First of all thank you all very much for your replies. It really got me thinking.
They could always be a squad "on loan" to an inquisitor. It's my understanding that sometimes chapters do this and it would also allow for the mix up of specialties.
On a side note I have toyed with this idea myself. Though I figured it would be best to work out a home brew chapter. They could be an imperial fist successor. Then have the chapter's thing be that they deploy advanced squads in each company who use unconventional tactics to ensure the success of the company or to investigate things.
I agree that there is a need for homebrew. While I really like the Imperial Fists, I have come to the conclusion that while they are awesome and are excellent representatives of the "Space Marine experience" and the WH40K universe - especially their central role in the Heresy - I would likely have to bend their Imperial Fistiness too much to make it work in the long run. Also, there is quite simply too much dark grimness that would become too indirect by the players being Imperial Fists.
Looking to homebrew for a way out, while retaining a strong and direct connection to the lore, I am now strongly leaning towards Death Guard loyalists. Not on loan to the Inquisition but under close scrutiny and constant suspiscion by the Inquisition (think less cooperation; more blackmail/slavery/forced compliance). This allows me to do the following:
- I can easily bring the Heresy lore very directly into play.
- The grim darkness of the Inquisition "naturally" becomes more present as the players are also very much "on the receiving end" of things, being directly subjected to the paranoia.
- I don't really have to worry about Codex compliance.
- I don't have to keep tabs on too comprehensive a list of NPCs not of my own making. (Homebrew to the rescue!)
- I can still use the Inquisition as quest-givers and to a certain extent it makes sense that they have some control over requisition; I imagine they're game-technically very much in the same role as in regular Deathwatch, just a lot nastier and much more menacing towards the players (e.g. they can have the Deathwatch hunt them down).
- With some rather minor tweaking, I can probably use the majority of published adventures.
- I don't need any excuses to bring in awesome older stuff like Mk. II, III, IV and V armour.
I think the Jericho Reach is just the kind of place, where a loyalist Death Guard legion/chapter - even one sporting original pre-heresy heraldry and colors and all - could be relatively "safely" tucked away and allowed to continue to serve the Imperium of Man, without too many people knowing about it.
I really like the Codex/Mirror Codex idea!
Once again, thanks a lot for your comments, I definitely feel like this will be much smoother than having to constantly challenge Codex doctrine with a group of Imperial Fists. I really appreciate your insights, I am very glad I decided to post here.
I will post the Chapter profile, once I have a first shot done. Has someone else made a profile for a loyalist Death Guard chapter? My google-fu is apparently too weak to easily find one.
Edited by Tinhauser, 27 July 2014 - 06:32 PM.