Relevant? Not without outmaneuver, rebel captive, and engine, in which case he costs 49 pts.
Outmaneuver for the super falcons. Captive for ACD. Engine for repositioning, because he just seems so slow without it. For all of this, I would rather have Kath myself.
I don't see that Outmaneuver is needed to combat Super Falcons. Eventually one or more of your ships are going to have to eat the C3PO/Evade tokens. Outmaneuver just delays the issue to your lower PS ships and makes Boba significantly less potent against Phantoms. With VI, Phantoms have to move first and will very rarely be able to know if Boba can attack them or not. If you don't VI Boba, it takes all that guess work out for them. They'll know as soon as you move whether to decloak or not. A VI'd Boba keeps careful phantom players cloaked and makes risky players eat shots from him. And Tactician deals with ACD a lot better than Captive does, the Phantom can just shoot elsewhere until possibly endgame. Plus, it is cheaper.
I proposed a build in another thread that looked like (it has evolved a bit since then):
Boba Fett + VI+ Tactician + Engine
OMG + Vader
OMG + Engine Upgrade + Gunner
Gives you sort of 4 attacks (including gunner) against Falcon Evade wall and Boba keeps Phantoms guessing.
It's beefy. 30 HP. Good attack (9 reds, a gunner and vader). Gunner/Luke against those 1 evade shuttles is mostly wasted points. Boba is maneuverable enough and fast enough to chase Phantoms (who are not going to want to be near him, especially with Tactician).
It is also hard to fly. Boba can change arcs but uses a lot of board space to do so. The OMGs fly like OMGs.
Edited by GiraffeandZebra, 22 July 2014 - 01:38 PM.