Just started to tweak my next store tournament list and tried this today:
Echo + ACD + Outmaneuver + Intel Agent
OGP + Vader
BH + Gunner
Han + C-3P0 + PTL + MF title + Engine Upgrade
Airen + Wingman + Hull Upgrade
Tala + Assault Missile + Munitions Failsafe
Rebels line up their 3 ships on my right edge, I put my BH there (before he placed since Tala is PS4), my Doomshuttle in the middle, and Echo on the left.
Asteroids pretty tight (1-2 range) in the middle
He zooms everyone 4 forward
I turn BH 2-Left, move shuttle forward into an opening in the asteriods, and send Echo off on the left flank to stay away from the Falcon.
He banks everyone 3-right (my left) towards the center
I move the shuttle 1 bank right into the asteroids, and send my BH 4 forward across my side of the table edge (horizontal) to get away. Echo moves to the center left side outside of the asteroid field.
His Airen and Falcon is able to shoot me at range 3, takes shots and rolls 2 hits and 2 hits, I eat 2 damage. I shoot at Airen, rolled 2 hits and he rolls 2 evades. I knew the Shuttle wasn't going to survive, so used Vader and tooke 1 shield off Airen. He has 1 shield and 3 hull left (Hull Upgrade). I have 5 hull and 1 shield left.
I bank the shuttle again and face him while he starts crashing into his own ships (no action for Tala and Falcon) but all end up facing the shuttle.
BH banks 3 to the right, starting to go along my left bottom edge. Echo is now at his side of the table.
He shoots at me mostly in range 1 and 2, but rolls 2 hits/crits each for his Tala and Airen, and 3 hits with Han (without having to use any rerolls or TL). I eat 4 hits and 1 crit, the crit was a Direct Hit, so SHUTTLE DIES!
He bumps his Falcon against his own ships again, denying actions. Airen moves forward towards the BH,
BH had a hard decision, to bank 3 and run away along the left side of the board, or do a 3 right turn to face the aggressors. There were two asteroids about 1.5 range from each other that I eyeballed the BH could fit, so I decided to take them on.
Unfortunately, I land 1mm on the freakin' asteroid AND rolled a hit on myself (6 hull 3 shields left). =( Airen was smack right in front of me and I couldn't shoot him with my guns.
Falcon fires, 2 hits 1 crit, I eat a hit and a crit (6 hull 1 shield left)
Airen fires, 1 hit and 2 crits, I dodge NONE, and take 2 crits, Direct Hit and lose actions (3 hull left.
Tala fires, 2 hits and I dodge NONE, 1 hull left. Tala chose not to use Assault Missiles since Airen would get splashed.
Echo does a crazy u-turn maneuver to have a R3 shot at Airen. Deals 3 hits and he doges 1, so he's at 2 hull left (with hull upgrade).
BH flies 4 forward to try to run away and maybe shoot one more time
Tala and Falcon chases. Airen can only turn right 90 degrees and BH not in range. If only I can fire my BH gun one more time.
Echo chose a wrong move that moves it along the opponent edge of the board towards my right, where the BH is going.
Unfortunately, the good rolling on his part continues, and Han destroys the BH before the BH can shoot (rolls 2 hits and a crit AGAIN, though this time with Han's reroll everything).
At that point I conceded because Echo could not kill Han at 13 HP.
Looking back, a few things went very wrong, here's my list:
- BH and Shuttle should have full strength ganged up on the Falcon, instead of trying to kill Airen
- The way I moved, the Shuttle and BH were each focused fired on without being able to fire back.
- Low PS really hurt this list since everyone shoots before the BH and Shuttle.
- Intelligence Agent is useless against this list since Echo has to stay R3 away from Falcon.
- Forgot to use OUtmaneuver on Airen, might have taken 1 more hull off
- Echo needs FCS or focus to really get the most out of his attack die
- Should have kept the BH running and force the enemy to fly through the asteroids, instead of risking landing on an asteroid myself (and actually doing it)
- His rolling was ridiculous. I think he missed a total of 1-2 times on the red dice and I was mostly average. To burn through 19 HP in THREE rounds of shooting, including 2 Z-95 and a Falcon with no focus nor TL (just using Han's skill once), that was ridiculous.
Anyway, I did some changes and played another game where he played Vessery and 1 BSP+3AP all with Targeting Computer. I destroyed him with this modified list in 4-5 turns.
Echo + ACD + VI + RS
OGP + Vader
BH + Gunner
I like having VI and focus tokens. I don't think I need the RS since I always only use ONE focus token (stay out of arcs enough to never need a defensive one). I think Rebel Captive would be better since the tournament will definitely have other Phantoms, most likely Whisper.
Any thoughts on this list? most of the meta in our area are:
1 Falcon with 2X, 2B, or 2-3Z
TIE/Interceptor swarm (usually 6 ships)
3 Amigos (Soontir, Turr, Vader/Whisper/Echo)
Biggs walk the dogs (2X2B)
I think I can deal with the swarm decently well (Doom shuttle can probably kill 1-2 ties each turn if the crit cards are lucky), and Echo will destroy them end game.
3 Amigos I've played with before. It was VERY tough, but Rebel Captive on Echo will help, and I learned how to really spread the arch of my Shuttle and BH to get a hit or two. All I need is one lucky hit or 2 hits to kill an interceptor.
Biggs walk the dogs will probably die to Echo.
It's just the Falcon. I'm going to try to take the Falcon head on with my BH and Shuttle early on, and snipe the 2X, 2B, or 2-3Zs with Echo if I can.