okay, let me preface this by saying I'm new... as in painfully new to this game... and I bought way too much stuff and got way over my head as everything looked so damned cool!
So now I'm trying to figure out a list to practice the hell out of before a local tourney in August... and to be honest I can't really decide what's a good balance to give me options, firepower and survivability...
so here's what I've come up with so far... and I play Imperials cuz bad guys are awesome
Option 1: Cool interceptors and a big bad bounty hunter
Soontir Fel - push the limit
Turr Phennir - push the limit
Bounty Hunter - Heavy laser cannon
Option 2: Vader Missiles - like regular missiles but more darkside
Darth Vader - concussion missiles
Captain Jonus - concussion missiles, munitions failsafe
Bounty hunter - Heavy laser cannon
Option 3: Vader's acrobats!
Darth Vader - daredevil, engine upgrade Soontir Fel - push the limit, stealth device Turr Phennir - push the limit, stealth device
Option 4: doo doo doo doo... doo doo.. doo doo -can't touch this!
Dark curse - stealth device
Krassis Trelix - Heavy laser cannon, mercenary co-pilot, stealth device
Soontir Fel - push the limit, stealth device
okay so there's some themes obviously in that I like interceptors, the firespray and not getting hit because blowing up sucks. I want to keep movement options open, but I guess none of that agility matters much when Han shows up in a falcon does it?
I'm just not really sure where to go with a reliable list that gives me options and the ability to take on all comers.
I have for imperials:
5 tie fighters
any advice would be greatly appreciated!
Edited by Jackshrapnel, 23 July 2014 - 04:54 AM.