I think the goal is to have a high point location as the travel area. Place travel markers on it with Guide. This way even if you fail to quest you still place progress tokens. Though the goal is to not ever clear it, just use it as a "storage area" for tokens which you move with R.Scout and Asfaloth, to drop 4 on a location on a whim. This is only a few cards.. 2 in fact, 3 with the Guide.
I dunno, I think there is something missing still, but the basics of a interesting deck is there I think. Riddermark's Finest drops 2 tokens at will... as dose Strength of Will, Ride to Ruin (combo's with clandra). Remeber she untaps as a response, you could use clearing locations as a way to untap between combat. Untap her with Asfaloth by clearing the travels location then tap her again to drop Strength of Will as you travel, and then untap her again after that gose off, especially if there is a tracker out topping up all the locations in the staging so they only need a little thing to "tip them over.
Still yeah, I have no idea if this is worth it, but it feel like this could be a thing, though locations are getting more powerful and less often of late.. still I'm curious to see what the rest of the set gives us. I only really put effort into deck making after pack 6.
Edited by booored, 30 July 2014 - 02:33 AM.
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