Inept as in his decision-making caused a PC to take a sizable amount of insanity and corruption points and almost die.
When you say "The rogue trader in my campaign is very inept when it comes to role playing and as a whole leading a group of PC's.", do you mean that the person playing it is inept at roleplaying, hurting the game and his decision-making, or that he's actually good enough of a player to roleplay an inept character?
Because it's deeply relevant to the issue and I want to make sure.
Yes, but did he do that because the player is a bad player, or because the player is a good player playing a bad Rogue Trader?
Depending on which, there's two completely different approaches. If it's a bad player, you have to talk to him about his playstyle, give him hints and help him play properly, and he's probably been making mistakes and want to do better, or he's doing it on purpose and you should kick him because he's an asshat that has no real wish to play well with others.
If he's a good player playing a bad Rogue Trader, he'll probably be fine with the character's reaction to his actions, and as a player, accept that his rogue trader, inept as he is, is hated aboard the ship, and when the mutiny comes, he'll probably play it well and not take personal issue with it, since he has been playing this inept rogue trader on purpose.
In fairness that is a legitimate way to play a Rogue Trader.
Some people become Rogue Traders because they're a huge problem for everyone around them but they're too important to just disappear so someone signs a warrant, sets them up with some shiny new toys and then points them in a direction where they can be a problem for someone else.
Exactly. In one game, I played the Rogue Trader, and I was eccentric to say the least. Insane-but-not-psychotic, with obvious issues with telling what was real or not. At one point, I ordered my second in command (I actually had two First Officers, the Seneschal and the Void-Master - we never knew who was in charge) to ram a ship, and she just kinda fudged it on purpose without my character noticing. We had a hilarious dynamic between my character and his antics and obvious insanity, throwing himself out of windows and his unconcious seneschal into a mote, and the void-mistress' calm and servant-like demeanour (..Yes... sir. *sigh*).
In another game I played, the Rogue Trader was a decadent, inept man about as skilled as an unarmed monkey. He failed on everything and it became a running joke, because he was constantly trying to live up to the wishes of his father.
Really, Rogue Traders can be just about anyone, and being a Rogue Trader is no guarantee that you're good at anything. Again, the question becomes whether it's an issue with the player or with the character. Because "I'll take the call." is a completely legit response if you are playing an idiot. Hell, you don't have to even be an idiot, you might just not realize (as a character) that this might not be a bad idea (No knowledge of the nature of the warp or chaos can do that).
It sucks that the Void Master had to burn a fate point, but sometimes stuff like that happens. I wasn't happy when I had to burn a fate point after the ship's void master, an Untouchable, decided to stand 2 metres from a daemon I was fighting... with my Psy Blade.. as a Sanctioned Psyker. For three rounds I was trying to grapple the daemon, screaming at her to get away, but nope.
Edited by Fgdsfg, 24 July 2014 - 03:47 AM.