommissarWilliams

CommissarWilliams

    Member

  • Members
  • 87 posts

Posted 15 December 2014 - 03:12 AM

Well while people wait has any one tried the fan made supplement on dark reign  ? only war Annihilation? It's basicly Risk but in only war, Our old GM came up with the Idea, was great fun to play, and helped us come up with how the over all battle went and idea on missions. 

 

Also we used battle fleet gothic for space battles.

 

But I would not hold my breath for a new supplement for only war, With dark heresy second edition out, I think we will see Rogue trader second edition sooner then a new only war book.

 

But guy's what's to stop you from you know ? making your own story supplements and sharing them with every one ? 

 

 

 

#27 CabsianMaster

CabsianMaster

    Member

  • Members
  • 17 posts

Posted 15 December 2014 - 03:33 AM

 

Well while people wait has any one tried the fan made supplement on dark reign  ? only war Annihilation? It's basicly Risk but in only war, Our old GM came up with the Idea, was great fun to play, and helped us come up with how the over all battle went and idea on missions. 

 

Also we used battle fleet gothic for space battles.

 

But I would not hold my breath for a new supplement for only war, With dark heresy second edition out, I think we will see Rogue trader second edition sooner then a new only war book.

 

But guy's what's to stop you from you know ? making your own story supplements and sharing them with every one ? 

 

 

 

 

That's what I'm trying to do with Steel Tracks here. I just need some time and feedback 



#28 felismachina

felismachina

    Member

  • Members
  • 129 posts

Posted 22 December 2014 - 04:36 AM

Am I the only one who instead of another class book would want some more background lore on planets, places, people? Something like jericho reach book for DW? And i would really love some adventure which would give us some closure on spinward front storyline. I mean it's cool we have war and all that but when things are stagnant they tend to be boring in a long run. I would like to see something that leads into final assault on dominate that will end the secession. Ofc any GM can do it himself but i really like "canon" endings.


  • Radwraith likes this

Sorry for any grammar mistakes i make. English is not my first language.


#29 SgtLazarus

SgtLazarus

    Member

  • Members
  • 479 posts

Posted 22 December 2014 - 05:13 AM

Personally I like the Dominate and don't want to see them crushed.


Only War Conversions; The Dying Race (Eldar) / The Dark Kin (Dark Eldar) / Only Waaagh!!! (Orks) / The Greater Good (Tau) / Sons of the Emperor (Space Marines) / We Are Legion (Chaos) / Faith & Purity (Adepta Sororitas) / The Tempest (Stormtrooper/Commissar/Psyker Advanced Specialties) / Size Matters (Squats)

Characters; Tempestor Jonah Antioch, Tenebris 17th Stormtrooper Corps (Transferred to Elysian 13th Helldivers following the destruction of Tenebris by the Tau.) Requisitioned for service by the Ordo Xenos. / Staff Sergeant Astra Seras, Cadian 99th Mechanised Medicae. Honourable discharge. / Commissar Oswald Trant, 999th Death Korps of Krieg Vanguard Regiment. Executed by the Adeptus Astartes. / Sergeant Lucius Orion, 101st Armageddon Siege Infantry, serving on Skrynne. Incubus Ryltar of the Kabal of the Poisoned Tongue, employed by the Adeptus Mechanicus in the hunt for Archeotech.

 


#30 Robin Graves

Robin Graves

    Member

  • Members
  • 2,283 posts

Posted 22 December 2014 - 05:19 AM

Yeah me to, I started out as: "What? Romans in spaaace? Oh no not again! This isn't star trek!" and 5 minutes later i was all: "Actualy those uniforms are awesome! Go dominate!"



#31 mortisorlp

mortisorlp

    Member

  • Members
  • 7 posts

Posted 22 December 2014 - 06:18 AM

 

 

Not entirely true.  The Phantine Imperial Guard are practically all made up of flyers.  (see Double Eagle, or here....

http://wh40k.lexican...ntine_Air_Corps ).  I find it very difficult to believe that in the vastness of the imperium they are the only ones to supply flyers as Imperial Guard units.  Personally, I would have thought the Elysiums would have some, and probably even Glavians...

http://wh40k.lexicanum.com/wiki/Glavia

That being said, a Supplement for Naval characters would be great.  Though my highest priority would be a supplement on Armoured units.  Its not like they dont have source material to spare.  Theres practically not an Imperial Armour that doesnt give us the stats for a new armoured unit at least.

I also think that the Titans are unlikely.  Their inclusion is stated in some Rogue Trader supplements, so if anything I would expect to see a supplement in that system.

 

Eh ... nominally the Imperial Navy supplies "all" flying units that the Imperial Guard uses, as a legacy of the post-Heresy reorganizations. Which is ridiculous, because even if they can manage deploying from (and maybe reaching) LPO, they're not really going to help a General who goes traitor without ships.

Officially the Navy is owns all the Valkyries, gunships, bombers, fighters, etc that are pure/primary airbreathers that the Guard uses. However ... the various PDFs are allowed to own and operate such craft as well. While the Navy is supposed to own everything that isn't dirtbound/hovercraft, I suspect that in practice the Naval Auxiliaries managing the airbreather/planetcraft for the Guard, especially those running the gunships/transports that have regular close contact with the Guard are closer to the Guard than the bulk of the Navy, and get treated and viewed by the Guard accordingly.

It's kinda like the split in the US Military, where the Air Force owns the fixed wing aircraft and the Army doesn't have any - and the Air Force would have taken the Army's helicopters away if it could have. This includes things like the A-10 Warthog, which is exclusively a ground-attack/ground support aircraft, that the bulk of the Air Force doesn't even really like supporting. It's a ridiculous denial of capabilities for primarily political reasons, not sound military reasons.

 

An Armored supplement would be good, as would a Naval auxiliaries supplement. Plenty of source material for both ... though they'll probably get rolled into one "vehicles" supplement, and be half-assed, if they get done at all.

 

 

Warhound Titans got statted as individual units in Deathwatch Rites of Battle. Titans got abstracted in the Rogue Trader "war mechanics" of ... Battlefleet Koronus, IIRC.

 

Agreed - usually the navy does supply the air forces.  But as I said, the Phantine supply only drop troops and aircraft.  I suppose it depends on whether or not you think Abnett plays too much with the fluff in his books (personally, I don't - there are far worse culprits than him for that).

As for the Titan listed in Rites of Battle, there is no way I would use those stats.  Admittedly, it is only a warhound, but according to those stats, a Warhound Titan has the same armour as a Land Raider, which is just patently ridiculous.  And its weapons are weaker than those on a landraider.  Its a stupid stat line and is more ignorant of fluff than most.



#32 felismachina

felismachina

    Member

  • Members
  • 129 posts

Posted 22 December 2014 - 01:06 PM

But sooner or late dominate will be crushed. Imperium don't go easy on traitors and dominate don't have enough resources to stand against empire. Honestly they don't have enough even to fight orks. It would make sense for war to last 10-20 years more but by then the empire will get rid of them. In campaing i GM 15 years passed and it's kinda unrealistic that nothing change (except 2 planets which players liberated). Sooner or later imperium will send space marines and end this charade

 

Also even badab war lasted like 10 years before it was over. Severan dominate are far more ****** up, they got dark eldars, orks, chaos and imperium to dealt with, how long can they last?


Sorry for any grammar mistakes i make. English is not my first language.


#33 SgtLazarus

SgtLazarus

    Member

  • Members
  • 479 posts

Posted 22 December 2014 - 01:43 PM

The War with the Dominate is a bit of a joke as far as the Imperium is concerned. There really isn't any rush to resolve it in-setting.


Only War Conversions; The Dying Race (Eldar) / The Dark Kin (Dark Eldar) / Only Waaagh!!! (Orks) / The Greater Good (Tau) / Sons of the Emperor (Space Marines) / We Are Legion (Chaos) / Faith & Purity (Adepta Sororitas) / The Tempest (Stormtrooper/Commissar/Psyker Advanced Specialties) / Size Matters (Squats)

Characters; Tempestor Jonah Antioch, Tenebris 17th Stormtrooper Corps (Transferred to Elysian 13th Helldivers following the destruction of Tenebris by the Tau.) Requisitioned for service by the Ordo Xenos. / Staff Sergeant Astra Seras, Cadian 99th Mechanised Medicae. Honourable discharge. / Commissar Oswald Trant, 999th Death Korps of Krieg Vanguard Regiment. Executed by the Adeptus Astartes. / Sergeant Lucius Orion, 101st Armageddon Siege Infantry, serving on Skrynne. Incubus Ryltar of the Kabal of the Poisoned Tongue, employed by the Adeptus Mechanicus in the hunt for Archeotech.

 


#34 Hiro Protagonist

Hiro Protagonist

    Member

  • Members
  • 43 posts

Posted 22 December 2014 - 06:03 PM

No rush? Orks, the Ruinous Powers and Dark Eldar have a straight shot at the Calixis proper... Were the Imperium battling JUST the Severan Dominate, then yes, I could see the Departmento Munitorum taking its time to tidy the mess. But as it stands, the Spinward Front is a hell of a lot dirtier... If the Orks are allowed to fester, the Calixis sector could be looking at a full on Waaaaaaghhhhhh! On top of that, what happens if Chaos gets a serious toehold to the Periphery of one of Humanity's very valuable pieces of real estate? And Dark Eldar raids? I'd love some books like the Achilus Assault and the Jericho Reach that give some more background on the Spinward. The where's where and the who's who. That'd be fancy!

#35 SgtLazarus

SgtLazarus

    Member

  • Members
  • 479 posts

Posted 22 December 2014 - 06:28 PM

The Chaos Presence in the Spinward Front is relatively negligible, and it's entirely possible for them to assault the Calixis Sector via the Koronus Expanse, if my understanding is correct.

The prospect of shutting down Grimtoof's WAAAGH!!! I can see as being a priority, but the other factions are either not that severe, or have plenty of other ways to sow mayhem in the Calixis Sector, but even then, crushing the Orks being a priority doesn't seem to require all that much interaction with the Dominate.


Only War Conversions; The Dying Race (Eldar) / The Dark Kin (Dark Eldar) / Only Waaagh!!! (Orks) / The Greater Good (Tau) / Sons of the Emperor (Space Marines) / We Are Legion (Chaos) / Faith & Purity (Adepta Sororitas) / The Tempest (Stormtrooper/Commissar/Psyker Advanced Specialties) / Size Matters (Squats)

Characters; Tempestor Jonah Antioch, Tenebris 17th Stormtrooper Corps (Transferred to Elysian 13th Helldivers following the destruction of Tenebris by the Tau.) Requisitioned for service by the Ordo Xenos. / Staff Sergeant Astra Seras, Cadian 99th Mechanised Medicae. Honourable discharge. / Commissar Oswald Trant, 999th Death Korps of Krieg Vanguard Regiment. Executed by the Adeptus Astartes. / Sergeant Lucius Orion, 101st Armageddon Siege Infantry, serving on Skrynne. Incubus Ryltar of the Kabal of the Poisoned Tongue, employed by the Adeptus Mechanicus in the hunt for Archeotech.

 


#36 Hiro Protagonist

Hiro Protagonist

    Member

  • Members
  • 43 posts

Posted 22 December 2014 - 08:59 PM

Small, but not negligible. If the Imperium is aware of its presence, they are a threat. If they can attack from the Koronus (I didn't even think of that, thank you! ) and could become a danger from the Periphery, could you imagine facing them on two fronts? Ask for the Ork, I can see them as the bigger priority. However, I can also see the Dominate using this to their advantage. Duke Severus is not stupid. Not one to consider long odds, granted, but not stupid. What to do while the Ork and the Imperium battle it out? Dig in, build up, increase his power base. Use his allies as much as he can to strengthen his holdings in preparation for when the Imperium does come. Which may be awhile, depending how long it takes to route the Orks. Our familiarity with how the Armageddon Wars have gone (will go?) tells us that you can't get rid of them. You just have to keep the infestation down to manageable levels. Which further impedes the Imperium, redirecting forces that could be used smashing the Heretics.

Granted you could just level the Dominate with orbital bombardment, but that's a lot of lost planets and materiel. Exterminatus is all well and good as a last resort, but on an entire sub-sector? Even the most hardcore Puritan would call that wasteful. Yes, it would cut the Orky numbers down, but you know some of the buggers would survive and start the cycle anew. So what to do?

To that end, I don't see the Dominate just fading to black. The Imperium cannot treat it like a joke. It requires decisive action, and thus far, they seem to be victims of tunnel vision, overly focused on the events in the Jericho Reach, when all sorts of nasty is building just across the way... I've asked myself the same. Why haven't any Astartes be been sent in? Bigger honour in the Jericho. The Imperial Guard can handle this. This is soooo beneath us. Further proof that yes, the Front hasn't been given due respect by the Imperium. So what happens because of this? To me, it seems like there could be a TON of story that could be thrown in here that would satisfy any gamer, regardless of which faction they might be pulling for.
  • felismachina likes this

#37 SgtLazarus

SgtLazarus

    Member

  • Members
  • 479 posts

Posted 23 December 2014 - 08:45 AM

CabsianMaster and I are currently working on an Imperial Navy supplement, because we seem to have a few ideas underway for it, and it'll get the inclusion of flyer combat rules, space combat rules and various crafts. It's early days, as yet, though.

Is there anyone competent in the graphics department that might be able to sort of "bookify" what we manage to produce?


Only War Conversions; The Dying Race (Eldar) / The Dark Kin (Dark Eldar) / Only Waaagh!!! (Orks) / The Greater Good (Tau) / Sons of the Emperor (Space Marines) / We Are Legion (Chaos) / Faith & Purity (Adepta Sororitas) / The Tempest (Stormtrooper/Commissar/Psyker Advanced Specialties) / Size Matters (Squats)

Characters; Tempestor Jonah Antioch, Tenebris 17th Stormtrooper Corps (Transferred to Elysian 13th Helldivers following the destruction of Tenebris by the Tau.) Requisitioned for service by the Ordo Xenos. / Staff Sergeant Astra Seras, Cadian 99th Mechanised Medicae. Honourable discharge. / Commissar Oswald Trant, 999th Death Korps of Krieg Vanguard Regiment. Executed by the Adeptus Astartes. / Sergeant Lucius Orion, 101st Armageddon Siege Infantry, serving on Skrynne. Incubus Ryltar of the Kabal of the Poisoned Tongue, employed by the Adeptus Mechanicus in the hunt for Archeotech.

 


#38 venkelos

venkelos

    Member

  • Members
  • 1,353 posts

Posted 23 December 2014 - 01:26 PM

So, question, WHY is the Calixis Sector so valuable? I accept that it is the locale of the setting the game uses, but if Jericho shows us anything, the Imperium can, and does, write off whole sectors of the galaxy, if the fighting becomes tough enough. Pictures I've seen don't make the Calixis Sector, another "edge of the Imperium-bordering sector" look so much more strategically-placed then the Jericho Sector was, and that bordered Ultramarine territory, didn't it? If it was a big space in the middle, like at all close to the heart of the Imperium, then sure, but it's WAY out there, and it's "known" warp gate simply leads to an equally distant locale on the other side of the galaxy. They can just drop Calixis for a millennium, and go pick it back up, later. I'm rather in agreement, the Dark Eldar aren't a real threat, except that they can pop in anywhere, so fighting them is tricky. The SD is a bit of a joke, and that just leaves Chaos and the Orks. As said, the Imperium writes off whole sectors to the losses against Chaos, and the Orks are numerous enough that I'm not sure they're going anywhere. Personally, I DO wish they'd finish off the Orks, and the Dom, so that they could send those forces to the Reach, but...


Edited by venkelos, 24 December 2014 - 05:40 AM.


#39 Radwraith

Radwraith

    Member

  • Members
  • 981 posts

Posted 26 December 2014 - 09:27 AM

It might very well be as simple as the Lords of Terra have not yet 'officially' recognized how serious the spinward front has become! According to the fluff, this is a fairly common occurrence. Since the Space marines do not actually answer to anyone short of the LoT, Calixis woult have wait for them to deploy multiple numbers of Astartes chapters. Of course, Governor Hax could petition the Storm Wardens for aid but, given that they are heavily committed in the Jericho sector, it would be awhile before they could send more than a company or two. (Not that that would be insignificant! It's just not a game ender!) 






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS