I (We) get paid to do my(our) job(s), not to enjoy playing a badass game based on a BELOVED SCIENCE FANTASY WORLD.
My job is evaluation--the systematic determination of the merit, worth, or significance of an object (program, policy, product, etc.) So answering questions like "What's the best x?" is exactly
what I get paid to do.
Why would anybody want to make a game that is almost perfect and thus extremely amiable to play, into a complex scenario that is warped into a frustrating constant problem laden debacle which needs to be fixed?
Then once they have Flubbed it up, whenever the FFG money grubbing monsters make anything that is cool and fun to play they will scream "Broken!"
I have no idea why anyone would want to turn X-wing into a frustrating, problem-laden debacle. It is, however, a complex system created by the interaction of dozens of discrete elements, and working to better understand puzzles like that is something I enjoy doing.
Like I said upthread, different definitions of "fun". I'll leave you alone, now.