Posted 22 July 2014 - 11:54 AM
I have run similar and I thought the weapons engineer is the waste of points, reason being that you can only palm off on token each round, I slowed played the first 3/4 rounds to get those locks on and passed off, but you need advanced sensors to do it. This is something a bit more than a buzzsaw list. It's kinda a support ship list which will work much bette when fleet officer card comes out. Just think about running a RGP or two with wingman , before the first pass RGP will have target lock and focus from jendon and the RGP would have evade from there action, could work nice, plus the lambda dial ain't so bad if your not getting stress from those reds.
Core,Lambda,Firespray 31, Imperial aces, Tie advance, Tie fighter, YT 1300, X wing, Y wing, Hwk 290, B wing, CR90, E wing, Z95, Tie defender, Tie Phantom, GR 75, Tie Bomber, A wing! Rebel aces + what Evers next