Heist-style missions (against local imperial government or criminal organisations):
...for cash (to keep alive and establish bolt holes while they're in hiding)
...to bug a place (for intelligence to stay one step ahead of the local imperials)
...to steal/sabotage enemy weapons (to even the odds)
...to free political prisonners (gaining allies)
...to capture and interrogate imperial personnel (again, for intelligence)
(Though episodic they can link. Perhaps from the bug they hear about an officer who the others don't like because they're always questioning orders. That could lead them to a "capture" mission to see if they can be turned.)
If they have a good face, these can be done as elaborate con-jobs.
If they're jar heads, they'll be raids.
If they're stealthy, plan for thievery.
To a significant degree your choices will be determined by theirs. If they plan to make a deal with local smugglers, perhaps the criminals will want them to help them with a criminal operation first (maybe more than one, given the risk). If they plan on stealing an imperial shuttle and bluffing their way out of the system they'll need uniforms and codes and a valid mission ID and the vessel itself - each of which can be a mini-adventure by itself.
Edited by Col. Orange, 24 July 2014 - 04:02 AM.