I love the great feedback and advice on this forum, so decided to post this up here. I'm narrowing down on what I want to try for an upcoming small tourney at an FLGS, and I haven't fully decided what I wanted to take outside of the anchor, Echo.
My main Echo build that I settled on is:
Echo + ACD + VI + FCS + Rebel Captive (40 pts)
ACD+VI is pretty obvious since more people are now taking PS8 and 9 pilots.
FCS to give Echo some more damage (since I often whiff on 5 attack dice)
Rebel Captive for Phantom mirror matches or to discourage Falcons from shooting at her when I make a mistake. (especially against PTL Han or if I can block the Falcon and get it stressed)
I know the other option is Recon Specialist, but I really don't love the RS since I never use up both tokens (I mainly arc dodge with Echo). I have it on the BH for one of my builds, and he also never uses up 2 tokens either.
Option 1: I've been flying the following for 3-4 games now with the Echo:
- Doom Shulttle (OGP + Vader)
- BH + RS (or Gunner if I don't have FCS on Echo)
I've destroyed 3 Amigo lists (Soontir, Turr+VI, whisper+VI), 2X2B, and Defender+Mini Swarm lists. Fighting a Falcon+2X/B/Z list is an uphill battle and I haven't won against it yet.
After reading the great battle report by niceas and executor (Spokane Regionals), I'm considering the Echo + 5TIE list, but I only have 4 TIE and don't really want to try to fly 5 TIEs (I'm pretty good at flying 4 TIEs). But I could be convinced since that list won the regionals and also placed in the top 4.
2 APs (24)
1 BSP (14)
1 BSP + DTF + Shield (19)
Add Sensor Jammer to Echo (+2 from FCS)
I would keep the 4 TIES together. AP/BSPs do blocking and havoc, or focus fire on Falcons, Echo and/or Backstabber deal with wingmen.
DTF+Shield helps survivability of the TIEs a little. Else I can also just do 2 BSP+Swarm to get everyone shooting at PS4, with 98 points to bid for initiative (probably choose to lose it so Echo can arc dodge)
2 APs cause havoc (though it'll almost guarantee I lose 24 points), BH and APs try to deal with Falcon and other big threats while Echo goes around killing.
Doom Shuttle can deal decent damage (with Vader's help), the extra AP gives 6 attack dice and 9 HP (almost like a BH) to deal with Falcons and other 1 agility ships, and cause blockage.
Kath + Marksmanship + Gunner (46)
Kath is the stress dealer and will focus on Falcon or big targets to keep them stressed so they won't shoot at Echo (gives Echo a little bit of leeway to risk getting into someone's arc), the AP is there to disrupt.
Krassis + HLC + Engine (47)
Krassis is deadly with the HLC, and with Engine should make him easier to boost away after the first joust and turn around fast enough for another R2/3 HLC shots. I can also take Recon Specialist on Krassis for extra HLC fun and more defense, but his maneuverability will suffer and probably wil lhave to K-Turn or turn around for 2 turns before using HLC again.
Ok, I know there are a lot of options here, but just wanted to have people point out any bad synergies, bad tactics, or suggest better ones while I still have 2 weeks to test out the lists and see what works best. Option 1, 4, and 7 are ones I've played before (somestimes subbing Soontir for Echo and adding an AP), the rest I haven't.
Fire away! thanks!