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[List] The Meta Calls, Fett & Brath Answer


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#21 Biophysical

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Posted 24 July 2014 - 05:44 AM

 

I honestly don't think that Outmaneuver with Brath (or anyone else) is any great 3PO/Falcon killer.  You'll want to focus fire, and that means 3PO will be usable against someone.  I think TIE fighters are still the best anti-Falcon tool.  

 

The logical fallacy of your argument is that in any list with more than 1 ship OP30 is going to be used. Outmaneuver  onr Rexler HLC mitigates this by allowing you to roll 4 dice to his 0 evade; You can easily win a 1v1 if you trail his rear arc. TIEs are good as well, but swarms lose out to Phantom+mini swarms.

 

 

Are you sure about this?  It's hard to do the math on Falcon with Gunner/Luke and/or Predator, but my rough calculations suggest that Brath loses the straight up fight.  Remember, Falcon can pretty much always Evade, as it has the other things to boost offense.  It's a more expensive ship kitted this way, but it's more common, I think.  Without Falcon Title and Evade, it gets pretty close, but it's probably not something I'd bank on in the end game.  I assume concentrating fire is the best play, if it's an option.  My point is that you concentrate on a 3PO Falcon first, because they effectively have 1-2 extra hit points each turn, so it's best if you minimize the number of turns you have to shoot at them, which means more guns against 3PO/Falcon.  Then you turn your remaining guns on the escorts, because the escorts won't have the extra hit points each turn, so taking longer to kill them is acceptable.

 

Also, are you sure you've read my posts?  I advocated mini-swarm + PS 10 HLC carrier (Brath or Fett) to mitigate Phantoms. 

 

And seriously, I can't really believe I've seen two different people advocate for splitting fire as a good strategy.



#22 Keffisch

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Posted 24 July 2014 - 05:48 AM

 

 

 

And seriously, I can't really believe I've seen two different people advocate for splitting fire as a good strategy.

 

 

If you think that I'm advocating splitting fire, you may want to re-read my post.

 

I get that it could be misunderstood that way, but nowhere did I say it was a good thing, just the best thing to do with a bad setup - if you want to use the abilities that is. (else, why take them?) :)


Edited by Keffisch, 24 July 2014 - 05:50 AM.


#23 Zoccola

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Posted 24 July 2014 - 07:18 AM

It's an intriguing list. Normally, I would be all over Predator on Brath (the card was made for him), and I can understand why you would want Outmanuever (for C3-P0) I think the list would benefit most from giving Brath VI. 

 

Boba Fett + VI + Engine Upgrade + Gunner + Seismic Charges

Brath + VI + HLC + Engine Upgrade

 

Now you have 2 ships that will be moving last and attacking first. Gunner makes the most of Fett (as nothing sucks more than flubbing an attack on a low ship count list.) Fett doesnt need Navigator as he can swap his banks around and then Boost. 

 

VI lets Brath shoot first, and while you loose the possibility of accuracy through Predator to then pop crits, you gain in always being able to point him in the right direction. The problem with Han isnt 3P0 so much as Han boosting to get out of arcs and letting 3P0 handle his defence on the minimized targets. 

 

Also with both ships firing at PS 10, Whisper gets the short end of the stick. You will be moving and boosting with both ships after Whisper, which means you can get him into your arcs. And on top of that, Whisper will be at 2 agility and an evade. 


Rebels: 6 Xwing, 3 Ywings, 2 Awings, 1 YT-1300, 1 HWK, 4 Bwings, 2 Ewings, 4 Z95s

Empire: 8 TIEs, 4 Interceptors, 2 Advanced, 2 Firesprays, 2 Bombers, 1 Shuttle, 2 Phantoms, 3 Defenders

Scum: 4 Z95, 3 Ywings, 1 HWK, 2 Firesprays

 


#24 Biophysical

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Posted 24 July 2014 - 07:20 AM

 

 

 

 

And seriously, I can't really believe I've seen two different people advocate for splitting fire as a good strategy.

 

 

If you think that I'm advocating splitting fire, you may want to re-read my post.

 

I get that it could be misunderstood that way, but nowhere did I say it was a good thing, just the best thing to do with a bad setup - if you want to use the abilities that is. (else, why take them?) :)

 

You didn't say it explicitly, but you said that my argument wouldn't have merit if only the ship with Outmaneuver fired on the target, which suggests the other ships are firing on something different, which suggests splitting fire.  I think leaving a 3PO Falcon for the end game 1v1 is a serious mistake, and I think the numbers back me up, but if you don't, then you don't.  Anyway, you say you're not advocating splitting fire, so I'll chock it up to internet communication problems.

 

I think that there are legitimate reasons to take Outmaneuver.  It reduces the defense dice, which is always good.  I just don't think it should be relied on to beat 3PO Falcon by itself.  I think combining attacks against 3PO Falcon is always going to be better in the long run, because of that Evade action.



#25 Keffisch

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Posted 24 July 2014 - 08:50 AM

Even more so if (when) Lando comes aboard as Crew.

That, is going to be a PITA to deal with in my humble opinion.



#26 Osoroshii

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Posted 24 July 2014 - 10:24 AM

Rexler Brath + Heavy Laser Cannon + Predator + Engine Upgrade (51)
Boba Fett + Veteran Instincts + Navigator + Engine Upgrade (47)

I think the argument over Predator wins over Outmaneuver in this set up. The reroll opens two things, first the small chance of adding crits to the HLC, second it could save the Focus to trigger Rexlar's's ability. You also could save the 2 points for initiative bid for when you face Echo to allow the EU on Brath to be more effective.

#27 ObiWonka

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Posted 24 July 2014 - 06:28 PM

Rexler Brath + Heavy Laser Cannon + Predator + Engine Upgrade (51)
Boba Fett + Veteran Instincts + Navigator + Engine Upgrade (47)

I think the argument over Predator wins over Outmaneuver in this set up. The reroll opens two things, first the small chance of adding crits to the HLC, second it could save the Focus to trigger Rexlar's's ability. You also could save the 2 points for initiative bid for when you face Echo to allow the EU on Brath to be more effective.

A couple points left over for Seismic Charge if you want it. And Navigator could easily be swapped for Recon Specialist, or maybe Mara Jade in the future. I think the base of the build is solid, and is pretty easily tailored to your local meta or personal play-style.


Rebel: 4x A-Wing, 4x B-Wing, 2x E-Wing, 2x HWK-290, 4x X-Wing, 2x Y-Wing, 1x YT-1300, 1x YT-2400, 2x Z-95 Headhunter

Imperial: 1x Firespray-31, 1x Lambda Shuttle, 1x TIE Advanced, 2x TIE Bomber, 2x TIE Defender, 6x TIE Fighter, 6x TIE Interceptor, 2x TIE Phantom, 1x VT-49 Decimator

BEARFACE


#28 Slugrage

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Posted 24 July 2014 - 10:00 PM

I played against a Fett/Brath list tonight with Wedge, Airen, Red Squadron and Tala Squadron. I tore apart the Imperial list, losing only the two Z95s, winning in under an hour 99-39.  Getting Wedge lined up perfectly to flank Fett at Range 1 with TL and Focus helped a bit...

 

Wedge + R2 + Outmaneuver
Airen + Cluster + Munitions + Swarm

Red Squadron + R2 + Flechette + Munitions

Tala Squadron

Boba Fett + Tactician + Engine Upgrade + Marksmanship

Brath + Predator + HLC + Engine Upgrade


Core: 3 sets

Rebel: 1 X, 3 Y, 3 A, 2 B, 2 H, 2 YT-1300, 2 E, 4 Z, 1 CR-90, 1 GR-75, 2 Reb Aces, 1 YT-2400

Imperial: 2 T, 3 T/Ad, 4 T/Int, 2 T/Bmb, 2 T/Df, 2T/Ph, 2 Shuttle, 2 Firespray, 2 Imp Aces, 1 VT-49


#29 horsepire

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Posted 25 July 2014 - 07:46 AM

I played against a Fett/Brath list tonight with Wedge, Airen, Red Squadron and Tala Squadron. I tore apart the Imperial list, losing only the two Z95s, winning in under an hour 99-39.  Getting Wedge lined up perfectly to flank Fett at Range 1 with TL and Focus helped a bit...

 

Wedge + R2 + Outmaneuver
Airen + Cluster + Munitions + Swarm

Red Squadron + R2 + Flechette + Munitions

Tala Squadron

Boba Fett + Tactician + Engine Upgrade + Marksmanship

Brath + Predator + HLC + Engine Upgrade

 

Not sure what kind of player would let an X-Wing without an engine upgrade flank Boba Fett, but OK.



#30 Zoccola

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Posted 25 July 2014 - 07:49 AM

Not sure what kind of player would let an X-Wing without an engine upgrade flank Boba Fett, but OK.

 

 

Ah supposition and conjecture without context, the manna of the internets! 


  • Slugrage likes this

Rebels: 6 Xwing, 3 Ywings, 2 Awings, 1 YT-1300, 1 HWK, 4 Bwings, 2 Ewings, 4 Z95s

Empire: 8 TIEs, 4 Interceptors, 2 Advanced, 2 Firesprays, 2 Bombers, 1 Shuttle, 2 Phantoms, 3 Defenders

Scum: 4 Z95, 3 Ywings, 1 HWK, 2 Firesprays

 


#31 Slugrage

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Posted 25 July 2014 - 07:51 AM

Not sure what kind of player would let an X-Wing without an engine upgrade flank Boba Fett, but OK.

 

 

Because I'm that awesome of a pilot, that's how. ;)


Core: 3 sets

Rebel: 1 X, 3 Y, 3 A, 2 B, 2 H, 2 YT-1300, 2 E, 4 Z, 1 CR-90, 1 GR-75, 2 Reb Aces, 1 YT-2400

Imperial: 2 T, 3 T/Ad, 4 T/Int, 2 T/Bmb, 2 T/Df, 2T/Ph, 2 Shuttle, 2 Firespray, 2 Imp Aces, 1 VT-49


#32 DreadStar

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Posted 25 July 2014 - 07:54 AM

 

Not sure what kind of player would let an X-Wing without an engine upgrade flank Boba Fett, but OK.

 

 

Because I'm that awesome of a pilot, that's how. ;)

 

Blocked him so he couldn't use upgraded engine ?



#33 horsepire

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Posted 25 July 2014 - 08:24 AM

 

 

Not sure what kind of player would let an X-Wing without an engine upgrade flank Boba Fett, but OK.

 

 

Because I'm that awesome of a pilot, that's how. ;)

 

Also, how did you get TL and focus on Wedge without PtL or Cracken's ability (which triggers after he shoots, at PS 8, i.e., after Wedge)?

 

Anyone can be an "awesome pilot" on the internet!


Edited by horsepire, 25 July 2014 - 08:25 AM.


#34 Zoccola

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Posted 25 July 2014 - 09:04 AM

You know you can carry TL from one turn to the next right? 


  • Slugrage likes this

Rebels: 6 Xwing, 3 Ywings, 2 Awings, 1 YT-1300, 1 HWK, 4 Bwings, 2 Ewings, 4 Z95s

Empire: 8 TIEs, 4 Interceptors, 2 Advanced, 2 Firesprays, 2 Bombers, 1 Shuttle, 2 Phantoms, 3 Defenders

Scum: 4 Z95, 3 Ywings, 1 HWK, 2 Firesprays

 


#35 horsepire

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Posted 25 July 2014 - 09:47 AM

You know you can carry TL from one turn to the next right?


Heh. Oh right. Mea culpa.

#36 Slugrage

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Posted 26 July 2014 - 04:09 PM

Correct for five points Zoccola.

And anyone can be an awesome pilot both online and off with lots of practice maneuvering by yourself, studying of the move options of every ship, and knowing what move an opponent you've played a few times will usually pick.


Core: 3 sets

Rebel: 1 X, 3 Y, 3 A, 2 B, 2 H, 2 YT-1300, 2 E, 4 Z, 1 CR-90, 1 GR-75, 2 Reb Aces, 1 YT-2400

Imperial: 2 T, 3 T/Ad, 4 T/Int, 2 T/Bmb, 2 T/Df, 2T/Ph, 2 Shuttle, 2 Firespray, 2 Imp Aces, 1 VT-49


#37 Slugrage

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Posted 26 July 2014 - 04:10 PM

When an X-Wing and Z95 only has two options to pick from for actions, you can be darn certain that I'll have every ship carrying a target lock as soon as possible and only drop it if I *really* need the focus before I get a shot.


Core: 3 sets

Rebel: 1 X, 3 Y, 3 A, 2 B, 2 H, 2 YT-1300, 2 E, 4 Z, 1 CR-90, 1 GR-75, 2 Reb Aces, 1 YT-2400

Imperial: 2 T, 3 T/Ad, 4 T/Int, 2 T/Bmb, 2 T/Df, 2T/Ph, 2 Shuttle, 2 Firespray, 2 Imp Aces, 1 VT-49





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