This is an unresolvable problem with force-users. They have 'magic' in a world that is otherwise mundane.
In-universe, they have (particularly in the last 20 years of the EU) become so uber-cool, so 'badass', so SO much better than anyone and everything else... The original movies were more restrained, but even so, anyone of any importance is ultimately a Jedi. Even Han could be eliminated from the movies without majorly affecting the plot trajectory. (Yes, he's cool and everything, but after the Death Star he's just along for the ride, or just baggage. Essentially, he's just the 'love interest'...)
EoE impressed me by making the Han and Wedge -type characters cool again. I liked the relatively-restrained way they deferred the Jedi, but gave us a taste of the Force. It wouldn't feel like Star Wars without it.
But some people will be leery of overpowered FU-style shenanegans. Force-use has destroyed the balance of every Star Wars game up to this point, after all, rendering non-Jedi into support roles. Characters like Leia or Kyle Katarn, who should never have been Jedi, were made so - just so we understood they were important. This unpalatable trend reached its nadir with the horror of Eff-You; Force-users as anime superheroes.
Players are going to want Force-users to be awesome, as depicted in the various media. GMs are going to want balance, as far as that's possible. I guess it's going to be down to every table to find its own balance, especially when F&D comes out. I haven't nerfed Move myself, our Exile is a glass cannon and works as intended... but I can see why other GMs might.
(and if Force-use is prompting lively debate now, imagine how much more intense it will be when F&D drops and they give us full-on Jedi...)
Edited by Maelora, 20 July 2014 - 01:49 PM.