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Does the Phantom make Boba Fett relevant?


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#1 Scizzler

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Posted 22 July 2014 - 10:15 AM

Think about it, a VI Boba Fett will always have the ability to change bank maneuver to adjust to the Phantoms de-cloak maneuver. Granted, I'm not saying it's the best counter in the world, but it's certainly something for your imperial list to consider. I'm not 100% convinced on how well it could possibly work either, you might have to take navigator over recon spec to make sure you end up with the phantom in your rear arc. I will be more convinced after I play test it. If any of you have any experience with it or against it, I'd love your input.


Edited by Scizzler, 22 July 2014 - 10:22 AM.

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#2 MajorJuggler

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Posted 22 July 2014 - 10:17 AM

Well, it has yet to make its way into a Regionals Fnial Cut or Top Third list. Vorpal Sword came pretty close to making it with a Fett squad, but I can't recall offhand if there were even any / many Phantoms at his particular event.


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#3 Vorpal Sword

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Posted 22 July 2014 - 10:19 AM

I ran Fett + VI + Rebel Captive + Engine Upgrade this past weekend, and went 2-3 (although one game was due to a very unlikely hot streak on my opponent's green dice). I do like it against Phantoms, but it has some bad matchups too--particularly against lists with a lot of cheap hit points.

#4 Jo Jo

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Posted 22 July 2014 - 10:24 AM

With all the Anti-Phantom lists out there, you need to play an anti-anti-phantom list.


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#5 Scizzler

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Posted 22 July 2014 - 10:25 AM

I ran Fett + VI + Rebel Captive + Engine Upgrade this past weekend, and went 2-3 (although one game was due to a very unlikely hot streak on my opponent's green dice). I do like it against Phantoms, but it has some bad matchups too--particularly against lists with a lot of cheap hit points.

I went in and read your pre-regional post, obviously you were ahead of the curve! Unrelated, happy belated birthday :D


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#6 Scizzler

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Posted 22 July 2014 - 10:28 AM

With all the Anti-Phantom lists out there, you need to play an anti-anti-phantom list.

The meta in my area is making the phantom's kiss, han shoots after the phantom, and chewy doesn't care when he shoots cause he rollin down the slip smokin menthols sippin on gin and juice...laid back, with his mind on his credits and his credits on his mind.


Edited by Scizzler, 22 July 2014 - 10:29 AM.

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#7 Knucklesamwich

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Posted 22 July 2014 - 10:52 AM

Fettigator is a fun ship to fly(Boba Fett +navigator), I think that might be a great idea for killing Phantoms.



#8 CatPeeler

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Posted 22 July 2014 - 10:54 AM

Fettigator works well with phantoms, too.  Maneuver-a-go-go for the whole squad.


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#9 nikk whyte

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Posted 22 July 2014 - 11:07 AM

I have to believe that any firespray is a little better adjusted to phanotoms from go, seeing as you have more firing arc to dodge.

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Imperial: 2 tie fighters, 2 interceptors, tie phantom, tie advanced, firespray


#10 EvilEd209

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Posted 22 July 2014 - 11:12 AM

Short answer: Yes

Long answer: An increase in higher pilot skill with be a good solid counter to the Phantom builds out there.  Boba has the added befit with VI of not only moving last, but with navigator he can change the speed and angle of his banks to make sure the Phantom in either in his front or rear arc.

Pretty good I'd say!
 


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#11 Gather

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Posted 22 July 2014 - 11:18 AM

IMO, Fett has always been relevant, but people concentrate too hard on his ability and navigator.

 

Navigator might help out some in positioning for phantoms, but I think VI helps more. The phantom, moving first, without knowing where Fett will move is a great asset. Unless of course the Phantom has an Intelligence Agent, then Navigator becomes very relevant. Both of course is best, but mixing up the crew slot (say Gunner or Rebel Captive) might still be a viable option.



#12 stmack

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Posted 22 July 2014 - 11:38 AM

Have been trying Kath + VI lately but I find her pilot ability almost never actually comes into play. Thinking of switching to Fett to try out, doesn't necessarily require VI against Echo which may open the EPT slot (though is probably still a good bet).


Edited by stmack, 22 July 2014 - 11:43 AM.

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#13 Joe Boss Red Seven

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Posted 22 July 2014 - 11:56 AM

Uhh... when did Boba become a poop?

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#14 Knucklesamwich

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Posted 22 July 2014 - 12:09 PM

I would say never. He can be very slippery and tends to always get his shot.
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#15 RogueLieutenant

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Posted 22 July 2014 - 12:15 PM

I've been planning on trying 

 

Fett + VI + Proton Bombs

Dark Curse

Black Sqd + Predator x2


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Yeah, well, you know, that's just, like, your opinion, man.


#16 LunaticPathos

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Posted 22 July 2014 - 12:41 PM

Been wanting to try this:

Boba Fett — Firespray-31 39
Veteran Instincts 1
Navigator 3

Sigma Squadron Pilot — TIE Phantom 25
Intelligence Agent 1
Stygium Particle Accelerator 2

Sigma Squadron Pilot — TIE Phantom 25
Intelligence Agent 1
Stygium Particle Accelerator 2

Can also swap Boba for a BH with upgrades, maybe captive or eventually Mara, and give phantoms fcs. Whole squad can hit and run fairly well without being as squishy as interceptors.

#17 hothie

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Posted 22 July 2014 - 01:06 PM

Relevant? Not without outmaneuver, rebel captive, and engine, in which case he costs 49 pts.

Outmaneuver for the super falcons. Captive for ACD. Engine for repositioning, because he just seems so slow without it. For all of this, I would rather have Kath myself.

#18 GiraffeandZebra

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Posted 22 July 2014 - 01:14 PM

I think engine upgrade is more useful than Navigator.  Combine with VI, you move after Phantoms and they don't know if your arc will stay straight, turn 45 degrees either way , or turn 90 degrees either way.  Couple that with the rear arc and it equates to basically a 360 degree arc you can cover.  This leaves you open to take Recon Spec or Tactician as your crew.

 

 

Navigator on the other hand only allows you to scoot your arc side to side a bit.



#19 GiraffeandZebra

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Posted 22 July 2014 - 01:23 PM

Relevant? Not without outmaneuver, rebel captive, and engine, in which case he costs 49 pts.

Outmaneuver for the super falcons. Captive for ACD. Engine for repositioning, because he just seems so slow without it. For all of this, I would rather have Kath myself.

 

I don't see that Outmaneuver is needed to combat Super Falcons.  Eventually one or more of your ships are going to have to eat the C3PO/Evade tokens.  Outmaneuver just delays the issue to your lower PS ships and makes Boba significantly less potent against Phantoms.  With VI, Phantoms have to move first and will very rarely be able to know if Boba can attack them or not.  If you don't VI Boba, it takes all that guess work out for them.   They'll know as soon as you move whether to decloak or not.  A VI'd Boba keeps careful phantom players cloaked and makes risky players eat shots from him.  And Tactician deals with ACD a lot better than Captive does, the Phantom can just shoot elsewhere until possibly endgame.  Plus, it is cheaper. 

 

I proposed a build in another thread that looked like (it has evolved a bit since then):

 

Boba Fett + VI+ Tactician + Engine

OMG + Vader

OMG + Engine Upgrade + Gunner

 

Gives you sort of 4 attacks (including gunner) against Falcon Evade wall and Boba keeps Phantoms guessing. 

 

It's beefy.  30 HP.  Good attack (9 reds, a gunner and vader).  Gunner/Luke against those 1 evade shuttles is mostly wasted points.  Boba is maneuverable enough and fast enough to chase Phantoms (who are not going to want to be near him, especially with Tactician).

 

It is also hard to fly.  Boba can change arcs but uses a lot of board space to do so.  The OMGs fly like OMGs.


Edited by GiraffeandZebra, 22 July 2014 - 01:38 PM.

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#20 Eltnot

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Posted 22 July 2014 - 11:03 PM

I'm thinking about taking this on the weekend to an event:

 

Academy Pilot

Bounty Hunter - Recon Specialist, Anti Pursuit Lasers

Boba Fett - Veteran Instincts, Engine Upgrade, Navigator, Seismic Charge

Total 99 points

 

The BH throws himself in the way unless against a swarm to cause ships to run into him and trigger the APL's.  Meanwhile RS helps to keep him alive whilst doing so.  Fett stays back a little to shoot stuff up whilst the Academy Pilot spends his time getting in people's way.


Edited by Eltnot, 22 July 2014 - 11:04 PM.

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