There is only ONE Millenium Falcon, represented by the title card in the game. There are THOUSANDS of YT-1300s. It is far from unique. It is a mass-produced personal freighter. It also makes perfect sense, from a fluff point of view, that the base models have similar stats, as the 2400 is a later model in the same line which is also mass-produced, similar to the redesigns any given car model gets each year. It has higher agility and the capability to barrel-roll, which the 1300 can do (with an in-game upgrade) but its taxing for it. Makes a lot of sense that they are similar but the 2400 is just a little more advanced.
Now from a game design POV, I agree they seem similar, which I think is a big impetus for the function of the Outrider Title. The Outrider can now do more damage than a Falcon, but with some pretty severe drawbacks.
Indeed. However, in-game the stock YT-1300 - piloted by the Outer Rim Smuggler - has lower stats for primary weapon, hull and shields than the named pilots do. The implication being that Han, Chewie and Lando are all piloting the Millennium Falcon, with or without it's named title card.
Now, if the Falcon title card had given the YT-1300 the improved weaponry, hull and shield upgrades as well as the evade action, we could say there is only ONE Millennium Falcon.
We would have also seen far fewer Millennium Fortress builds.
Worse. Blaster Turret is so bad it might as well not exist. That limits the Outrider to the Ion Cannon turret, which is kind of a waste of the ship. Plus turrets only go to range 2.
They did it right, the 360 cannon/forward cannon with a weaker 360 attack works much better than an obese Y-wing would.
Now, you say that, but doesn't the existing solution effectively limit the Outrider to the HLC in exactly the same way, as the Autoblaster is so bad that it might as well not exist (and only goes to range one) and the Ion Cannon would be kind of a waste of the upgrade and the ship?
As I said earlier, FFG could have used the expansion to implement a NEW turret weapon in the game - thus skipping over the convoluted solution and adding more flexibility to the Y-Wing and HWK at the same time. They could also have introduced a new cannon, either way it seems like a missed opportunity.
Maybe it would have been simpler, but wouldn't have been as thematic. Like the YT-1300, the YT-2400 has a pair of centrally mounted gun emplacements with 360-degree fields of fire, but didn't have dedicated forward cannons--let alone cannons that would match military-grade hardware like that carried by X-wings or TIE Interceptors. So even without upgrades the ship should reflect that loadout, and does...
...I really, really like the design of the YT-2400 in the game. I'm psyched to have it in my hands, and have been ever since I first saw it.
Boom, there's the kind of comment I like. Makes perfect sense explained in that manner, and even if I remain bemused by the application I can see what is trying to be achieved.
As I said, I'm a fan of the design as well and can't wait to get my hands on one.