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Dreadnaught/Nebulon-B stat help.


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#1 Gunner070

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Posted 23 July 2014 - 12:10 AM

I have a campaign starting with a few friends soon but I am still trying to figure out what stats to give to both a Dreadnaught and a Nebulon-B Frigate.

 

Since the Corvette is:

Fore: 4 - Attack (Range 3-5), 0 - Evade, 8 - Hull, 5 - Shields

Aft: 5 - Energy, 0 - Evade, 8 - Hull, 5 - Shields

 

and using what I remember from the 90's & early 2000's sims, I came up with this (Both have zero evade):

 

Dreadnaught:

Fore: 4 - Attack (Range 3-5) + Laser Cannons, 10 - Hull, 5 - Shields

Aft: 3 - Energy, 10 - Hull, 5 - Shields

 

Frigate (Modified to be more of a carrier):

Fore: 2 - Attack (Range 3-5) + Laser Cannons, 8 - Hull, 6 - Shields

Aft: 5 - Energy, 8 - Hull, 6 - Shields

 

What do you think?

Also, any ideas for upgrades would be helpful, too. Thanks!


Edited by Gunner070, 23 July 2014 - 12:11 AM.


#2 Qapla187

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Posted 23 July 2014 - 01:05 AM

Which dreadnought are you talking about? If it's the ones from the Thrawn series then it's way under gunned. Also if I recall they would be way too big for this game.

What I'd give for a capital ship based game...
  • oddeye, Norym, ErrantKknight and 1 other like this
:>¡<: X-wing x6, Y-wing x3, TIE Fighter x6, TIE Advanced x3, A-wing x4, YT-1300 x2, TIE Interceptor x9,
Firespray-31 x3, B-wing x4, HWK-290 x2, TIE Bomber x6, Lambda Shuttle x2, E-wing x3, Z-95 x4, TIE Defender x3, TIE Phantom x2, GR-75 x2, CR-90 x1

Perish quickly you will, if without Push, an A-wing you fly.

#3 Norym

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Posted 23 July 2014 - 06:31 AM

Which dreadnought are you talking about? If it's the ones from the Thrawn series then it's way under gunned. Also if I recall they would be way too big for this game.

What I'd give for a capital ship based game...

 

 

I agree on both points.


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Need to remember to put stuff here later.


#4 Ryther

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Posted 23 July 2014 - 09:53 AM

Dreadnought needs more firepower and a lot of energy recharge.

I still want to see a Thrawn crew card. Though it would be hard to make one that was good and fitting.
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#5 Gunner070

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Posted 23 July 2014 - 01:24 PM

It will be scaled down a little but I'm using a long table so it still will be decently big. How about both attack and energy at 5?



#6 oddeye

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Posted 23 July 2014 - 02:14 PM

$_35.JPG

 

This one?


I see your schwartz is as big as mine. Let's see how you handle it!


#7 ObiWonka

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Posted 23 July 2014 - 04:43 PM

What I'd give for a capital ship based game...

Psh, where is our Death Star based game?


Rebel: 2x A-Wing, 2x B-Wing, 2x E-Wing, 2x HWK-290, 4x X-Wing, 2x Y-Wing, 1x YT-1300, 2x Z-95 Headhunter

Imperial: 1x Firespray-31, 1x Lambda Shuttle, 1x TIE Advanced, 2x TIE Bomber, 2x TIE Defender, 6x TIE Fighter, 6x TIE Interceptor, 2x TIE Phantom

BEARFACE


#8 Gunner070

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Posted 23 July 2014 - 06:15 PM

$_35.JPG

 

This one?

Yeah, but now that I think of it, the Katana Fleet Dreadnaughts should be the same as the Clone Wars era ones.


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#9 gabe69velasquez

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Posted 23 July 2014 - 06:43 PM

EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez, 21 August 2014 - 11:40 AM.

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#10 Vonpenguin

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Posted 23 July 2014 - 07:00 PM

I might just be blanking but what does "+laser cannons" mean? Hardpoints? Cannon upgrade slots? Something else?



#11 gabe69velasquez

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Posted 24 July 2014 - 12:14 AM

EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez, 21 August 2014 - 11:40 AM.

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#12 gabe69velasquez

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Posted 24 July 2014 - 12:16 AM

EDIT: Due to FTS Geko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez, 21 August 2014 - 11:40 AM.

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#13 Bilisknir

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Posted 24 July 2014 - 04:06 AM

Lastly your mention of upgrade suggestions reminded me of this.
It isn't finished but the lack of clear descriptions on some ships weapons 
encouraged me to start it. 
14253954149_0abaaa7ea7_o.png

 

Those don't even make sense. Quad and Dual Turbolasers the same? With no damage buff over the singles, but can store an extra energy? Useless...

The Dual Laser Cannons cannot use their special ability because they can only store 1 energy. The single is pointless. 1 energy for a 2 dice attack?


Bilisknir corrupt ver of Bilskirnir (Old Norse "lightning-crack"). The hall of the god Thor in Norse mythology.

Rebel: 8 X-Wing, 9 A-Wing, 4 Y-Wing, 8 B-Wing, 2 YT-1300, 2 HWK-290, 2 GR-75 Transport, 1 Corellian Corvette, 8 Z-95, 4 E-Wing, 3 YT-2400

Imperials: 9 Tie/ln, 10 Tie Int, 5 Tie Bomber, 3 Tie Adv, 2 Firespray-31, 3 Lambda-Class Shuttle, 4 Tie Defender, 4 Tie Phantom, 2 VT-49 Decimator

Scum & Villany: 4 Most Wanted, 4 StarViper, 6 M3-A Interceptor, 2 IG-2000 (Pre-order)


#14 FTS Gecko

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Posted 24 July 2014 - 04:12 AM

So really, what we can take from this thread is that the Nebulon B Frigate is FREAKING AWESOME and we CAN'T WAIT for FFG to produce it so we can field this bad boy in an pic game.  Am I right?


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#15 stegocent

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Posted 24 July 2014 - 05:35 AM

Lastly your mention of upgrade suggestions reminded me of this.It isn't finished but the lack of clear descriptions on some ships weapons encouraged me to start it. 14253954149_0abaaa7ea7_o.png

 Those don't even make sense. Quad and Dual Turbolasers the same? With no damage buff over the singles, but can store an extra energy? Useless...The Dual Laser Cannons cannot use their special ability because they can only store 1 energy. The single is pointless. 1 energy for a 2 dice attack?

You may note that he said NOT FINISHED
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Empire: 7 Tie/In, 2 Tie Advanced, 2 Tie/Int, 2 Imperial Aces  4 Tie/B, 2 Firespray-31, 3 Lambda

Rebel: 6 X-Wing, 2 Y-Wing, 2 A-Wing, 4 B-wing, 1 Yt-1300, 2 HWK-290, 2 GR-75, 1 CR-90


#16 Bilisknir

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Posted 24 July 2014 - 07:27 AM

Not started might be a better term....


Bilisknir corrupt ver of Bilskirnir (Old Norse "lightning-crack"). The hall of the god Thor in Norse mythology.

Rebel: 8 X-Wing, 9 A-Wing, 4 Y-Wing, 8 B-Wing, 2 YT-1300, 2 HWK-290, 2 GR-75 Transport, 1 Corellian Corvette, 8 Z-95, 4 E-Wing, 3 YT-2400

Imperials: 9 Tie/ln, 10 Tie Int, 5 Tie Bomber, 3 Tie Adv, 2 Firespray-31, 3 Lambda-Class Shuttle, 4 Tie Defender, 4 Tie Phantom, 2 VT-49 Decimator

Scum & Villany: 4 Most Wanted, 4 StarViper, 6 M3-A Interceptor, 2 IG-2000 (Pre-order)


#17 Jo Jo

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Posted 24 July 2014 - 07:37 AM

And to think that the Dreadnaught is twice the length of the Nebulon B. I think to field anything bigger than 200 meters, they need to make a separate capital ship game.


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#18 gabe69velasquez

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Posted 24 July 2014 - 02:42 PM

EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez, 21 August 2014 - 11:41 AM.

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#19 gabe69velasquez

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Posted 24 July 2014 - 02:56 PM

So really, what we can take from this thread is that the Nebulon B Frigate is FREAKING AWESOME and we CAN'T WAIT for FFG to produce it so we can field this bad boy in an pic game.  Am I right?

Oh I don't know, they have some serious playtesting to do before the throw something like this into the mix.
Just in playtesting my DP20 I get the sense that anything larger than the CR90 on the playfield with other huge ships is going to make the fighters look like the mosquitoes of the battle.

As I'm sure you can figure out, but fully energized, with an Engineering team,
this thing can fire 11 weapons on the second combat phase.
(from here)
14424346414_05c0ce93fa_o.png

14253207488_23f60bd7bc_c.jpg


14508279120_08a8f2c7c7_o.png

 

I mention it because a Nebulon B with 14 weapons

on playing field with fighters would be a monstrosity.


Edited by gabe69velasquez, 24 July 2014 - 03:04 PM.

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#20 FTS Gecko

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Posted 24 July 2014 - 03:59 PM

Oh God, not that ugly-looking thing again...


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