Jump to content



Photo

Close call...


  • Please log in to reply
8 replies to this topic

#1 The Professor

The Professor

    Member

  • Members
  • 1,329 posts

Posted 26 July 2014 - 11:12 PM

     Have you ever had one of those games where nothing could go wrong......until it did...and it did so in such a spectacular way?

 

     We just finished a second game for today, where the Investigators, Leo Anderson, Jenny Barnes, "Ashcan" Pete, and Monterey Jack faced-off against Azathoth.  For the first 7-8 cycles on the clock (28-32 Turns),  we accomplished myriad Tasks, defeated every Monster in the Museum, and spent Adventure card and Monster trophies on Blessings, and all manner of Items, Spells, and Clue tokens. Additionally, the Doom Track proved particularly anemic...hovering around four Doom Tokens for most of the game. 

 

     Then, we faced-off against three cards which nearly proved our undoing:

 

Riot in the Streets (Arrow-> 3 Investigations and 9 Investigations)

Fragments of Knowledge (6 Investigations; 1 Terror; and 2 Lore)

When Night Falls (1 Terror; 2 Peril and 2 Lore)

 

     While each one yields an Elder Sign and miscellaneous items, what nearly killed us were the penalties:

 

Riot in the Streets (Doom Token)

Fragments of Knowledge (2 Sanity)

When Night Falls (2 Sanity and 2 Stamina)

 

     When we weren't facing our nightmares in these rooms, we were running back to the First Aid Station for assistance.  The Doom Track shot up to 10 Doom Tokens thanks to the one Adventure card and some rather unexpected Mythos cards.  In the end, "Ashcan" Pete saved the day with a Common Item yielding the Yellow die and 1 Clue token accomplishing the tasks on When Night Falls, thanks in part to a Spell cast by Leo which held a Lore

 

     So, have you had a game like this one...?

 

Cheers,

Joe


Edited by The Professor, 26 July 2014 - 11:15 PM.

  • Julia likes this

The Professor

http://crafthulhu.squarespace.com

 

 


#2 klaymen_sk

klaymen_sk

    Member

  • Members
  • 352 posts

Posted 27 July 2014 - 11:35 AM

I remember only having a rough start and then after a breakpoint, we smashed the rest of the game. Once we had a beginning with both red and yellow dice locked (Visiting Antiquarian) and then the dreaded Curator appeared (coming of the Night Watchman, or however is it called, and We Must Find Help didn't help us either).

"To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand in line, and we die fighting. It is what we do best: we die standing."

-General Sturnn, Cadian 412th regiment


#3 The Professor

The Professor

    Member

  • Members
  • 1,329 posts

Posted 28 July 2014 - 04:48 AM

The game I started last night (and will play overseveral days) had the The Curator Adventure card make an appearance..hate it, Hate It, HATE IT! :angry: 


The Professor

http://crafthulhu.squarespace.com

 

 


#4 xfoley8

xfoley8

    Member

  • Members
  • 83 posts

Posted 30 July 2014 - 01:08 PM

Do you guys play the Curator like he plays in Omens where you automatically lose 2 trophies, or do you play with the option of losing stamina/sanity?  I dread him in Omens, but think he is much weaker in the tabletop version.  Of course, if you're already low on health when he comes up, he can be more of a problem.

 

Oh, and I did have a game one time where it seemed I was not able to complete much of anything, no matter how simple the tasks.  I think I only managed to succeed at 4 or 5 adventures the entire game, and was soundly defeated a turn or 2 (playing solo with one character) after the beast woke up.  This was one game that made me believe your state of mind when playing can influence the die rolls.  I remember having anxiety and sweating a lot while I played, and roll after roll was a failure.  I also remember it being very late at night (maybe 2:00am).

 

FYI- I have a win rate of roughly 90% with ES- that game was a true fluke, and downright bazaar.   


Edited by xfoley8, 30 July 2014 - 01:15 PM.


#5 The Professor

The Professor

    Member

  • Members
  • 1,329 posts

Posted 30 July 2014 - 06:11 PM

xfoley,

 

     Well, I don't own Omens, so I play it exactly the way it's rendered on the card.

 

     The last game we lost, we simply over-extended...the Investigators failed their tasks and were left with no way to access either the red die or the yellow die.

 

Cheers,

Joe


The Professor

http://crafthulhu.squarespace.com

 

 


#6 klaymen_sk

klaymen_sk

    Member

  • Members
  • 352 posts

Posted 30 July 2014 - 07:28 PM

In Omens, the Curator's midnight effect is just to lose two trophies. There is no option to lose sanity/stamina instead.

"To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand in line, and we die fighting. It is what we do best: we die standing."

-General Sturnn, Cadian 412th regiment


#7 The Professor

The Professor

    Member

  • Members
  • 1,329 posts

Posted 31 July 2014 - 05:00 AM

I started a game last night and two of the first six Adventure cards had locked a Green die...Good Times!


Edited by The Professor, 31 July 2014 - 05:01 AM.

The Professor

http://crafthulhu.squarespace.com

 

 


#8 Julia

Julia

    I survived Avi's apocalypse

  • Members
  • 6,263 posts

Posted 31 July 2014 - 05:02 AM

Have someone devoured, pick up Mary and use her to resolve adventures with the locked die on :P


We have dragged Reason from her Throne and set in her place the Empress of Dreams [liber Endvra]
Custom Arkham Horror material / Arkham Horror Advanced Players League

#9 The Professor

The Professor

    Member

  • Members
  • 1,329 posts

Posted 01 August 2014 - 08:21 AM

Nice work-around!  I do love me some Mary!


The Professor

http://crafthulhu.squarespace.com

 

 





© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS