Well, a good time had by all this Sunday -- we won in a final battle with Yig using the Kingsport and Lurker expansions (Into the Mist scenario). The 3 players were Luke Robinson, Darrell Simmons and Lily Chen.
House Rules in effect:
- Hidden gates
- Gates do not fill entire location (clue tokens stay and player must choose to encounter location to obtain clue or gate)
- One free turn at starting location before Mythos and doom begins
- One Horror check for duplicate monsters in the same location
- Players may pool clue tokens if they go thru the same gate and close/seal the gate together -- one player must roll to close
- Players may pool items to fulfill a Rumor as long they both visit the same location and contribute a requisite item
- On Mythos phase, roll a die -- a 6 indicates no new Mythos card is drawn that turn -- existing Rumors/effects take place normally
- Lurker expansion: no power may be spent in the same turn it is earned
- No rumors on the first turn (not really a house rule, just specifying)
Expansion rules in effect:
Lurker Replacement Gates
The first few turns we did not gain much traction -- Darrell's personal story goal was to avoid getting a full 5 clue tokens, and Luke was stuck in the Dreamlands and LITAS for the first couple turns, while 2 gates popped pretty quickly. Lily tackled the Black Cave while Darrell took on the Woods. When Luke finally arrived he went straight to Kingsport to push back several rifts threatening to open. We got a huge break with 3 solid turns of no Mythos, but without many clues or investigators to close and seal. We did manage to seal the Woods (Elder Sign) and Black Cave, but before then with 3 gates still open, we got a double monster surge with Eerie Coincidences! hitting both the open Black Cave, Independence Square and Witch House gates for 6 total monsters, and lots of stuff moving. The board was effectively blocked. We were keeping the rifts at bay, but suddenly Mythos came back with a vengeance with 2 Rumors hitting and gates popping everywhere -- we were at 6 pretty darn quickly, with Luke hemmed in at Independence by 3 monsters.
The big problem was the number of cultists and serpents on the board. We took them down pretty easily, but the choice of doom or LITAS on the cultists was tricky, and we chose a couple LITAS to keep the doom track at bay, which delayed our gate exploration. Also the Rumors, The Southside Strangler and The Unraveling Tapestry were decimating the allies and threatening a full out 3-rift explosion finally forced us to deal with each of them in turn before the Fail effects hit, with Lily using a bunch of trophies gained in the OW for the Blessing requirement and Darrell dropping off a skill.
The old ones were not merciful however, and 2 more Rumors immediately replaced the ones just beaten back. A Nightgaunt and a Flying Polyp descended upon Lily and Darrell in the Miskatonic streets. Lily invoked Nodens to be taken off to the Abyss and a chance at preventing a 7th gate, while Darrell managed to evade both the Nightgaunt and the Polyp to get to Ma's boarding house where he sacrificed his own personal story (and career) to drop of 5 clue tokens at Ma's Boarding house and put an end to the Strangler. Luke hunkered down at the Independent as the monsters finally moved and the Doom track hit 9 with the death of another Serpent at the hands of Lily in the Abyss.
It was all for naught as a double doom token was drawn on Mythos (Cover-up, yet another Rumor!). Yig was here.
We had a decent amount of equipment, and Lily had fulfilled her Personal Story which immediately knocked 2 dooms from Yig right at the start. But both Lily and Luke were Cursed, while Darrell's Blessing was immediately discarded. We actually rolled decently with a 6 here and there, and were managing 1 doomer per turn on Yigster. Lily had the elephant gun which helped, but only had 3 total rounds to use it ($4), while Luke and Darrell kept at it with a Rifle and an Enchanted Weapon. We got the hands rule right this time, and Luke held off on spells in favor of regular weapons, while Darrell kept on with the magic weapons. Late in the battle and at dwindling sanity and stamina, Lily rolled 4 sixes on 6 dice using Martial Arts for a 2 doom token turn. Then she followed up by finally shaking her curse and took down Yig with a final blast from the elephant gun.
The couple of notable things on the game -- we didn't make a lot of use of Nodens (only twice), and everyone seemed to avoid the Herald. We had enough Sanify loss preventing items it seemed to keep from using him, though there was a couple instances where a san free spell would have come in really handy.
We actually sealed only 2 gates this game, with a close third, but we were completely outstripped this time around -- no way it could have been done with only 3 players.
Loved the cultist and serpent mechanic -- it really played in this time around, and we always seriously were considering whether or not to attack those guys, and there were a lot of them!
Only Luke spent a reasonable amount of time preventing rifts in Kingsmouth but didn't stay too long. After awhile the gates started growing too fast in Arkham and he returned, only to be hemmed in.
Both the Relationship and Personal Stories Cards have played a big role in the last couple games. Love them.
I think this was our most legit win. We nailed the rules this go around, and the final battle was close and fun! Next time, we introduce the Epic Battles.
Next week is the King in Yellow in some shape or form!